@SuperbattleshipYamato no scramble thanks
Kobu vs. Project Ozma G1940 No Tech
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Rolls: 3@3 3@2; Total Hits: 03@3: (4, 6, 5)3@2: (5, 4, 6)
Rolls: 3@3 1@2; Total Hits: 23@3: (6, 1, 4)1@2: (1)
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:?
Rolls: 3@3 1@2; Total Hits: 23@3: (4, 4, 2)1@2: (2)
Rolls: 3@3 1@2; Total Hits: 23@3: (4, 4, 1)1@2: (1)
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What the hey.
Rolls: 1@3 1@2; Total Hits: 01@3: (6)1@2: (6)
Rolls: 2@3; Total Hits: 12@3: (5, 2)
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Man, we suck. Uh, a plane limps home. Collect a big 3.
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France buys 2 tanks, save 2.
Collect 17 +2 saved.
You can’t catch a break in Europe, and you can do no wrong in the Pacific. Even though Germany and Italy are both down to defending one territory I am still about to die.
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I think you’ve got this actually. I’m down to so many marginal stuff in the Pacific that I’m going to fail somewhere, probably several places all at once.
Germany buys
1 art = 4
5 inf = 15Spend 19.
Germany will go out fighting.
West Poland
Rolls: 8@2 6@1; Total Hits: 58@2: (3, 1, 3, 5, 2, 6, 6, 5)6@1: (6, 2, 1, 1, 1, 5)
Rolls: 9@3 3@2; Total Hits: 69@3: (5, 2, 2, 3, 5, 5, 2, 3, 3)3@2: (5, 6, 5)
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Rolls: 8@2; Total Hits: 28@2: (1, 3, 6, 5, 4, 3, 5, 1)
Rolls: 7@3; Total Hits: 57@3: (1, 1, 1, 1, 5, 6, 3)
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Russia 8
Buys:
1 airbase = 15
3 fighters = 30
2 strategic bombers = 24
1 tank = 6
1 mechanized infantry = 4Spend 79, save 1.
Russia launches the final attack on Berlin.
Rolls: 10@3 4@2 2@1; Total Hits: 1010@3: (6, 3, 3, 1, 4, 2, 1, 3, 1, 1)4@2: (1, 3, 6, 1)2@1: (5, 3)
Rolls: 9@2; Total Hits: 29@2: (6, 5, 5, 6, 2, 3, 1, 5, 5)
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That went smoother than expected. Combat map attached.
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:lol:
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Russia collects 65 + 33 NO + 1 saved + Germany’s 5 + = 104.
Time for Japan to continue menacing our comrades.
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I am probably going to need round by round order of loss for a lot of the battles you could potentially fight.
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I don’t even think this is possible, but here goes. I needed another turn.
Japan buys
3 tac = 33
3 tnk = 18
2 trn = 14
2 inf = 6
1 art = 4Spend 75
South Australia
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Rolls: 1@4 2@2; Total Hits: 21@4: (2)2@2: (6, 1)
New South Wales
Rolls: 4@2; Total Hits: 24@2: (2, 5, 6, 1)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3)
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Rolls: 4@2; Total Hits: 34@2: (2, 2, 1, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Huh, should have gambled it all on India’s defense. I declare moral victory anyway.
Collect 59 + 25 NO = 84.
Bombers go first in India defense.
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I have no idea what I’m doing. Hold on.
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I forgot about my saved 3 and I was trying to overbook my FIC IC. Um…I’ll just put the transport as a free kill and morph the inf into a sub if you don’t mind.
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OK… so, if you now control 7 cities and drop to 5 during the Allies’ turns, the clock starts over on your turn, right? You cannot win by recapturing the 6th city on your turn since the Allies would not have had a chance to react to it yet?
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http://www.axisandallies.org/forums/index.php?topic=21055.0 and p. 24 of the rulebook seems to explain it that way.