@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Lemming (Allies) v Wheatbeer (Axis) g40 a2
- 
					
					
					
					
 Thanks. The trannies are key to keep Egypt honest, else Africa is good as lost. 
 Will replace the India strat with 2SS purchase and leave a Des and a Cru with the 2trannies in z80, is all.
 Let me know what you want to change for I4 and G5. Sorry about that.
- 
					
					
					
					
 reposting the NZ4 map. 
- 
					
					
					
					
 Before I do anything, I should note that Italy can build an airbase in Egypt allowing Germany can sink everything in SZ80. 
- 
					
					
					
					
 - to sink
 
- 
					
					
					
					
 You’re right. I still can’t visualize the damned airbase thing, got caught out in another game the same way. The other Des and BB have to stay at z80 too then. Japs are a lower priority than to keep contesting Egypt right now. 
- 
					
					
					
					
 I4 Buy (36/36) 
 4 inf
 1 art
 2 figCM: same as before NCM: 
 4 sub, 1 dest, 1 bsh SZ92 >> SZ98
 1 inf, 1 art mal load trans SZ96 >> SZ98 unload egy
 1 inf, 1 art nita load trans SZ97 >> SZ98 unload egyMobilize: 
 2 inf, 1 art egy
 2 fig sita
 2 inf nitaCollect 29 IPC 
- 
					
					
					
					
 G5 Buy (58/58) 
 same as beforeCM: 
 same as before excluding SZ80 attack
 +
 SBR against SUKR minor IC
 1 strat sita
- 
					
					
					
					
 SBR SUKR aa fire  Rolls: 1@1; Total Hits: 11@1: (1) Rolls: 1@1; Total Hits: 11@1: (1)if aa doesn’t hit, bomber roll  Rolling 1d6: Rolling 1d6:
 (3)
- 
					
					
					
					
 strat shot down :| NCM: 
 1 aa gun fra >> wgr
 2 mech, 1 tank, 3 art ger >> hun
 2 carrier, 2 fig SZ92 >> SZ98
 1 fig SZ92 >> sita
 2 sub SZ92 >> SZ95
 1 sub SZ98 >> SZ95
 2 mech wgr >> sita
 2 tact egy >> SZ98
 2 inf wgr >> nitaMobilize: 
 6 inf, 4 art ger
 4 inf, 3 art wgrCollect 53 IPC 
- 
					
					
					
					
 Russia5 
 Buy 6Inf, 5Arm spend all.Combat: 2Inf, 1Art Kar >> Fin 
 1Arm Nov >> Fin
 1Tac Rus >> Fin
 1Fig Epl >> Fin
 Att Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (6, 1)2@3: (6, 1)1@4: (5) Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (6, 1)2@3: (6, 1)1@4: (5)
 Def Rolls: ; Total Hits: 05@2: Rolls: ; Total Hits: 05@2:4Inf, 1Fig, 1Tac Epl >> Pol 
 Att Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (1, 3, 6, 5)1@3: (4)1@4: (2) Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (1, 3, 6, 5)1@3: (4)1@4: (2)
 Def Rolls: 3@2; Total Hits: 23@2: (1, 3, 1) Rolls: 3@2; Total Hits: 23@2: (1, 3, 1)4Inf, 6Arm Epl >> Rom 
 1Arm Bel >> Rom
 Att Rolls: 5@1 7@3; Total Hits: 45@1: (4, 6, 6, 3, 6)7@3: (5, 3, 2, 6, 6, 1, 2) Rolls: 5@1 7@3; Total Hits: 45@1: (4, 6, 6, 3, 6)7@3: (5, 3, 2, 6, 6, 1, 2)
 Def Rolls: 8@2; Total Hits: 28@2: (6, 6, 4, 1, 5, 4, 1, 5) Rolls: 8@2; Total Hits: 28@2: (6, 6, 4, 1, 5, 4, 1, 5)
- 
					
					
					
					
 Fin reroll  Rolls: 5@2; Total Hits: 45@2: (2, 4, 1, 2, 1) Rolls: 5@2; Total Hits: 45@2: (2, 4, 1, 2, 1)
- 
					
					
					
					
 Fin retreat :-o 
 Rom retreat
 Pol Att Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 6)1@3: (3)1@4: (3) Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 6)1@3: (3)1@4: (3)
 Def Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
- 
					
					
					
					
 This hurts a lot more than the Strat, Russia is so screwed :lol: 
 place 2Inf, 1Arm Nov
 3Inf Sukr
 1Inf 4Arm Rus
 Collect 42IPCs.
 mapbtw Ger should collect 51 not 53? 
- 
					
					
					
					
 sorry slight change to NC, will leave Bes empty and move Mechs up to Nov instead. 
 use this map.
- 
					
					
					
					
 J5 Buy (48/48) 
 2 inf
 2 art
 2 trans
 1 dest
 2 subCM: FIC 
 1 inf, 1 tank jap load 1x trans SZ6 >> SZ36 unload fic
 1 trans SZ6 >> SZ19 load 1 inf, 1 art man >> SZ36 unload fic
 1 mech kor load 1x trans SZ6 >> SZ19 load 1 inf oki >> SZ36 unload ficSZ54 
 1 sub SZ33
 2 strat car
 2 fig, 2 tact SZ33SZ43 
 1 dest, 1 carrier SZ33need scramble orders SZ54 
- 
					
					
					
					
 fic walk in SZ34 A 1 dest, 1 carrier  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)D 1 sub  Rolls: 1@1; Total Hits: 01@1: (2) Rolls: 1@1; Total Hits: 01@1: (2)
- 
					
					
					
					
 For the sake of expediency, I will assume you don’t want to scramble suicidally … if you decide you do want to scramble you can reroll it. A 1 sub, 2 fig, 2 tact, 2 strat  Rolls: 1@2 2@3 4@4; Total Hits: 41@2: (1)2@3: (5, 6)4@4: (4, 5, 2, 2) Rolls: 1@2 2@3 4@4; Total Hits: 41@2: (1)2@3: (5, 6)4@4: (4, 5, 2, 2)D 1 dest  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
- 
					
					
					
					
 sz43, sz54 cleared no loss NCM: 
 2 fig, 2 tact SZ54 >> SZ33
 2 strat SZ54 >> phi
 2 tact SZ26 >> car
 1 carrier SZ33 >> SZ36
 2 carrier SZ33 >> SZ43
 2 dest, 2 sub SZ6 >> SZ36
 2 fig, 1 tact phi >> SZ43
 2 fig SZ33 >> SZ36
 1 cru, 2 bsh, 3 carrier, 2 fig SZ26 >> SZ33
 1 sub, 1 dest SZ6 >> SZ33
 1 tact car >> SZ43
 1 trans SZ6 >> SZ17 load 1 inf iwo >> SZ33 unload car
 2 inf, 2 art haw load 2x trans SZ26 >> SZ33 unload carMobilize: 
 2 inf, 2 art jap
 2 sub, 1 dest, 2 trans SZ6Collect 38 IPC 
- 
					
					
					
					
 US4 
 Buy 3TT(21), 1Inf(3), 2CV(32), 1Des save 2.Combat: 
 1Inf, 1Arm Gib load z91 >> z100 unload Wfr
 1SS z91 >> z92
 4Fig Gib >> z92
 Att Rolls: 1@2 4@3; Total Hits: 31@2: (5)4@3: (1, 3, 5, 2) Rolls: 1@2 4@3; Total Hits: 31@2: (5)4@3: (1, 3, 5, 2)
 Def Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
- 
					
					
					
					
 NC as per map. 
 Place 2TT z101, 1Inf Cus.
 Place 1TT, 2CV, 1Des z10.
 Collect 68+2=70IPCs
 map



 
		 
		






