@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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r2 and r3 wouldn’t have happened, sorry for confusion
mor taken 1 inf lost
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TRJ
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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TRJ
A 1 art
Rolls: 1@2; Total Hits: 01@2: (3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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TRJ r3
A
Rolls: 1@2; Total Hits: 01@2: (5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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TRJ r4
A
Rolls: 1@2; Total Hits: 11@2: (2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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SZ96
A 1 sub, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (3)1@4: (5)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
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Non-combat:
1 fig SZ96 >> gib
1 tact SZ96 >> egy
3 inf, 1 art alx >> egy
1 mech egy >> irq (activate 3 inf)
4 inf bul >> rom
1 aa gun yugo >> rom
2 dest SZ93 >> SZ95Mobilize:
3 sub SZ95Collect 27 IPC
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France non-combat Inf in Africa and Des. Thanks for adding my purchases in. I also adjusted the 2IPC and 1IPC saved for London and India resp, also updated ANZAC income down to 18.
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forgot map
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G3
Buy (53/53)
10 inf
4 art
1 transCombat:
SZ98
1 sub, 2 carrier, 4 fig SZ93 >> SZ98
1 strat sfr >> SZ98
3 tact, 1 fig sita >> SZ98 -
SZ98
sub sneak attack
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ98
A 5 fig, 3 tac, 1 strat
Rolls: 5@3 4@4; Total Hits: 65@3: (4, 4, 2, 3, 3)4@4: (4, 6, 4, 1)
D 1 carrier, 2 cru, 1 bsh, 2 fig
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (3)2@3: (1, 1)3@4: (6, 3, 5)
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I am damaging both my carriers and losing 1 fig.
SZ98 r2
sub sneak attack
Rolls: 1@2; Total Hits: 01@2: (6)
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lousy sub :-P
A 4 fig, 3 tact, 1 strat
Rolls: 4@3 4@4; Total Hits: 64@3: (4, 3, 1, 3)4@4: (2, 4, 6, 4)
D 1 damaged bsh, 1 fig
Rolls: 2@4; Total Hits: 12@4: (3, 6)
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incompetent sub dies
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Non-combat:
4 fig, 3 tact, 1 strat SZ98 land egy
1 trans SZ91 >> SZ93
2 sub SZ109 >> SZ105
1 sub SZ119 >> SZ110
2 sub SZ91 >> SZ95
1 aa gun sfr >> fra
7 inf, 8 art, 1 aa gun ger >> hun
2 tank hun >> yugo
4 mech, 1 tank wfr >> wgrMobilize:
2 inf sfr
1 trans SZ93
3 inf fra
5 inf, 4 art gerCollect 53 IPC
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Wow, I’d have expected to taken down alot more than I did with the Medit fleet. Brit’s luck continues :-(
Anyhow, given my planes can’t hit the SS, I’d have liked to roll BB and fighters separately for clarity on OOL. Also would have kept my fighters and not the BB since I don’t have a naval base at all and planes cannnot hit SS. -
I did not consider that … the sub will survive then and a german fighter dies in the final round instead.
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Sorry about that, I knew I had the hitting power to sink the fleet so I wasn’t as careful about OOL options as I should have been.
Is my solution OK?
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hi, sorry I went silent on this game. I got too confused playing multiple games (you guys are amazing at multitasking!) Maybe it comes with experience with pbf.
Anyhow, You clearly got me on the run after I made a few elementary blunders. would you like to continue or start a Alpha+3 game instead? :-)