@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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France can’t impact Germany so I am going to post G6 for the sake of expediency.
G6
Buy (51/51)
17 infCM:
POL
2 inf, 1 art gerEPL
22 inf, 2 mech, 14 art, 6 tank hun
1 inf, 3 art rom
1 fig sita -
POL
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (5, 5)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
POL r2
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (3, 2)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
pol twol
EPL
aa fire
Rolls: 1@1; Total Hits: 01@1: (4) -
EPL
A 23 inf, 2 mech, 17 art, 6 tank, 1 fig
Rolls: 8@1 34@2 7@3; Total Hits: 258@1: (1, 5, 6, 1, 6, 6, 2, 3)34@2: (1, 6, 2, 1, 2, 1, 6, 2, 3, 3, 1, 3, 4, 3, 4, 2, 2, 5, 4, 1, 1, 6, 1, 1, 4, 1, 1, 3, 1, 3, 5, 1, 2, 1)7@3: (2, 3, 2, 1, 5, 4, 4)D 28 inf, 11 art, 7 tank, 1 tact, 1 fig
Rolls: 39@2 8@3 1@4; Total Hits: 1539@2: (5, 6, 1, 2, 4, 3, 3, 2, 6, 4, 3, 6, 5, 3, 3, 6, 4, 6, 6, 6, 5, 1, 2, 5, 2, 4, 6, 3, 3, 3, 6, 1, 3, 1, 3, 1, 3, 6, 3)8@3: (3, 3, 5, 2, 2, 2, 4, 1)1@4: (5) -
Did not expect that. I need to think.
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I guess I’ll push on.
EPL r2
A 8 inf, 2 mech, 17 art, 6 tank, 1 fig
Rolls: 27@2 7@3; Total Hits: 1027@2: (1, 2, 4, 6, 5, 3, 4, 4, 5, 4, 4, 3, 4, 5, 2, 2, 4, 1, 3, 1, 5, 4, 3, 6, 1, 1, 5)7@3: (2, 5, 3, 6, 6, 5, 4)D 3 inf, 11 art, 7 tank, 1 tact, 1 fig
Rolls: 14@2 8@3 1@4; Total Hits: 1014@2: (5, 3, 6, 3, 6, 5, 1, 3, 1, 4, 2, 2, 6, 6)8@3: (3, 2, 6, 2, 6, 3, 2, 6)1@4: (4) -
EPL r3
A 17 art, 6 tank, 1 fig
Rolls: 17@2 7@3; Total Hits: 817@2: (2, 5, 5, 2, 5, 3, 2, 3, 5, 6, 2, 2, 6, 1, 3, 2, 5)7@3: (6, 2, 5, 4, 6, 6, 4)D 4 art, 7 tank, 1 tact, 1 fig
Rolls: 4@2 8@3 1@4; Total Hits: 74@2: (1, 6, 6, 2)8@3: (6, 5, 3, 2, 4, 2, 3, 2)1@4: (5) -
EPL r4
A 10 art, 6 tank, 1 fig
Rolls: 10@2 7@3; Total Hits: 910@2: (6, 2, 4, 3, 6, 1, 1, 2, 1, 5)7@3: (5, 5, 1, 5, 1, 1, 2)D 3 tank, 1 tact, 1 fig
Rolls: 4@3 1@4; Total Hits: 14@3: (5, 5, 4, 6)1@4: (2) -
epl twlo 23 inf, 2 mech, 8 art
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NCM:
1 fig epl >> hun
1 aa gun hun >> epl
2 mech sita >> fra
2 carrier, 1 fig, 2 tact SZ98 >> SZ92
2 trans SZ98 >> SZ97
1 fig SZ98 >> sita
1 sub SZ95 >> SZ98
2 inf nita >> fra
4 inf wgr >> ger
4 inf, 3 art ger >> polMobilize:
7 inf wgr
10 inf gerCollect 44 IPC
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Think I can concede. The luck was just not realistic
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If you want me to reroll, I’m willing to do that rather than simply end the game.
But I have to point out that there was 5.4% chance of Germany doing that well or better and a 38.8% chance of Germany winning the battle overall (unless the odds calculator at frood.net is in error).
I am not denying I was lucky, but it wasn’t that improbable either.
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- the end result being 5.4% chance or better
After running round 1 probability, Germany’s hits on Round 1 alone being so effective was only a 0.8% chance.
Let me know whether you want a reroll or what.
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I’m not trying to worm my way out. I had a guy just quit on me after bad dice roll in fights he should never have tried, so I know it’s frustrating.
My calculator says your average IPC loss 169, mine 149, with a 40% chance you win vs a 60% chance I win.
By low-luck, you should have 81+342+73=97/6=16 MOD 1 hits
I should have 392+83+14=106/6=17 MOD 4 hits.
A difference of 10 more hits is way too huge in the first roll of a a near 50 dice per side battle.
I’m ok if you actually win, just not with 9 Art, 6 tanks and 1 fighter left :-)The kind of naval battle off Egypt earlier when my Med fleet was wiped out, or the crazy roll in Fin last round, I can certainly accept as part and parcel of the game. It’s high stakes and calculated risk, but with 50 dice a side and plenty of inf to soak the hits, you would think luck will even out. There’s no way I can change my strat to address this kind of extremes, unless you double my IPCs. It would be unplayable.
It’s a shame to end. I fought off a NZ kill but your Japs are ruling the Pacific. I’m just making Normandy but your Africa is rock solid, eastern front v balanced until this. Certainly a great game.
In my ftf games our house rule is not allowed to even try such mega fights with low margins, unless we are about to stop the game anyway. Just leaves a bad taste in everyone’s mouth otherwise.
I’ll leave it to you, we continue with low luck if you still want to roll for this? Unfair to make you swallow a lousy result too. I know you’re trying a hit and run, but normally I only do it when I have overwhelmingly superior hitting power which you do not. Your call.
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I just wanted to weaken EPL enough that it could not take POL and perhaps dissuade it from entering Romania again.
Low like is hitting power divided by 6 then rolling the remainder right?
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So MOD 4 means you’d roll 4@1 or 1@4?
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1@4.
Really if you are uncomfortable it’s cool too. -
I don’t mind using low luck for this battle given that I already risked significant losses. I don’t want to use low luck for the whole game though.
So I will roll for EPL r1 remainders
A
Rolls: 1@1; Total Hits: 01@1: (3)D
Rolls: 1@4; Total Hits: 01@4: (6) -
leaves us with
Germany
2 mech, 6 inf, 17 art, 6 tank, 1 fig
USSR
12 inf, 11 art, 7 tank, 1 tact, 1 fig





