@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJim010 vs Lemming AAG 2+
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No tech.
Germany
Buys
1 CV, 2 TT
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CM
Hol to Nor
3 inf, 3 tanksWge to Paris
3 inf, 1 art, 4 mecHol to Paris
1 inf, 2 artSgr to Ger
2 tanksRom to Yugo
1 inf, 1 tankHun to Yugo
2 inf, 1 tankPol to Yugo
1 tankHun to Paris
1 fhtPol to Paris
1 tacSgr to Yugo
3 infsz113 to sz112
1 CA, 1 BBNor to sz111
1 fhtGer to sz111
1 tac, 1 bmbsz124 to sz111
1 sbsz118 to sz111
1 sbsz103 to sz110
1 sbsz108 to sz110
1 sbsz117 to sz106
1 sb -
Hol to sz110
1 fhtWge to sz110
2 fht, 2 tacWge to sz112
1 tacDo you scramble in sz110 or sz111?
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Gone until Tuesday.
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Scramble for z110 3fht
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Battle of sz106
1 sb vs 1 TT, 1 DDatt
Rolls: 5@2; Total Hits: 25@2: (2, 3, 3, 3, 2)
def
Rolls: 5@2; Total Hits: 15@2: (6, 5, 4, 1, 4)
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Battle of sz111
2 sb, 1 fht, 1 tac, 1 bmb vs 1 DD, 1 BBatt
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (4, 5)1@3: (4)2@4: (4, 1)
def
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)
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Lose a sb.
What do you lose?
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Keep damaged BB
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sz110 2
att
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (1)1@3: (6)2@4: (2, 4)
def
Rolls: 1@4; Total Hits: 01@4: (6)
ignore if sb hits
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Battle of sz110
2 sb, 3 fht, 2 tac vs 1 CA, 1 BB, 3 fhtatt
Rolls: 2@2; Total Hits: 12@2: (1, 4)
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att
Rolls: 3@3 2@4; Total Hits: 23@3: (5, 2, 3)2@4: (6, 6)
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3 hits total. What do you lose?
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Lose CA n BB
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def
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (1, 2, 3, 6)
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lose 2sb, 2 fht
sz110 2
att
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (1)
def
Rolls: 3@4; Total Hits: 23@4: (6, 3, 3)
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retreat with tac
Battle of sz112
1 CA, 1 BB, 1 tac vs 2 CAatt
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (2)
def
Rolls: 2@3; Total Hits: 02@3: (5, 5)
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sz112 2
att
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 6)1@4: (2)
d3ef
Rolls: 1@3; Total Hits: 01@3: (5)
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Battle of Wfr
3 inf, 3 tank vs 2 inf, 1 tank, 1 fhtatt
Rolls: 3@1 3@3; Total Hits: 23@1: (5, 3, 6)3@3: (1, 2, 6)
def
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (2, 4)1@3: (4)1@4: (5)
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Wfr 2
att
Rolls: 2@1 3@3; Total Hits: 32@1: (6, 5)3@3: (3, 2, 1)
def
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)