Hello, I play pacific 1940 a lot. I have also played global a few times. Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn. A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4. This seems to balance the game a little but I can still always win with Japan. The strategy for Japan is pretty much the same. Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India. Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes. Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens. Eventually you will be making more than the allies with the money islands NO and the India NO. You should be around the 70-75 mark. Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities. For the allies, man this can be tuff lol. You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult.
1: China: buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns. Pull back and make Japan come to you.
2: UK: pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier. If Japan hasn’t declared war early then take as many islands in the south as possible .
3: Anzac: small ships and transports are good. if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory. Use your small ships to convoy raid or unite with the main USA fleet. Queensland is a great staging area for the allied navy early in the game. Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol. The problem is when USA is neutral she only makes a freaking 17 ipcs a turn. While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal. USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units. A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game. When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle. Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them. Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China. Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
Frist game this Friday/I will be Japan
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Can someone please give me some stragety for playing Japan?
When do I attack America?
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If your playing Pacific stand alone, attack everyone on Japan’s first turn. Everyone use to complain that the game was “broken,” because Japan could wipe out all the allies, and allies had very little wins. Start by attacking Hong Kong, French Indo China, some places in China, Manila, and some Dutch islands. China is no real threat as long as you don’t let them cause trouble. Britain just keep on pushing them closer and closer to India they can’t really counter. You might want to build an minor industrial complex there to help pump more troops to fight Britain and China. Australia just watch over them and try to attack Sydney whenever possible, so you don’t have to worry about them. With the US just focus most of your builds on naval units and wipe out their navy and take Honolulu you win.
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also a good strategy would be to try to lure one or 2 of the allies into the war without having to attack them. Then you could just wait to attack the US until you are ready to take them out fast.
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An Early attack will win the game, but if you’re worried about attacking US and bringing them in the war, wait till turn 2. On your first turn, you want to position your Main navy (3 aircraft carriers) around the Caroline Islands, putting them in range of several targets. Also, put decent naval force in the SZ around Hainan (next to French Indo-China). If you want good versatility, build a naval base in Hainan to put you in range of all the valuable Islands, and bring some transports down there first turn.
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Klop is not a dog. bbbbbbbbbbbbbbooooooooooooommmmmmmmmmm!!!
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Do not abandon the Carolines, even though they may seem like a useless outpost, it is actually an important strategic place (abit the gibraltar of the Pacific), it’s bad when the enemy has control over it.
Also, don’t take India too fast, and if you do, don’t take Malaya. And if you do, make sure USA can’t take it it or you’ll have to face a US major IC that is impossible to take back.
Happened to me on my first game and although i was doing well (just took all the mainland), that was the turning point in the game. Game lost, lesson learned…
Edit: also: study the sea-zones 42, 54 and around, they are tricky.
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@special:
Do not abandon the Carolines, even though they may seem like a useless outpost, it is actually an important strategic place (abit the gibraltar of the Pacific), it’s bad when the enemy has control over it.
Also, don’t take India too fast, and if you do, don’t take Malaya. And if you do, make sure USA can’t take it it or you’ll have to face a US major IC that is impossible to take back.
Happened to me on my first game and although i was doing well (just took all the mainland), that was the turning point in the game. Game lost, lesson learned…
Edit: also: study the sea-zones 42, 54 and around, they are tricky.
If I remember correctly, you can’t build a Major IC in a foreign territory. I do agree, though, on the importance of the Caroline Islands.
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If I remember correctly, you can’t build a Major IC in a foreign territory. I do agree, though, on the importance of the Caroline Islands.
I think originally it was allowed. If not, i’ve been had ;)