@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseG40 A2 game: Lemming vs Alsch91
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SZ 106 R2
Attack
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
Defense
Rolls: 1@1; Total Hits: 01@1: (3)
Ethiopia
Attack (1 Mech, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Tobruk
Attack (3 Inf, 2 Art, 1 Arm, 1 Fig)
Rolls: 1@1 4@2 2@3; Total Hits: 41@1: (4)4@2: (2, 3, 1, 2)2@3: (1, 5)
Defense (3 Inf, 1 Art, 1 Mech, 1 Arm)
Rolls: 5@2 1@3; Total Hits: 25@2: (5, 6, 6, 4, 1)1@3: (2)
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SZ 106 cwol
Eth R3
Attack (1 Art)
Rolls: 1@2; Total Hits: 01@2: (5)
Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Tobruk R2
Attack (1 Inf, 2 Art, 1 Arm, 1 Fig)
Rolls: 3@2 2@3; Total Hits: 03@2: (5, 3, 4)2@3: (6, 6)
Defense (1 Mech, 1 Arm)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
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Eth R4
Attack
Rolls: 1@2; Total Hits: 11@2: (1)
Defense
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Tobruk R3
Attack (2 Art, 1 Arm, 1 Fig)
Rolls: 2@2 2@3; Total Hits: 32@2: (4, 1)2@3: (3, 2)
Defense (1 Mech, 1 Arm)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
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Ethiopia holds with 1 Art.
Tobruk twlo 3 Inf, 1 Art.SZ 97 remains, scramble possible.
1 DD, 1 CA, 1 CV, 3 Fig, 1 Tac vs 1 BB, 1 CA
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Roll AA for 2fig from UK…
Rolls: 2@1; Total Hits: 02@1: (6, 3)
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Scramble 2Fig 1Tac.
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Just so you know, in this version of Axis and Allies, you don’t roll AA guns for just flying over them. So the 2 fighters from UK had no AA fire on them.
SZ 97
Attack (1 CV, 1 DD, 1 CA, 3 Fig, 1 Tac)
Rolls: 1@2 4@3 1@4; Total Hits: 21@2: (4)4@3: (1, 5, 4, 6)1@4: (2)
Defense (1 CA, 1 BB, 2 Fig, 1 Tac)
Rolls: 2@3 3@4; Total Hits: 52@3: (3, 1)3@4: (3, 4, 2)
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I should have rolled and then asked you for order of loss, but that’s my fault, sorry.
Attack loses 1 CV, 1 DD, 1 CA, 1 Fig.
Defense loses - I assume - damage to BB, and lose CA.
Correct me if you would prefer a different loss order.Ug damn dice.
R2
Please give me better rolls, dear dicey. :lol:
Attack (2 Fig, 1 Tac)
Rolls: 2@3 1@4; Total Hits: 12@3: (3, 4)1@4: (5)
This time I’ll do it correctly, and ask you for OoL beforehand.
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Ok w the prev Ool. Will take another tac out this turn.
Sorry about the AA my fault for forgetting the rule.
Why do I have to state ool before you roll for defender? since losses taken together? -
OoL works like that because the defender has to choose his losses before he actually rolls, so that he does not choose losses in response to how well his defense is going.
We never do that during land battles, because the OoL is pretty standard - infantry, artillery, tanks, planes. That pretty much never changes.
But during large Sea battles, with carriers/planes/surface ships, the OoL is not standard at all. The defender is given the disadvantage of choosing losses before he rolls.
Defender (1 damaged BB, 2 Fig, 1 Tac)
Rolls: 1@3 3@4; Total Hits: 11@3: (6)3@4: (5, 5, 1)
prays
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Phew. Attack loses another Fighter.
R3
Attack (1 Fig, 1 Tac)
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)
At this point I can assume fighter losses before Battleship loss.
If that’s wrong, feel free to correct me. -
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Naturally.Defender (1 BB*, 2 Fig)
Rolls: 3@4; Total Hits: 23@4: (4, 5, 4)
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Well this was the most one-sided SZ 97 attack I’ve ever seen.
Ug. Stupid dice.
SZ 97 holds, with 1 damaged BB, 2 TT, 1 Italian Fig, and 1 German Fig.
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Well taranto is always a huge risk, I usually won’t take it w 3 planes able to scramble, especially w sea lion a possibility.
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Hello?
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Yeah, sorry about the lack of activity lately. I’m out of town and I’ve got limited access to a computer, and none to aBattlemap. A couple of days and I’ll be back.
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Alrighty.
Sorry about that delay.
Finishing UK….grumbledicegrumble
SZ 97 holds with 1 damaged BB, 1 German fig, 1 Italian fig, 2 TT.
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Non-coms
1 Fig Tob to Alx
1 TT SZ 109 to SZ 106
1 DD SZ 71 to SZ 81
1 Inf Egy to Alx
1 Inf Sco to UK
1 Inf, 1 Art Ont to Que
1 Inf Wind to Epr
1 Fig Bur to Ind
5 Inf, 1 AA gun Ind to Bur
3 Inf Mal to Shn
1 BB SZ 37 to SZ 39
2 Inf Saf to RhoPlace:
9 Inf UK
3 Inf, 2 Art IndCollect:
London - 33 + 1 saved = 34 IPCs
Calcutta - 17 IPCs -
ANZAC 1
10 IPCs
1 TT (7)
save 3No combat
Non-coms
1 Inf Mal to Shn
1 TT SZ 62 to SZ 42, take 1 Inf NSW to Jav
2 Inf, 1 Art Que to NSW
1 DD SZ 62 to SZ 54
1 CA SZ 63 to SZ 62
2 Fig Nze to Que
1 Inf Egy to Alx
1 Inf Egy to SudPlace:
1 TT SZ 62Collect 14 + 3 save = 17 IPCs
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Map
Man… I’d be just fine with Sealion if the dice hadn’t smacked me around so bad there…
Now both Germany and Italy are both going to have a field day.