@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Lemming (Allies) v Wheatbeer (Axis) g40 a2
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Thanks. The trannies are key to keep Egypt honest, else Africa is good as lost.
Will replace the India strat with 2SS purchase and leave a Des and a Cru with the 2trannies in z80, is all.
Let me know what you want to change for I4 and G5. Sorry about that. -
reposting the NZ4 map.
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Before I do anything, I should note that Italy can build an airbase in Egypt allowing Germany can sink everything in SZ80.
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- to sink
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You’re right. I still can’t visualize the damned airbase thing, got caught out in another game the same way. The other Des and BB have to stay at z80 too then. Japs are a lower priority than to keep contesting Egypt right now.
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I4
Buy (36/36)
4 inf
1 art
2 figCM: same as before
NCM:
4 sub, 1 dest, 1 bsh SZ92 >> SZ98
1 inf, 1 art mal load trans SZ96 >> SZ98 unload egy
1 inf, 1 art nita load trans SZ97 >> SZ98 unload egyMobilize:
2 inf, 1 art egy
2 fig sita
2 inf nitaCollect 29 IPC
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G5
Buy (58/58)
same as beforeCM:
same as before excluding SZ80 attack
+
SBR against SUKR minor IC
1 strat sita -
SBR SUKR
aa fire
Rolls: 1@1; Total Hits: 11@1: (1)if aa doesn’t hit, bomber roll
Rolling 1d6:
(3) -
strat shot down :|
NCM:
1 aa gun fra >> wgr
2 mech, 1 tank, 3 art ger >> hun
2 carrier, 2 fig SZ92 >> SZ98
1 fig SZ92 >> sita
2 sub SZ92 >> SZ95
1 sub SZ98 >> SZ95
2 mech wgr >> sita
2 tact egy >> SZ98
2 inf wgr >> nitaMobilize:
6 inf, 4 art ger
4 inf, 3 art wgrCollect 53 IPC
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Russia5
Buy 6Inf, 5Arm spend all.Combat:
2Inf, 1Art Kar >> Fin
1Arm Nov >> Fin
1Tac Rus >> Fin
1Fig Epl >> Fin
Att
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (6, 1)2@3: (6, 1)1@4: (5)
Def
Rolls: ; Total Hits: 05@2:4Inf, 1Fig, 1Tac Epl >> Pol
Att
Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (1, 3, 6, 5)1@3: (4)1@4: (2)
Def
Rolls: 3@2; Total Hits: 23@2: (1, 3, 1)4Inf, 6Arm Epl >> Rom
1Arm Bel >> Rom
Att
Rolls: 5@1 7@3; Total Hits: 45@1: (4, 6, 6, 3, 6)7@3: (5, 3, 2, 6, 6, 1, 2)
Def
Rolls: 8@2; Total Hits: 28@2: (6, 6, 4, 1, 5, 4, 1, 5) -
Fin reroll
Rolls: 5@2; Total Hits: 45@2: (2, 4, 1, 2, 1) -
Fin retreat :-o
Rom retreat
Pol Att
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 6)1@3: (3)1@4: (3)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
This hurts a lot more than the Strat, Russia is so screwed :lol:
place 2Inf, 1Arm Nov
3Inf Sukr
1Inf 4Arm Rus
Collect 42IPCs.
mapbtw Ger should collect 51 not 53?
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sorry slight change to NC, will leave Bes empty and move Mechs up to Nov instead.
use this map. -
J5
Buy (48/48)
2 inf
2 art
2 trans
1 dest
2 subCM:
FIC
1 inf, 1 tank jap load 1x trans SZ6 >> SZ36 unload fic
1 trans SZ6 >> SZ19 load 1 inf, 1 art man >> SZ36 unload fic
1 mech kor load 1x trans SZ6 >> SZ19 load 1 inf oki >> SZ36 unload ficSZ54
1 sub SZ33
2 strat car
2 fig, 2 tact SZ33SZ43
1 dest, 1 carrier SZ33need scramble orders SZ54
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fic walk in
SZ34
A 1 dest, 1 carrier
Rolls: 1@2; Total Hits: 11@2: (1)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2) -
For the sake of expediency, I will assume you don’t want to scramble suicidally … if you decide you do want to scramble you can reroll it.
A 1 sub, 2 fig, 2 tact, 2 strat
Rolls: 1@2 2@3 4@4; Total Hits: 41@2: (1)2@3: (5, 6)4@4: (4, 5, 2, 2)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4) -
sz43, sz54 cleared no loss
NCM:
2 fig, 2 tact SZ54 >> SZ33
2 strat SZ54 >> phi
2 tact SZ26 >> car
1 carrier SZ33 >> SZ36
2 carrier SZ33 >> SZ43
2 dest, 2 sub SZ6 >> SZ36
2 fig, 1 tact phi >> SZ43
2 fig SZ33 >> SZ36
1 cru, 2 bsh, 3 carrier, 2 fig SZ26 >> SZ33
1 sub, 1 dest SZ6 >> SZ33
1 tact car >> SZ43
1 trans SZ6 >> SZ17 load 1 inf iwo >> SZ33 unload car
2 inf, 2 art haw load 2x trans SZ26 >> SZ33 unload carMobilize:
2 inf, 2 art jap
2 sub, 1 dest, 2 trans SZ6Collect 38 IPC
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US4
Buy 3TT(21), 1Inf(3), 2CV(32), 1Des save 2.Combat:
1Inf, 1Arm Gib load z91 >> z100 unload Wfr
1SS z91 >> z92
4Fig Gib >> z92
Att
Rolls: 1@2 4@3; Total Hits: 31@2: (5)4@3: (1, 3, 5, 2)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
NC as per map.
Place 2TT z101, 1Inf Cus.
Place 1TT, 2CV, 1Des z10.
Collect 68+2=70IPCs
map





