Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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GER AA gun
Rolls: 3@1; Total Hits: 03@1: (3, 4, 5) -
GER bombing
Rolls: 3@6; Total Hits: 33@6: (5, 5, 4) -
14 damage in GER
NWE
A - 2 infantry, 2 fighters, battleship
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (1, 2)2@3: (3, 6)1@4: (5)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
NWE taken with 2 infantry, 2 fighters
POL
A - 3 infantry, 2 fighters, 3 battleships
Rolls: 3@1 2@3 3@4; Total Hits: 43@1: (4, 4, 2)2@3: (1, 3)3@4: (3, 1, 5)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 24@2: (3, 2, 3, 1) -
POL taken with infantry, 2 fighters
FRA taken with infantry
Noncombat Moves
4 transports, destroyer, 2 cruisers, 2 battleships, 2 ac, 3 fighters from Z15 to Z13
5 infantry, 3 artillery from TRJ to ALG
infantry from TRJ to EGY
AA gun from PER to TRJ
2 fighters from POL, 2 fighters from NWE to Z5
2 submarines from Z39 to Z46
3 bombers from GER to GBRMobilize
2 transports in Z5
infantry in NWY
6 infantry, bomber in GBRIncome
46 + 10 NO + 1 saved = 57 -
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@JWW:
14 damage in GER
G-DAMN, I mean come-on, what the hell. This just isn’t fair! LOL
Beginners luck I guess… :?
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@JWW:
14 damage in GER
G-DAMN, I mean come-on, what the hell. This just isn’t fair! LOL
Beginners luck I guess… :?
take it while you can, if you haven’t been stung by the dice gods yet, your day is coming soon!
How many times have you SBR’d germany? no AA hits and I think your SBR runs are averaging 5??? each I need to look now.
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since T13 my aa are 0-9 and you’ve hit germany for 39 IPC or 4.3 per. This doesn’t include the 2 six’s you rolled when you SBR’s FIC.
I hate the dice gods.
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I’ve been burned pretty bad, just not so bad against you. But yes, it is so frustrating sometimes…
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I don’t like bombing but I had to when I saw Germany’s mounting legions of tanks!
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I would’ve done the same thing. Time to turn the heat on in europe!
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italy 15 purchase 2inf & arm spend 11 (save 0)
combat
#1 fra (inf) v 3inf & fgt (ita)
#2 ukr (inf) v inf & 2 arm (epl)dice……
#1 fra
Rolls: 1@3 3@1; Total Hits: 01@3: (4)3@1: (5, 3, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
2nd wave attack
Rolls: 1@3 3@1; Total Hits: 21@3: (4)3@1: (1, 2, 1)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
fra twol
#2 ulkr attack
Rolls: 2@3 1@1; Total Hits: 02@3: (5, 5)1@1: (6)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
2nd wave attack
Rolls: 2@3; Total Hits: 12@3: (6, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
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America turn 15
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American bank account should be 55, turn coming shortly.
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how can you turn out so many moves in so many games so fast? Are you on summer break or something?





