Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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damn dice always screws up when you go with thin odds, like Eth earlier for Brits. Murphy’s law I guess…
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hey I’m kinda new to forum so wanna get your advice on something. Someone’s been neglecting another game I’m playing, what should I do?
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1 fig, 1 tact SZ93 >> sita
1 tank, 1 mech tob >> egy
1 inf alb >> bul, activate 4 inf
1 inf sita >> nita
2 dest SZ95 >> SZ93
1 aa gun nita >> yugoMobilize:
1 sub SZ97Collect 14 IPC (18 total for I2)
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I haven’t been around long either, I’ve just got a few games going racking up posts.
I guess it depends how far in and whether both sides can still win. If they’re still playing other games and not yours, and a PM doesn’t clear it up, I’m not sure what else to do :|
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France
1Des z72 >> z81
1Inf Syr >> Trj
1Inf Alg >> Mor
1Arm Wfr blitz into Hol and back. -
I need to think about Germany a bit. I hope you can do at least R2 tonight though.
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G2
Buy (68/68)
2 carrier
1 sub
2 inf
6 artGIB
1 cru, 1 bsh SZ112 >> SZ91 bombard
1 strat wgr >> SZ91
1 inf, 1 art load trans SZ112 >> SZ91 unload gibWFR
4 mech sfr
1 tank fra blitz through hol to wfr
3 fig, 3 tact wgrneed scrambling orders for SZ91
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Not scrambling.
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Sorry changed my mind. I’m screwed anyway so scramble
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No problem. Could pay off for either of us.
SZ91
A 1 cru, 1 bsh, 1 strat
Rolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (4, 5)D 3 fig
Rolls: 3@4; Total Hits: 03@4: (5, 6, 5) -
yikes
SZ91 r2
A 1 cru, 1 bsh, 1 strat
Rolls: 1@3 2@4; Total Hits: 21@3: (1)2@4: (1, 5)D 1 fig
Rolls: 1@4; Total Hits: 11@4: (3) -
Gib taken, bsh SZ91 damaged
WFR
A 4 mech, 1 tank, 3 fig, 3 tact
Rolls: 4@1 4@3 3@4; Total Hits: 44@1: (3, 3, 2, 3)4@3: (1, 4, 5, 4)3@4: (3, 4, 1)D 2 inf, 1 tank
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (6) -
I’ll post non-com, etc. in the morning.
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wfr taken no loss
Non-combat:
1 strat SZ91 >> sfr
3 fig wfr >> SZ93
3 tact wfr >> sita
1 fig sita >> SZ93
1 aa gun fra >> sfr
2 tank fra >> yugo
1 aa gun wgr >> ger
5 inf ger >> hun
9 inf, 2 art, 3 tank yugo >> hun
5 inf, 2 art wgr >> ger
1 sub SZ112 >> SZ119
2 sub SZ112 >> SZ109
2 sub SZ112 >> SZ91Mobilize:
2 carrier, 1 sub SZ93
6 art ger
2 inf gerCollect 53 IPC
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R2
buy 3Art 8Inf spend 36
Non-Combat
4Inf, 2Art Nov >> Bel
1Inf, 1Art, 1Mech, 1Arm, 1AA Bry >> Nukr
1Inf, 2Art Sukr >> Nukr
2Inf Ros >> Bry
5Inf Rus >> Bry
1Mech, 1Arm Bel >> Nukr
6Inf, Yak >> Yen
1SS z111 >> z109Place
2Art, 1Inf in Sukr
2Art, 1Inf in Nov
5Inf in RusCollect 37+1=38IPCs
map -
J2
Declare War on France, US
Buy (39/40)
2 carrier
1 transSZ54 / QUE
2 dest, 3 carrier, 3 fig, 3 tact SZ33
1 inf, 1 art load trans SZ33 >> SZ54 unload queSZ30
1 sub SZ33
1 start carSZ31
1 sub SZ6
1 strat carKWE
5 inf, 1 art hunHOP
4 inf anhSUI
2 inf, 1 art chaFIC
2 inf sia -
also Declare War on ANZAC, as combat shows
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SZ54
A 2 dest, 3 fig, 3 tact
Rolls: 2@2 3@3 3@4; Total Hits: 12@2: (3, 6)3@3: (6, 1, 5)3@4: (6, 5, 6)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2) -
good thing I brought 6 planes, lol
SZ54 cleared, 1 dest lost
SZ31
A 1 sub, 1 strat
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)SZ30
A 1 sub, 1 strat
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2) -
SZ30 cleared, sub lost
SZ31 r2
A 1 sub, 1 strat
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)





