@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseG40 A2 game: Lemming vs Alsch91
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UK 4
London has 27 IPCs
3 Inf (9)
2 DD (16)save 2
Calcutta has 23 IPCs
2 Mech (8)
5 Inf (15)save 0
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Forgot 1 US non-com: 1 Inf Cus to Wus
Combat
1 Inf Ksi to Ksu (mt)
2 Inf Bur to Yun
2 Fig, 1 Tac Ind to Yun1 Inf Tang to Ken (mt)
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Ksu lwol
Ken lwolYunnan
Attack (2 Inf, 2 Fig, 1 Tac)
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (4, 6)2@3: (3, 1)1@4: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
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Yun lwol
Non-coms
2 Fig, 1 Tac Yun to Ind
2 Inf, 1 Arm Sia to Shn
3 Inf Bur to Shn
4 Inf Ind to Bur
1 TT SZ 71 to SZ 80, take
1 Inf, 1 Art Saf to Cpr
1 Inf, 1 Art Irq to Cpr
1 DD SZ 39 to SZ 76
1 Inf Ken to ConPlace
2 DD SZ 106
3 Inf Cpr
2 Mech, -
Oops
2 Mech, 5 Inf Ind
London collects
26 - 6 + 2 saved = 22 IPCsCalcutta collects
15 IPCs -
Anzac 4
33 IPCs :-o
1 TT (7)
1 DD (8)
1 CV (16)save 2
Combat
1 DD SZ 52 to SZ 49 (TT destroyed)
Non-coms
1 Inf Shn to Mal
1 Inf Dgu to Ngu
3 SS SZ 62 to SZ 52Place
1 TT, 1 DD, 1 CV SZ 62Collect
21 + 2 saved = 23 IPCs -
Italy4
Buy 2Inf, 2Arm (18), 4Inf, 1Art (16)Combat
2SS, 2Des, 2Cru, 1BB z98 >> z76
AttRolls: 4@2, 2@3 1@4; Total Hits: 24@2,: (6, 2, 6, 5)2@3: (6, 3)1@4: (5)
DefRolls: 1@2; Total Hits: 01@2: (6)
2Inf Syr >> Irq
2Tac Sita >> Irq
AttRolls: 2@1 2@3; Total Hits: 12@1: (3, 4)2@3: (4, 2)
DefRolls: 1@2; Total Hits: 11@2: (1)
1Inf Fea >> Con
1Arm Egy >> Con
AttRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
DefRolls: 1@2; Total Hits: 01@2: (3)
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Con R2:
AttRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
DefRolls: 1@2; Total Hits: 01@2: (5)
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Con R3:
AttRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
DefRolls: 1@2; Total Hits: 01@2: (6)
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Con R4:
AttRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
DefRolls: 1@2; Total Hits: 11@2: (2)
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noncombat as per map.
Place all in Nita.
Collect 42IPCs.
Map. -
Yikes I completely forgot about Pol. Hope you don’t mind 1’ll just go in with 1Inf, 2Fig
AttRolls: 1@1 2@3; Total Hits: 01@1: (6)2@3: (6, 6)
DefRolls: 1@2; Total Hits: 01@2: (4)
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R2 Att
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 5)
DefRolls: 1@2; Total Hits: 01@2: (4)
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Ignore that. I realized I have no Inf. It’s ok I’ll take with Ger.
Ok if I skip French? -
Shouldn’t be a problem, go ahead.
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Ger5.
Buy 10Inf, 2TT, 2SS spend 56.Combat:
1Inf, 1Arm Nig >> Fca
AttRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
DefRolls: 1@2; Total Hits: 01@2: (6)
1Arm blitz Fea >> Rho
1Arm blitz Fea >> Tang
1Inf load 1TT z82 >> z70 unload Swf1Arm biltz Fea >> Ken
1Fig, 1Tac z82 >> Ken
AttRolls: 2@3 1@4; Total Hits: 32@3: (2, 2)1@4: (3)
DefRolls: 1@2; Total Hits: 01@2: (3)
2Inf Ger >> Pol
2Fig HUn >> Pol
2Tac Wgr >> Pol
AttRolls: 2@1 2@3 2@4; Total Hits: 12@1: (2, 3)2@3: (6, 5)2@4: (4, 6)
DefRolls: 1@2; Total Hits: 01@2: (5)
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non-combat on map.
Place 3Inf in Wgr, 7Inf in Ger, 2TT, 2SS in z112.
Collect 63IPCs.
Map. -
sorry 1ItalianInf stays on Ger TT in z98.
Use this version. -
Can I clarify on the rules for Soviet DOW on Japan? Can Soviet step into China say Kansu without DOW?
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No, I can’t go into China and stay neutral.
On the Pacific map, Russia is still considered to be a neutral power.