Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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BEL taken with 2 infantry, fighter
EUK
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 6)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
EUK taken with 2 infantry, fighter
ARC
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
ARC round 2
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
ARC holds with no losses, Soviets lose 2 infantry
Hm even two tanks and a fighter wouldn’t have gotten that job done. Guess I’m glad I didn’t send in more for you to kill!
Noncombat Moves
fighter from CAU and fighter from EUK to RUS
AA gun from KAZ to RUS
fighter from ARC to RUS
fighter from BEL to RUS
5 tanks from KAZ and 2 tanks from URA to RUS
submarine from Z39 to Z35Mobilize
5 infantry, fighter (RUS)Income
18 -
J14 purchase 2 arm, 2 fgt & 3 ss spend 48 (save 0)
combat
#1 z51 (dd) v ss…learned my lesson (z50) 4 fgt (2z62, 2 phi)
#2 car (mt) v inf (jpn) cwol when sz cleared
#3 sum (mt) v 2inf (phi) cwol
#4 brn (inf, art) v inf, art & 6 fgt (z50)
#5 z48 (dd) v ss & 4 fgt (z50)
#6 eve (mt) v inf (yak) cwoldice
#1 z51 attack
Rolls: 4@3 1@2; Total Hits: 04@3: (4, 4, 4, 4)1@2: (6)v dd
Rolls: 1@2; Total Hits: 11@2: (2) -
u have got to be fcking kidding me
2nd wave attack
Rolls: 4@3; Total Hits: 24@3: (1, 2, 4, 6)v dd
Rolls: 1@2; Total Hits: 11@2: (1) -
this is beyond ridiculous
z51 twlo ss & fgt
#4 brn attack
Rolls: 6@3 2@2; Total Hits: 36@3: (6, 6, 6, 3, 6, 1)2@2: (3, 2)v inf, art
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
brn twol
#5 z48 attack
Rolls: 4@3 1@2; Total Hits: 14@3: (6, 2, 6, 4)1@2: (6)v dd
Rolls: 1@2; Total Hits: 01@2: (4) -
z48 twol
ncm:
z50 fleet > z36
z62 fleet > z36
brn fgt’s > z36
z51 fgt’s > z36
z48 3 fgt > z36
z48 fgt > bur
sik 2 inf > chi
fic inf > burplacement 2 arm bur, 2fgt jpn, 3 ss z62
J collects 55
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Britain turn 14
Purchase
61 IPC6 transports
3 infantry
2 tanksCombat Moves
sbr GER with 3 bombers (GBR)
POL (2 infantry) v 2 infantry (GBR), fighter (Z5), *support shots with 2 battleships
NWE (infantry) v infantry (GBR) unload Z5, fighter (Z5), *support shot with battleship
KAR (tank) v infantry (GBR), 2 fighters (Z5), *support shot with battleship (Z5)
Z38 (transport) v fighter (Z35)dice
POL
A - 2 infantry, fighter, 2 battleships
Rolls: 2@1 1@3 2@4; Total Hits: 32@1: (1, 3)1@3: (5)2@4: (4, 2)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
POL taken with 2 infantry, fighter
NWE
A - infantry, fighter, bomber
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (1)1@4: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
NWE taken with infantry, fighter
KAR
A - infantry, 2 fighters, battleship
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (3)2@3: (4, 6)1@4: (5)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5) -
KAR round 2
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (2, 5)
D - tank
Rolls: 1@3; Total Hits: 01@3: (6) -
KAR taken with infantry, 2 fighters
forgot to do the bombing run
GER AA gun
Rolls: 3@1; Total Hits: 03@1: (6, 4, 2) -
GER bombing
Rolls: 3@6; Total Hits: 33@6: (1, 5, 4) -
10 damage to GER
Noncombat Moves
7 infantry, 3 artillery to TRJ
AA gun from IND to PER
5 transports, 2 submarines, destoyer, 2 ac, 2 cruisers, 2 battleships, 2 fighters from Z35, fighter from Z38 to Z15
2 submarines from Z35 to Z39
fighter from NWE, 2 fighters from KAR, fighter from POL to Z5
3 bombers from GER to GBR
4 infantry from FIN to NWYMobilize
3 transports in Z5
3 transports in Z2
3 infantry, 2 tanks in GBRIncome
43 + 5 NO = 48 -
ITA 13 purch 2inf & arm spend 11 (save 0)
combat
#1 nwe (inf) v inf (fra) & fgt (ger)when fgt and inf miss and your defending inf hits my fgt will retreat.
dice…fgt
Rolls: 5@3; Total Hits: 25@3: (4, 6, 2, 5, 2)inf
Rolls: 5@1; Total Hits: 05@1: (6, 4, 5, 4, 5)v Brit inf
Rolls: 5@2; Total Hits: 25@2: (6, 1, 3, 3, 2) -
called that right…what a surprise. :roll:
nwe holds.
ncm:
fgt > ita
fra 9 inf > ita
fra aa > gerita collects 11
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I can’t wait for this abysmal game to end.
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@JWW:
I can’t wait for this abysmal game to end.
I won’t hold it against you if you conceed. :-)





