Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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G4
2 carriers SZ98 repaired
Buy (53/53)
7 inf
8 artNCM:
1 sub SZ110 >> SZ113
2 sub SZ105 >> SZ113
1 strat egy >> sita
2 carrier SZ98 >> SZ92
2 sub SZ95 >> SZ92
3 fig egy >> SZ92
2 inf, 2 tank load 2x trans SZ93 >> SZ98 unload egy
2 inf pol >> hun
5 inf, 4 art ger >> hun
2 mech, 1 tank wgr >> gerMobilize:
2 art fra
3 inf, 4 art ger
4 inf, 2 art wgrCollect 58 IPC
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Remember to do anything French before Russia.
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All cool. I usually forget that NO too.
Looks like Egy is a fortress now. With UK numbers seriously decimated I don’t stand a chance at the moment. Had thought you would need your airforce back on eastern front but doesn’t seem like Russia can make much of a dent either.
My only hope is w china now :-P -
To my thinking, forcing Germany to turtle this early in the game is a good sign. It won’t fall fast, but I won’t win fast either.
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*good sign for the Allies I mean
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I hope so. This is my first allies game that I didn’t screw up (completely that is!), although there’s been a few rather major blunders. Germany is not really turtling, you’re just active in Africa and Medit instead, which makes for a stronger Italy to help defend Europe later too. I’ve yet to turn it into any real advantage yet. I’m not too sure if China will hurt Jap economically at all in the long term, as you have the NOs from Haw and islands.
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R4
Buy 1Tac(11), 1Arm(6), 5Art(20)
DOW on Ger
CM:2Inf, 1Fig Epl >> Pol
Att
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2)
Def
Rolls: 1@2; Total Hits: 11@2: (2)5Inf, 1Art, 1Fig, 1Tac Epl >> Rom
AAgun
Rolls: 2@1; Total Hits: 02@1: (6, 4) -
Rom:
Att
Rolls: 4@1 2@2 1@3 1@4; Total Hits: 24@1: (1, 2, 5, 4)2@2: (6, 4)1@3: (3)1@4: (6)
Def
Rolls: 4@2; Total Hits: 24@2: (1, 2, 6, 3) -
Rom R2:
Att
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (3, 3)2@2: (4, 2)1@3: (5)1@4: (5)
Def
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Incredible planes!
Rom R3:
Att
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (6, 5)2@2: (4, 1)1@3: (4)1@4: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (3) -
NCM basically continue to push troops up to Kar and Epl, 6 ski troops continue march back to Moscow, some naval repositioning.
Place
2Art, 1Arm in Nov,
3Art in Sukr,
1Tac in Rus.
Collect 48IPCs.
Map -
By the way, french fig goes to help defend Gib, French des starts sailing towards Gib too to join the slugfest.
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J4
Buy (45/45)
3 dest
3 sub
1 infCM:
SOL
2 inf wak load trans SZ31 >> SZ49 unload solBOR
1 inf, 1 art gua load trans SZ21 >> SZ43 unload borJAV
2 inf car load trans SZ33 >> SZ42 unload javsol, bor, jav walk in
NCM:
3 carrier, 1 cru, 2 bsh, 2 fig, 2 tact SZ50 >> SZ26
2 trans SZ26 >> SZ6
1 sub, 1 dest SZ30 >> SZ33
1 carrier, 1 fig, 1 tact SZ20 >> SZ33
1 carrier, 1 fig, 1 tact SZ35 >> SZ33
1 trans SZ35 >> SZ6
1 trans SZ25 >> SZ6
2 fig car >> phi
1 inf, 1 art jap + 2 inf kor load 2x trans SZ6 >> SZ26 unload haw
1 inf, 1 art jeh >> man
6 inf, 1 mech, 1 aa gun man >> kor
1 tact man >> phi
1 carrier SZ6 >> SZ33
2 fig car >> SZ33Mobilize:
3 dest, 3 sub SZ6
1 inf japCollect 48 IPC
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US4.
Buy 2Inf, 1Art, 2Fig, 6SS spend all.
Combat:
1TT load 1Art z101 >> z86 unload Bra
1Fig Que >> z49
1Fig z56 >> z42Non-combat as per map
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Place all on Pacific side except 1 Art in Cus.
Collect 66IPCs.
Map as attached earlier. -
China4.
Buy 5Inf, 1Art (19 spend all)Combat:
1Inf Sui >> Cha
1Inf Anh >> Jeh
1Inf Anh >> Sha
1Inf Anh >> Ksu1Inf Ksi >> Hon
1Fig Hun >> Hon
Att
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Def
Rolls: 1@2; Total Hits: 01@2: (5) -
Non-combat as per map.
Collect 26IPCs. :-D
Map. -
UK4
London buys 3Mech, 1Des, 1Fig spend 30.
India buys 1Inf, 1Arm, 1Strat spend 211Inf Gib >> Mor (via transport)
1Arm Eth blitz Sud and back.
1Des z109 >> z125
1Fig UK >> z125
Att
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
Def
Rolls: 1@1; Total Hits: 01@1: (4)1SS z39 >> z43
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z125 R2:
Att
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
Def
Rolls: 1@1; Total Hits: 01@1: (4)





