Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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ala twlo 1 inf
BCO
A 2 inf, 1 tank, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 6)1@3: (5)1@4: (2)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
BCO r2
A 1 inf, 1 tank, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (1)1@4: (6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
bco liberated, 1 inf lost
NCM:
1 sub SZ101 >> SZ104
1 sub SZ101 >> SZ108
1 dest, 1 cru SZ26 >> SZ11
1 trans, 2 cru, 1 bsh, 3 carrier SZ26 >> SZ10
2 carrier SZ101 >> SZ123
2 fig, 1 tact SZ106 >> eus
1 tact bco >> eus
2 strat ala >> eus
3 fig SZ12 >> cus
3 fig SZ12 >> cus
4 mech wus >> eus
2 aa gun wus >> cus
1 inf, 1 art cus >> eusMobilize:
10 inf eus
9 inf cus
2 fig wusCollect 64 IPC
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China 4
Buy (3/3)
1 infCM:
SZE
16 inf sikNCM:
1 fig sik >> tsiMobilize:
1 inf szeCollect 3 IPC
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UK4
UKE Buy (32/32)
1 minor IC
2 figUKP Buy (29/29)
3 inf
5 mechCM:
EGY
1 inf sudSIA
1 inf shnFIC
2 inf, 1 art shn
1 fig indYUN
3 inf bur
2 fig, 2 tact ind -
egy, sia twol
FIC
A 2 inf, 1 art, 1 fig
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (3, 5)1@3: (5)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
FIC r2
A 2 inf, 1 art, 1 fig
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (3, 5)1@3: (5)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
FIC r3
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (5)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
fic twlo 1 inf
YUN
A 3 inf, 2 fig, 2 tact
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 2)2@3: (2, 6)2@4: (1, 4)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
yun liberated wlo 1 inf
NCM:
2 fig, 2 tact yun >> sze
1 fig fic >> sze
3 sub SZ106 >> SZ123
3 fig SZ123 >> eus
1 fig uk >> SZ123
7 inf, 2 art, 2 aa gun bur >> shn
1 tank irq >> cpr
1 mech iso >> sud
1 trans SZ80 >> SZ39UKE Mobilize:
2 fig UK
1 minor IC cprUKP Mobilize:
3 inf, 5 mech indUKE Collect 29 IPC
UKP Collect 24 IPC -
shucks I screwed myself not blocking your taking back Ala. Squeezing every last dollar of US economy and building a far in Ala is critical for what comes next since it will be drawn out…
Think I can pretty much concede since there is no viable threat left. -
Okay … maybe we can take a break from this game then. Maybe we can revisit it with a different J4 naval noncom in the future.
I doubt the Axis can take WUS, CUS, or EUS even with a Japanes minor IC … but they can do big convoy raid damage to the United States for several turns. That might be enough time to let other theatres turn around. Italy is pretty well positioned and the UK is losing income as well. I think it would end up a looooong game either way.
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was fun as an Axis pipe-dream while it lasted, thanks and cheers :-D





