Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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LL takes a fgt in BRY
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G1 purchase 9inf & art spend 31 (save 0)
combat
#1 sz6 (dd) v fgt (pol) & ss (sz5)
#2 sz2 (BB trn) v ss, fgt & bmb
#3 sz12 (ca, dd) v ss & 2 fgt (nwe, ger)
#4 UKR (2inf) v 2inf, art & arm (bul)
#5 EPL (2inf) v 2inf (pol bul), art & arm (bul)
#6 BST (3inf) v CA, 4inf (nwe & 3 pol) art (ger) 4 arm (cze, pol,)dice
You need to conduct SBR runs and amphib attack 1st so……
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#6 BST attack
Rolls: 5@3 2@2 3@1; Total Hits: 25@3: (5, 2, 6, 4, 6)2@2: (1, 6)3@1: (5, 5, 5)v 3inf
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5) -
2nd wave attack
Rolls: 4@3 2@2 2@1; Total Hits: 14@3: (5, 5, 6, 3)2@2: (6, 5)2@1: (5, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
bst twlo inf
#1 z6 attack
Rolls: 1@3 1@2; Total Hits: 11@3: (2)1@2: (3)v dd
Rolls: 1@2; Total Hits: 11@2: (2) -
z6 twlo ss
#2 z2 attack
Rolls: 1@4 1@3 1@2; Total Hits: 21@4: (2)1@3: (3)1@2: (4)v bb
Rolls: 1@4; Total Hits: 11@4: (2) -
z2 twlo ss
#3 z12 attack
Rolls: 2@3 1@2; Total Hits: 12@3: (4, 3)1@2: (5)v dd, ca
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1) -
at this stage most players will ask for an OOL or order of loss. Also many players will roll the attacking dice prior to the defensive dice as the defender needs to choose his losses prior to knowing what his defensive dice will be.
In this case, if I rolled first and asked for your loses you would need to choose a dd or CA to be removed. Then the defender dice could be rolled.
The issue in this case is that I could decided to keep my ss thus getting a sneak attack on round two if you select your DD to be sunk. However I typically move forward at this juncture to expediate things, taking my ss out of play and therefore you would want your dd removed….
z12 2nd wave attack 2 fgt
Rolls: 2@3; Total Hits: 12@3: (5, 2)vs CA
Rolls: 1@3; Total Hits: 11@3: (1) -
z12 twlo ss & fgt
#4 UKR attack
Rolls: 1@3 2@2 1@1; Total Hits: 21@3: (5)2@2: (2, 2)1@1: (6)v 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
ukr twol
#5 EPL attack
Rolls: 1@3 2@2 1@1; Total Hits: 11@3: (6)2@2: (4, 3)1@1: (1)v 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
2nd wave attack
Rolls: 1@3 1@2; Total Hits: 11@3: (1)1@2: (4)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
epl twlo 2inf
ncm:
alg inf > lib
trn z -
ncm…continued
trn z13>z14
fra inf, arm > lib
ger aa, 4 inf > fra
z12 fgt > lib
z6 fgt > fra
fin inf > nwy
z2 fgt, bmb > nwyplacement 9inf, art GER
G collects 35 + 10 NO = 45
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@JWW:
at this stage most players will ask for an OOL or order of loss. Also many players will roll the attacking dice prior to the defensive dice as the defender needs to choose his losses prior to knowing what his defensive dice will be.
In this case, if I rolled first and asked for your loses you would need to choose a dd or CA to be removed. Then the defender dice could be rolled.
The issue in this case is that I could decided to keep my ss thus getting a sneak attack on round two if you select your DD to be sunk. However I typically move forward at this juncture to expediate things, taking my ss out of play and therefore you would want your dd removed….
z12 2nd wave attack 2 fgt
Rolls: 2@3; Total Hits: 12@3: (5, 2)vs CA
Rolls: 1@3; Total Hits: 11@3: (1)src=“/forums/Themes/axisandallies/dice-small.gif” border=“0” alt=“Dice” style=“float: left; margin-left: 1em;”/>Rolls: 2@3; Total Hits: 12@3: (5, 2)vs CA
Rolls: 1@3; Total Hits: 11@3: (1)
[/quoteso if you had lost a fighter instead of the sub, you would have waited for me to choose if i lose destroyer or cruiser, right?
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Mighty Soviets turn 1
Purchase
30 IPC
5 infantry
3 tanksCombat
UKR (2 infantry, artillery, tank) v infantry (EUK) & 4 infantry (CAU) & tank (RUS)
Z62 (transport) v fighter (BRY)dice
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UKR
attackers:
Rolls: 5@1 1@3; Total Hits: 25@1: (6, 1, 4, 5, 3)1@3: (1)
defenders:
Rolls: 3@2 1@3; Total Hits: 33@2: (1, 2, 5)1@3: (2) -
3 Soviet infantry killed, 2 German infantry killed
UKR #2
attackers:
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
defenders:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5) -
no one hits anything! :lol:
UKR #3
attackers:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (4)
defenders:
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6) -
one Soviet infantry killed, one German infantry killed
UKR #4
attackers:
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
defenders:
Rolls: 1@3; Total Hits: 11@3: (1) -
not good
one Soviet infantry killed
UKR #5
attackers:
Rolls: 1@3; Total Hits: 01@3: (5)
defenders:
Rolls: 1@3; Total Hits: 01@3: (5)





