2.7…14962 I don’t know if it will work back and forth but if need be I can probably use a different version
11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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There’s only one battle left for you to spank me. Hopefully you have those 1, 2’s out of your system….
PER attack
Rolls: 4@3 2@2 4@1; Total Hits: 04@3: (4, 6, 4, 6)2@2: (6, 4)4@1: (2, 2, 2, 6)v fgt, arm & 9inf
Rolls: 1@4 1@3 9@2; Total Hits: 21@4: (4)1@3: (6)9@2: (3, 1, 3, 3, 3, 3, 6, 4, 5)…I have a feelling I am about to get rocked again!! the odds, as I see them are with you this battle… -
I guess I am lucky that HAW & aus were (mt) this round! :lol: The japs haven’t hit anything yet this entire turn…… damn
IND attack is called off.
ncm:
bur 2inf > ind
per 2 fgt > z37
z50 2 fgt > z49
z50 fleet > z37
z47 fleet > z49
yak inf > eve
fic 2 inf > yunplaCEMENT ss z36, 2 dd z37, aa, 2fgt & 4 inf jpn
J collects 50 + 15 NO + saved 2 = 67
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japs just took 20 ipc’s worth of material off the board for nothing.
10 for 1 missed, 2 for 2 missed and 5 for 3 missed. when the dice gods throw those at ya you need to have a good back-up plan. Right now I’m thinking of punting! :-D
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Britain turn 7
Purchase
40 IPC2 fighters
battleshipCombat Moves
NWE (2 infantry) v 2 infantry (GBR) offload in Z7, cruiser and battleship (Z7) support shots, fighter (Z7)
CAR (empty) v infantry, artillery (IWO)dice
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Forgot one combat move.
Britain turn 7
Purchase
40 IPC2 fighters
battleshipCombat Moves
sbr with bomber (GBR)
NWE (2 infantry) v 2 infantry (GBR) offload in Z7, cruiser and battleship (Z7) support shots, fighter (Z7)
CAR (empty) v infantry, artillery (IWO)dice
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GER AA gun
Rolls: 1@1; Total Hits: 01@1: (6) -
GER bombing
Rolls: 1@6; Total Hits: 11@6: (3) -
3 damage, 4 total damage in GER
NWE
A - 2 infantry, fighter, cruiser, battleship
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 3)2@3: (6, 5)1@4: (3)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
1 german infantry killed
NWE round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
NWE round 3
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
NWE taken with 2 infantry, fighter
CAR taken with infantry, artillery
Noncombat Moves
fighter from NWE to Z7
bomber from GER to GBRMobilization
2 fighters, battleship in Z7Income
29 + 5 NO = 34 -
Well MR LINDY, I am going to do something else I don’t like to do here……not much else has worked for me so perhaps…
ITA 7 purchase trn, 3inf & art spend 20 (save 0)
combat
#1 LIB (mt) v inf (blk), arm (ita) cwol
#2 feq (mt) v inf (sud) cwolncm:
ita inf > fra
blk 3 inf > bul
ita arm > blk
fleet > z14placement trn z14, 3inf, art ITA
ITA collects 14
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traveling the next couple days. I might get moves in, I might not.
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America turn 7
Purchase
48 IPCtransport
2 battleshipssave 1 IPC
Combat Moves
Z53 (transport) v fighter (Z59)
HAW (infantry) v infantry, artillery (WCA), 4 fighters (Z56)dice
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HAW
A - infantry, artillery, 4 fighters
Rolls: 2@2 4@3; Total Hits: 42@2: (5, 2)4@3: (4, 3, 1, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
HAW taken with infantry, artillery, 4 fighters
Noncombat Moves
4 fighters from HAW to Z51
4 infantry, fighter, 2 bombers from IWO to CAR
2 ac, fighter, 14 destroyers, 2 battleships, 2 submarines from Z59 to Z51
2 destroyers, 2 ac from Z56 to Z51
fighter from PER to RHOMobilization
transport, 2 battleships in Z56Income
38 + 10 NO + 1 saved = 49 -
this is UGLY
G 8 repair 4 buy 7inf & 3 arm spend 40 (save 1)
#1 KAR SBR v bmb (ita)
#2 nwe (2inf) v 2inf (fra) art (ger) & 3 fgt (2 fra 1 ger)
#3 pol (inf) v 2inf (ger) 3 fgt (ger)
#4 epl (inf, art) v 14inf & art (bul) 14 arm (bul, ukr)
#5 waf (mt) v arm blitz (cng0 cwoldice……
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at first i was going to stack UKR and try to get lucky in euk to grab the 5 NO but decided against……
KAR damage
Rolling 1:
(4)#2 nwe attack
Rolls: 3@3 2@2 1@1; Total Hits: 43@3: (3, 2, 2)2@2: (2, 4)1@1: (4)v 2inf
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
kar damaged fpor 4
nwe twol
#3 pol attack
Rolls: 3@3 2@1; Total Hits: 33@3: (1, 3, 6)2@1: (1, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
pol twol
epl attack
Rolls: 14@3; Total Hits: 1014@3: (3, 3, 1, 6, 3, 1, 4, 5, 2, 3, 1, 2, 6, 1)v inf, art
Rolls: 2@2; Total Hits: 02@2: (5, 4)





