11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC


  • @LuckyLindy:

    I am noticing that some of these battles which I am supposed to win but end up losing are having big rippling effects.  Not taking EPL led to you getting a German NO this turn, and will probably give you 2 German NO next turn. Losing the battle in EGY (2 tanks against 2 infantry) led to not getting the British NO, allowing the Italians to get their NO, and forcing the Russians to commit troops to TRJ which they do not wish to do. Interesting that such small battles can have these large consequences.  Guess they are not really small battles after all - probably need to go into them with better than 90% odds.

    I am amazed that you regularly go into each battle super lite. You seem to be hitting with many 1’s and I am surprised that more of your attacks don’t “go south”, perhaps my math is bad, but inf & art v inf or even 2inf & fgt v inf aren’t sure bets, certainly two arm v two inf isn’t a sure thing!! Perhaps I have played these games for too long but you seem to be testing fate or the dice gods. I understand the value of saving material but IMHO you seem to really be going into most battles, again, overly lite. Obviously, I don’t have “the stones” to test the dice gods as you do. Been burnt too many times I guess.

    IMO your style seems to have HIGH risk, and low reward value. You might save material but you could lose MANY battles and thus forfeit NO’s, territory or territory that has strategic significance. Or you might just kick my old arse??? After that R BUL debacle (your attack value of 10 vs my Defensive value of what… 15, where I lost everything and you lost two inf and got your 10 NO!! hit 3 one’s for your 7 inf on the first round , VERY irregular) a few turns ago I went on “TILT” as JPN immediately after and attacked aus which was not well thought out. Perhaps that is part of your overall plan to make me crazy!! LOL…it’s working!


  • trying to recover from jpn’s tilt last round!  :lol:

    J 7 purchase 2dd, ss, aa, 2fgt, 4inf spend 60 (save 2)

    Have some ground to make up……

    combat
    #1 aus (aa) v inf (phi) zz50 > z47 cwol
    #2 HAW (mt) v inf (phi) cwol
    #3 NOV (inf) v arm (eve) …this, for me is a bit desperation. perhaps I will get lucky
    #4 kaz (inf) v 3inf (chi)  …again desperation
    #5 PER (9inf, arm & fgt) v 5inf, art 2arm & 2 fgt…again desperation

    very scary turn for japan here…


  • nov 1st to hit wins….

    jpn armDiceRolls: 6@3; Total Hits: 46@3: (5, 1, 3, 3, 5, 1)v russia infDiceRolls: 6@2; Total Hits: 26@2: (2, 4, 5, 4, 6, 1)


  • jpn arm destroyed
    #4 kaz……
    1st to hit wins…if russian inf hits jpn #3 dies, then #2 etc…

    jpn #1DiceRolls: 6@1; Total Hits: 16@1: (3, 4, 2, 3, 3, 1)jpn #2DiceRolls: 6@1; Total Hits: 16@1: (2, 3, 5, 2, 4, 1)jon #3DiceRolls: 6@1; Total Hits: 26@1: (3, 2, 1, 3, 1, 5)v russian infDiceRolls: 6@2; Total Hits: 46@2: (1, 2, 3, 5, 2, 1)


  • lone russian inf wiped me out….this isn’t working out well for me, this minimalist approach.


  • There’s only one battle left for you to spank me. Hopefully you have those 1, 2’s out of your system….

    PER attackDiceRolls: 4@3 2@2 4@1; Total Hits: 04@3: (4, 6, 4, 6)2@2: (6, 4)4@1: (2, 2, 2, 6)v fgt, arm & 9infDiceRolls: 1@4 1@3 9@2; Total Hits: 21@4: (4)1@3: (6)9@2: (3, 1, 3, 3, 3, 3, 6, 4, 5)…I have a feelling I am about to get rocked again!! the odds, as I see them are with you this battle…


  • I guess I am lucky that HAW & aus were (mt) this round!  :lol: The japs haven’t hit anything yet this entire turn…… damn

    IND attack is called off.

    ncm:
    bur 2inf > ind
    per 2 fgt > z37
    z50 2 fgt > z49
    z50 fleet > z37
    z47 fleet > z49
    yak inf > eve
    fic 2 inf > yun

    plaCEMENT ss z36, 2 dd z37, aa, 2fgt & 4 inf jpn

    J collects 50 + 15 NO + saved 2 = 67

    11L_LuckyL_v_JWW_07cJ.AAM


  • japs just took 20 ipc’s worth of material off the board for nothing.

    10 for 1 missed, 2 for 2 missed and 5 for 3 missed. when the dice gods throw those at ya you need to have a good back-up plan. Right now I’m thinking of punting!  :-D


  • Britain turn 7

    Purchase
    40 IPC

    2 fighters
    battleship

    Combat Moves
    NWE (2 infantry) v 2 infantry (GBR) offload in Z7, cruiser and battleship (Z7) support shots, fighter (Z7)
    CAR (empty) v infantry, artillery (IWO)

    dice


  • Forgot one combat move.

    Britain turn 7

    Purchase
    40 IPC

    2 fighters
    battleship

    Combat Moves
    sbr with bomber (GBR)
    NWE (2 infantry) v 2 infantry (GBR) offload in Z7, cruiser and battleship (Z7) support shots, fighter (Z7)
    CAR (empty) v infantry, artillery (IWO)

    dice


  • GER AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • GER bombing
    DiceRolls: 1@6; Total Hits: 11@6: (3)


  • 3 damage, 4 total damage in GER

    NWE
    A - 2 infantry, fighter, cruiser, battleship
    DiceRolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 3)2@3: (6, 5)1@4: (3)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • 1 german infantry killed

    NWE round 2
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • NWE round 3
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • NWE taken with 2 infantry, fighter

    CAR taken with infantry, artillery

    Noncombat Moves
    fighter from NWE to Z7
    bomber from GER to GBR

    Mobilization
    2 fighters, battleship in Z7

    Income
    29 + 5 NO = 34

    11L_LuckyL_v_JWW_07dB.AAM


  • Well MR LINDY, I am going to do something else I don’t like to do here……not much else has worked for me so perhaps…

    ITA 7 purchase trn, 3inf & art spend 20 (save 0)

    combat
    #1 LIB (mt) v inf (blk), arm (ita) cwol
    #2 feq (mt) v inf (sud) cwol

    ncm:
    ita inf > fra
    blk 3 inf > bul
    ita arm > blk
    fleet > z14

    placement trn z14, 3inf, art ITA

    ITA collects 14

    11L_LuckyL_v_JWW_07eI.AAM


  • traveling the next couple days. I might get moves in, I might not.


  • America turn 7

    Purchase
    48 IPC

    transport
    2 battleships

    save 1 IPC

    Combat Moves
    Z53 (transport) v fighter (Z59)
    HAW (infantry) v infantry, artillery (WCA), 4 fighters (Z56)

    dice


  • HAW
    A - infantry, artillery, 4 fighters
    DiceRolls: 2@2 4@3; Total Hits: 42@2: (5, 2)4@3: (4, 3, 1, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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