Hi Markus
Enjoy your game with crockett :)
haw taken, 2 inf lost
phi taken no loss
HON
A 1 inf, 1 art, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 3)1@3: (6)1@4: (4)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 5)
hon taken no loss
NCM:
2 fig, 2 tact SZ51 >> SZ50
3 carrier SZ54 >> SZ50
1 trans SZ54 >> SZ33
1 cru, 2 bsh SZ33 >> SZ50
1 fig, 1 tact phi >> SZ35
1 carrier SZ6 >> SZ35
1 fig, 1 tact hon >> SZ20
1 carrier SZ6 >> SZ20
1 strat SZ30 >> car
1 strat SZ46 >> car
1 inf, 1 art cha >> jeh
4 fig SZ6 >> car
2 tact, 1 fig jap >> car
Mobilize:
1 carrier, 2 trans SZ6
1 art jap
Collect 45 IPC
I would put my money on Allies for this game.
If I’d planned better, I could have had NSW.
But as it was, waiting another turn to get my troops past the naval block seemed unwise.
I should have labelled the map 3cJ not 4cJ also.
Hong Kong has 2 UK inf right? Need to roll another round.
HON R2:
AttRolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 6)1@3: (3)1@4: (2)
DefRolls: 1@2; Total Hits: 11@2: (1)
On hindsight I would not have overstretched US and rather let you take NSW. Now I actually have to think about defending LA and have lost Hawaii for a long while. Ironically, I took NSW in another game where I’m Axis, but I’m paying the price for giving up the seas to the US.
You’re right about hon of course, sorry, no excuse for being sloppy … please delete a Japanese inf off hon.
Did you want to play this one out?
I’m game, just to see what haps in the Pacific with Jap committing full force to the seas. Your naval moves have been way aggressive and I like that :-)
Ok … I agree, will be interesting to see what happens … my turns might be on the slow side though due to the tourney and school.
Sure Don’t hold your breath for my moves either, need to seriously rethink Allies round 3 in a more coordinated fashion and forget the Alpha+.3 rules for a bit :-)
US3 then.
Purchase (77):
3Tpt (21)
1Art (4)
2Des (16)
1CV (16)
2Fig (20)
CM
2Fig, 1Tac Nze >> z61
2Fig z63 >> z61
AttRolls: 4@3 1@4; Total Hits: 44@3: (5, 1, 3, 1)1@4: (3)
DefRolls: 1@2; Total Hits: 01@2: (5)
2TT load 2Inf, 1Mech, 1Arm (Cus) z101 >> z91 unload Gib
Escorted by 1CV, 2Des, 1Fig
AttRolls: 3@1 1@3; Total Hits: 23@1: (3, 5, 1)1@3: (3)
DefRolls: 2@2 1@4; Total Hits: 02@2: (5, 6)1@4: (6)
Gib R2:
AttRolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 2)1@3: (4)
DefRolls: 1@4; Total Hits: 11@4: (2)
Gib R3:
AttRolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (5)
DefRolls: 1@4; Total Hits: 11@4: (2)
NCM:
1SS, 1Fig z101 >> z91
1Cru z46 >> z56
1BB, 1CV, 1TT (load 1Inf, 1Art) z63 >> z56 (unload Wau)
1Fig Yun >> z56
4Fig, 1Tac z61 >> Que
Place:
2Des z10
2SS, 1CV, 2Fig, 1TT z101 (shucks realised I had a typo when I cut and paste my purchase, wanted 1Tpt and 2SS instead save 2, otherwise obviously too little troops to fill the Tpts. Hope you don’t mind)
1Art Cus
Collect 64+2=66IPCs
China3.
Buy 4Inf, 1Art (16)
CM:
6Inf, 1Art, 1Fig She >> Sui
AttRolls: 5@1 2@2 1@3; Total Hits: 15@1: (1, 2, 2, 2, 6)2@2: (3, 4)1@3: (5)
DefRolls: 4@2; Total Hits: 14@2: (6, 5, 6, 1)
1Inf Kwe >> Hop
4Inf, 3Art Kwe >> Anh
1Inf Hun >> Ksi
Sui R2:
AttRolls: 4@1 2@2 1@3; Total Hits: 24@1: (4, 5, 1, 2)2@2: (1, 3)1@3: (6)
DefRolls: 3@2; Total Hits: 03@2: (4, 4, 4)
Sui R3:
AttRolls: 4@1 2@2 1@3; Total Hits: 34@1: (5, 6, 3, 2)2@2: (2, 1)1@3: (3)
DefRolls: 1@2; Total Hits: 11@2: (2)
NCM land Fig in Hun
Place 4Inf, 1Art in Hun
Collect 19IPCs.
Map.
UK3.
London buys 2Tpt (14), 1Fig(10) save 1.
India buys 1Inf (3), 2Art (8), 3SS (18) spend all.
CM:
2TT load 2Inf, 2Art (Ken) z72 >> z80 unload Irq
3Inf Cpr >> Irq
1Fig Ind >> Irq
bombard 1Cru, 1BB
AttRolls: 3@1 4@2 2@3 1@4; Total Hits: 33@1: (4, 2, 4)4@2: (2, 3, 2, 3)2@3: (6, 6)1@4: (4)
DefRolls: 4@2; Total Hits: 34@2: (1, 5, 2, 2)
1Inf Fic >> Sia
Ouch! Irq R2:
AttRolls: 4@2 1@3; Total Hits: 14@2: (1, 5, 5, 3)1@3: (5)
DefRolls: 1@2; Total Hits: 11@2: (1)
UK’s miserable luck continues, really quite ridiculous :-(
NCM as per map.
Place 2TT z109, 1Fig Lon
Place 1Inf 2Art Ind, 3SS z39.
Lon collects 29+1=30IPCs.
Ind collects 21IPCs.
Map.