Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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I went and looked at the old maps. You captured WFR on G2 but you never placed the flag.
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If you add G2 and G3 WFR IPC to your current total, it would give you 56 IPC for Germany to spend on G4 Buy.
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Or you could add an artillery to your G3 Buy/Mobilize (using the 2 IPC you didn’t spend + 2 from WFR) and still have 52 IPC to spend G4.
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Can’t be bothered to think too much. Will just go for it. We can unwind and try the realistic option later if this bombs :-D
I’ll adjust purchase last turn to change a Des into 2SS (spending the extra 2 IPCs left +2 from Wfr) if it’s ok with you.
Ger4
52IPCs buy 6Inf(18), 3Art(12), 2Arm(12), 1Fig(1) spend all.Combat:
9TT escorted by 1SS load 6Inf, 4Art, 5Arm z91 >> z106 unload 1Art in Nbr and rest in Que
1Inf Pol >> EplNon-combat as per map.
Place 1Inf, 1Arm, 1Fig in Wgr
Place 5Inf, 3Art, 1Arm in GerConvoy
Input ErrorThere was an error in your dice throw: “3D6” is not correct syntax. -
Convoy
Rolls: 3@6; Total Hits: 33@6: (2, 5, 4) -
Sorry subs are 2 dice each so another
Rolls: 3@6; Total Hits: 33@6: (1, 6, 1) -
Collect 44+10-3=51IPCs.
Map. -
You forgot to put a flag on WFR and you lost the peace w/USSR NO, so it works out to G4 Collect 46 + 5 - 3 = 48 IPCs.
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USSR 3
Buy (36/37)
3 mech
3 art
2 tankCM:
SZ125
1 sub, 1 dest SZ127FIN
5 inf, 1 art karPOL
12 inf, 3 art bal
3 mech, 2 tank novEPL
2 inf bes
2 fig, 1 tact nov -
- USSR 4
SZ125
attacking sub sneak
Rolls: 1@2; Total Hits: 11@2: (2) -
sz125 cwol
FIN
A 5 inf, 1 art
Rolls: 4@1 2@2; Total Hits: 14@1: (5, 1, 2, 2)2@2: (6, 4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
fin twol
POL
A 12 inf, 3 mech, 3 art, 2 tank
Rolls: 12@1 6@2 2@3; Total Hits: 612@1: (1, 1, 1, 2, 1, 5, 2, 2, 2, 3, 1, 5)6@2: (3, 5, 6, 6, 6, 1)2@3: (5, 4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
pol twol
EPL
A 2 inf, 2 fig, 1 tact
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (3, 3)2@3: (4, 6)1@4: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
epl twol
NCM:
2 fig, 1 tact epl >> nov
2 aa gun bal >> pol
1 mech, 2 tank nukr >> pol
8 inf, 4 art bes >> sukr
2 inf, 2 aa gun nukr >> sukr
5 inf bry >> bel
4 inf rus >> bry
12 inf, 2 aa gun bury >> amu
6 inf tim >> novo
2 inf, 2 art sam >> kazMobilize:
3 mech nov
3 art sukr
2 tank rusCollect 41 + 5 (sz125/arch NO) + 6 (orig. Axis/neutral NO, 3 each for POL + FIN) = 52 IPC (53 total)
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This was really quite silly, I should have left enough to stop you from pushing into Poland. Mind if I redo the non-combat?
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You can redo it.
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Also, if you want to change your mind about taking Quebec, now would also be the time. I am not going to redo all the Allies over again if it turns out it’s a poor choice.
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Thanks for the offer, but I have to try Quebec. It’s the whole game, risky as it is, so I’ll push on.
Since there’s no strategic value, I’ll also not push into Epl to conserve my NO by not declaring war on Rus. The extra inf will go to Hun. At least I have a fallback if things start to seriously unwind across the Atlantic.
Collect 45+10-3=52IPCs.
Re-map here. -
Ok, should be interesting :-)
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USSR4
Buy (36/37)
6 art
2 tankCM:
SZ125
1 sub, 1 dest SZ127FIN
5 inf, 1 art karPOL
2 inf bal
2 fig, 1 tact nov





