Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
I will take any advantage I can at this point. :-D
Well then my moves are mostly non-combative. The peace-loving and isolationist U.S. is only going to take a few worthless territories around the globe, and blow up your real undefended transport. Not like that fake undefended transport that almost blew up my planes.
U.S. 3:
Buys:
2 trn
2 DD
2 ftr
2 tac
1 strat
Spend 84, save 1.
No dice rolls for any of my combat.
I think you attached the old map.
I see you rules lawyering. :x
We can hold off until Larry gives his input if you like.
The ruling is fine with me. If the developer says it, he says it. I simply wanted a more elaborate explanation than “no” so that I could understand the way they think about those situations better.
Also I think that posting on the dev’s forum counts as a “strenuous objection” :-D
I think I saved over an old map. I will try the combat one again here, and the end of the turn one as well. I had a lot of NCM to think about.
U.S. collects 55 + 30 NO + 1 saved = 86.
Kobu_vs_Project_Ozma_03_US_Combat.AAM
Kobu_vs_Project_Ozma_03_US_Done.AAM
China 3
Buys 3 troops = 9.
Combat
Suiuyan
Rolls: 4@1; Total Hits: 04@1: (6, 3, 3, 5)
Rolls: 3@2; Total Hits: 33@2: (1, 2, 2)
Ha! You fell into my trap! You wasted all your good rolls on worthless infrantry when I use all mine on navy and planes!
Retreating the last guy obvoiusly :)
Collect 9.
Gah, I messed something up with my U.S. placement. My tacs on Wake are supposed to be on Midway. I keep losing half of my NCM. If it’s OK, I will move them back, it did not affect China’s turn.
Don’t care. Go ahead. You don’t need to ask for that kind of stuff if it hasn’t affected anything yet.
Thanks.
UK 3:
Buys:
1 tac
1 airbase
1 DD
1 art
1 inf
Combat:
Holland, Iraq, z89 taken, no rolls.
Rolls: 5@3 2@2; Total Hits: 55@3: (1, 1, 3, 4, 2)2@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (4)
Syria
Rolls: 3@4 2@3 2@2 3@1; Total Hits: 43@4: (5, 4, 5)2@3: (3, 3)2@2: (6, 1)3@1: (5, 2, 5)
Rolls: 2@3 4@2; Total Hits: 42@3: (1, 5)4@2: (2, 4, 2, 2)
The middle east is a death trap this game.
Syria rd 2:
Rolls: 2@4 2@3 1@2; Total Hits: 22@4: (3, 5)2@3: (2, 6)1@2: (6)
Rolls: 2@3; Total Hits: 02@3: (5, 4)
Combat map for UK3
UK collects 39 +5 NO.
Defense rolls this game are blessed. That’s why you will fail at conquering Europe.
Italy buys 5 dudes.
Alexandria
Rolls: 1@3 2@2 3@1; Total Hits: 11@3: (6)2@2: (6, 4)3@1: (4, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
Collect a big 11.
France’s turn.
Combat:
Algeria 6 rounds
Rolls: 6@1; Total Hits: 06@1: (5, 5, 6, 2, 6, 4)
Rolls: 6@2; Total Hits: 16@2: (5, 5, 6, 5, 1, 4)