Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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Sui R3:
Att
Rolls: 4@1 2@2 1@3; Total Hits: 34@1: (5, 6, 3, 2)2@2: (2, 1)1@3: (3)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM land Fig in Hun
Place 4Inf, 1Art in Hun
Collect 19IPCs.
Map. -
UK3.
London buys 2Tpt (14), 1Fig(10) save 1.
India buys 1Inf (3), 2Art (8), 3SS (18) spend all.CM:
2TT load 2Inf, 2Art (Ken) z72 >> z80 unload Irq
3Inf Cpr >> Irq
1Fig Ind >> Irq
bombard 1Cru, 1BB
Att
Rolls: 3@1 4@2 2@3 1@4; Total Hits: 33@1: (4, 2, 4)4@2: (2, 3, 2, 3)2@3: (6, 6)1@4: (4)
Def
Rolls: 4@2; Total Hits: 34@2: (1, 5, 2, 2)1Inf Fic >> Sia
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Ouch! Irq R2:
Att
Rolls: 4@2 1@3; Total Hits: 14@2: (1, 5, 5, 3)1@3: (5)
Def
Rolls: 1@2; Total Hits: 11@2: (1) -
UK’s miserable luck continues, really quite ridiculous :-(
NCM as per map.
Place 2TT z109, 1Fig Lon
Place 1Inf 2Art Ind, 3SS z39.Lon collects 29+1=30IPCs.
Ind collects 21IPCs.Map.
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ANZAC3.
Buy 3SS place in z62
Non-combat as per map.
Collect 19IPCs.
map. -
I3
Buy (27/27)
1 minor IC
1 trans
2 artCM:
SUD
blitz tank egy in and back to egySYR
1 art trjMAL
1 inf 1 art alg load trans SZ92 >> SZ96 unload mal -
sud, syr walk in
MAL
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 22@2: (1, 1)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
mal taken no loss
NCM:
2 dest, 3 sub SZ95 >> SZ92
1 sub SZ96 >> SZ92
1 tank mor >> alg
2 inf sita >> nitaMobilize:
1 art nita
1 art sita
1 trans SZ97
1 minor IC egyCollect 36 IPC
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G4
2 carriers SZ98 repaired
Buy (53/53)
7 inf
8 artNCM:
1 sub SZ110 >> SZ113
2 sub SZ105 >> SZ113
1 strat egy >> sita
2 carrier SZ98 >> SZ92
2 sub SZ95 >> SZ92
3 fig egy >> SZ92
2 inf, 2 tank load 2x trans SZ93 >> SZ98 unload egy
2 inf pol >> hun
5 inf, 4 art ger >> hun
2 mech, 1 tank wgr >> gerMobilize:
2 art fra
3 inf, 4 art ger
4 inf, 2 art wgrCollect 58 IPC
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Remember to do anything French before Russia.
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All cool. I usually forget that NO too.
Looks like Egy is a fortress now. With UK numbers seriously decimated I don’t stand a chance at the moment. Had thought you would need your airforce back on eastern front but doesn’t seem like Russia can make much of a dent either.
My only hope is w china now :-P -
To my thinking, forcing Germany to turtle this early in the game is a good sign. It won’t fall fast, but I won’t win fast either.
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*good sign for the Allies I mean
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I hope so. This is my first allies game that I didn’t screw up (completely that is!), although there’s been a few rather major blunders. Germany is not really turtling, you’re just active in Africa and Medit instead, which makes for a stronger Italy to help defend Europe later too. I’ve yet to turn it into any real advantage yet. I’m not too sure if China will hurt Jap economically at all in the long term, as you have the NOs from Haw and islands.
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R4
Buy 1Tac(11), 1Arm(6), 5Art(20)
DOW on Ger
CM:2Inf, 1Fig Epl >> Pol
Att
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2)
Def
Rolls: 1@2; Total Hits: 11@2: (2)5Inf, 1Art, 1Fig, 1Tac Epl >> Rom
AAgun
Rolls: 2@1; Total Hits: 02@1: (6, 4) -
Rom:
Att
Rolls: 4@1 2@2 1@3 1@4; Total Hits: 24@1: (1, 2, 5, 4)2@2: (6, 4)1@3: (3)1@4: (6)
Def
Rolls: 4@2; Total Hits: 24@2: (1, 2, 6, 3) -
Rom R2:
Att
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (3, 3)2@2: (4, 2)1@3: (5)1@4: (5)
Def
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Incredible planes!
Rom R3:
Att
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (6, 5)2@2: (4, 1)1@3: (4)1@4: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (3)





