Lemming (Allies) v Wheatbeer (Axis) g40 a2
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 Sui R3: 
 Att Rolls: 4@1 2@2 1@3; Total Hits: 34@1: (5, 6, 3, 2)2@2: (2, 1)1@3: (3) Rolls: 4@1 2@2 1@3; Total Hits: 34@1: (5, 6, 3, 2)2@2: (2, 1)1@3: (3)
 Def Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 NCM land Fig in Hun 
 Place 4Inf, 1Art in Hun
 Collect 19IPCs.
 Map.
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 UK3. 
 London buys 2Tpt (14), 1Fig(10) save 1.
 India buys 1Inf (3), 2Art (8), 3SS (18) spend all.CM: 
 2TT load 2Inf, 2Art (Ken) z72 >> z80 unload Irq
 3Inf Cpr >> Irq
 1Fig Ind >> Irq
 bombard 1Cru, 1BB
 Att Rolls: 3@1 4@2 2@3 1@4; Total Hits: 33@1: (4, 2, 4)4@2: (2, 3, 2, 3)2@3: (6, 6)1@4: (4) Rolls: 3@1 4@2 2@3 1@4; Total Hits: 33@1: (4, 2, 4)4@2: (2, 3, 2, 3)2@3: (6, 6)1@4: (4)
 Def Rolls: 4@2; Total Hits: 34@2: (1, 5, 2, 2) Rolls: 4@2; Total Hits: 34@2: (1, 5, 2, 2)1Inf Fic >> Sia 
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 Ouch! Irq R2: 
 Att Rolls: 4@2 1@3; Total Hits: 14@2: (1, 5, 5, 3)1@3: (5) Rolls: 4@2 1@3; Total Hits: 14@2: (1, 5, 5, 3)1@3: (5)
 Def Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 UK’s miserable luck continues, really quite ridiculous :-( 
 NCM as per map.
 Place 2TT z109, 1Fig Lon
 Place 1Inf 2Art Ind, 3SS z39.Lon collects 29+1=30IPCs. 
 Ind collects 21IPCs.Map. 
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 ANZAC3. 
 Buy 3SS place in z62
 Non-combat as per map.
 Collect 19IPCs.
 map.
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 I3 Buy (27/27) 
 1 minor IC
 1 trans
 2 artCM: SUD 
 blitz tank egy in and back to egySYR 
 1 art trjMAL 
 1 inf 1 art alg load trans SZ92 >> SZ96 unload mal
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 sud, syr walk in MAL A 1 inf, 1 art  Rolls: 2@2; Total Hits: 22@2: (1, 1) Rolls: 2@2; Total Hits: 22@2: (1, 1)D 1 inf  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 mal taken no loss NCM: 
 2 dest, 3 sub SZ95 >> SZ92
 1 sub SZ96 >> SZ92
 1 tank mor >> alg
 2 inf sita >> nitaMobilize: 
 1 art nita
 1 art sita
 1 trans SZ97
 1 minor IC egyCollect 36 IPC 
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 G4 2 carriers SZ98 repaired Buy (53/53) 
 7 inf
 8 artNCM: 
 1 sub SZ110 >> SZ113
 2 sub SZ105 >> SZ113
 1 strat egy >> sita
 2 carrier SZ98 >> SZ92
 2 sub SZ95 >> SZ92
 3 fig egy >> SZ92
 2 inf, 2 tank load 2x trans SZ93 >> SZ98 unload egy
 2 inf pol >> hun
 5 inf, 4 art ger >> hun
 2 mech, 1 tank wgr >> gerMobilize: 
 2 art fra
 3 inf, 4 art ger
 4 inf, 2 art wgrCollect 58 IPC 
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 Remember to do anything French before Russia. 
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 All cool. I usually forget that NO too. 
 Looks like Egy is a fortress now. With UK numbers seriously decimated I don’t stand a chance at the moment. Had thought you would need your airforce back on eastern front but doesn’t seem like Russia can make much of a dent either.
 My only hope is w china now :-P
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 To my thinking, forcing Germany to turtle this early in the game is a good sign. It won’t fall fast, but I won’t win fast either. 
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 *good sign for the Allies I mean 
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 I hope so. This is my first allies game that I didn’t screw up (completely that is!), although there’s been a few rather major blunders. Germany is not really turtling, you’re just active in Africa and Medit instead, which makes for a stronger Italy to help defend Europe later too. I’ve yet to turn it into any real advantage yet. I’m not too sure if China will hurt Jap economically at all in the long term, as you have the NOs from Haw and islands. 
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 R4 Buy 1Tac(11), 1Arm(6), 5Art(20) DOW on Ger 
 CM:2Inf, 1Fig Epl >> Pol 
 Att Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2) Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2)
 Def Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)5Inf, 1Art, 1Fig, 1Tac Epl >> Rom 
 AAgun Rolls: 2@1; Total Hits: 02@1: (6, 4) Rolls: 2@1; Total Hits: 02@1: (6, 4)
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 Rom: 
 Att Rolls: 4@1 2@2 1@3 1@4; Total Hits: 24@1: (1, 2, 5, 4)2@2: (6, 4)1@3: (3)1@4: (6) Rolls: 4@1 2@2 1@3 1@4; Total Hits: 24@1: (1, 2, 5, 4)2@2: (6, 4)1@3: (3)1@4: (6)
 Def Rolls: 4@2; Total Hits: 24@2: (1, 2, 6, 3) Rolls: 4@2; Total Hits: 24@2: (1, 2, 6, 3)
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 Rom R2: 
 Att Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (3, 3)2@2: (4, 2)1@3: (5)1@4: (5) Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (3, 3)2@2: (4, 2)1@3: (5)1@4: (5)
 Def Rolls: 2@2; Total Hits: 02@2: (6, 5) Rolls: 2@2; Total Hits: 02@2: (6, 5)
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 Incredible planes! 
 Rom R3:
 Att Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (6, 5)2@2: (4, 1)1@3: (4)1@4: (5) Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (6, 5)2@2: (4, 1)1@3: (4)1@4: (5)
 Def Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)



 
		 
		






