@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseG40 A2 game: Lemming vs Alsch91
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Non-combat
2Tac Fra >> Sita
2Fig, 1Tac z111 >> Wgr
2Fig, 2Tac, 1Sbr z110 >> Wgr
2Inf Nor >> Fin
1Inf Rom >> Bul
1AA Ger >> Pol
1AA Wgr >> Ger
2Inf Den >> Wgr
1Inf, 3Art Ger >> Wgr
1Inf z113 >z112Place 1TT, 1Des z112
2TT z113Collect 51+19+1saved=71IPCs
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R1
37 IPCs
11 Inf (33)
1 Art (4)0 Remaining
No combat
Non-coms on mapPlace
2 Inf, 1 Art Nov
3 Inf Sukr
6 Inf RusCollect 37 IPCs
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J1
Purchase: 26 IPC 3Tpt=21 save 5
Combat Move:
Jeh to Cha: 1Inf
Sha to Anh: 1InfKwa to Yun: 3Inf, 1Art
Jap to Yun: 2SBr
Ksu to Yun: 1Ftr, 1Tac
Att
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 62@1: (1, 3)2@2: (6, 1)1@3: (1)3@4: (1, 2, 4)
Def
Rolls: 4@2; Total Hits: 34@2: (2, 2, 1, 4)Ksi to Hun: 3Inf, 1Art
For to Hun: 1Ftr
Man to Hun: 2Ftr, 2Tac
Att
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (2, 6)2@2: (3, 3)3@3: (3, 6, 1)2@4: (1, 5)
Def
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
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US1
52 IPCs
1 BB (20)
2 CV (32)0 Remaining
1 DD SZ 35 to SZ 49
1 SS SZ 35 to SZ 23
1 Fig Phi to Gua
Fleet SZ 26 to SZ 10, take 2 Inf Haw to Wus
2 Fig Haw to Wus
1 Inf, 1 Mech Wus to Cus
1 Fig Wus to Eus
1 Fig, 1 Tac SZ 10 to Wus
1 Strat, 1 Inf Cus to Eus
1 CA SZ 101 to SZ 11Place 1 BB, 2 CV SZ 10
Collect 52 IPCs
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China 1
12 IPCs
4 Inf, save 0
Combat
2 Inf Kwe to Yun (1 Art)
1 Fig Sze to Yun
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Yun lwol
1 Fig Yun to Sze
2 Inf Sui to ShePlace
3 Inf Sze
1 Inf SheCollect 9 + 6 = 15 IPCs
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UK 1
London has 28 IPCs
9 Inf (27)
save 1Calcutta has 17 IPCs
1 Inf (3)
2 Art (8)
1 Arm (6)
save 0No combat
Non-combat
1 TT SZ 106 to SZ 109, take 1 Inf, 1 Arm Que to UK
1 Inf, 1 Art Ont to Que
1 TT sZ 109 to SZ 106
1 Inf, 1 Fig Sco to UK
1 DD SZ 109 to SZ 104
1 Fig Gib to UK
1 CA SZ 91 to SZ 92
1 DD SZ 71 to SZ 83
1 CV, 1 CA, 1 TT SZ 98 to SZ 92, take 1 Arm Alx, 1 Inf Mal to Gib
1 Fig Mal to Gib
1 Tac SZ 98 to Gib
1 DD SZ 98 to SZ 94
2 Inf, 1 Art Alx to Egy
1 Inf Sud to Egy
2 Inf Saf to Rho
1 TT SZ 39 to SZ 80, take 1 Art Ind to Cpr (activate)
1 Inf Wind to Epr (activate)
1 BB SZ 37 to SZ 39
6 Inf, 1 AA gun Ind to Bur
1 Fig Bur to Ind
3 Inf Malay to ShnPlace
9 Inf London
1 Inf, 2 Art, 1 Arm CalcuttaLondon collects
30 + 5 NO + 1 leftover = 36 IPCsCalcutta collects
17 IPCs -
Anzac 1
10 IPCs
1 TT (7)
1 Inf (3)save 0
No combat
1 Inf Egy to Alx
1 TT SZ 62 to SZ 42, take 1 Inf Nsw to Jav (activate)
2 Inf, 1 Art, 1 Fig Que to Nsw
2 Fig Nze to Nsw
1 DD SZ 62 to SZ 54
1 CA SZ 63 to SZ 62Place
1 TT SZ 62
1 Inf NswCollect
14 IPCs -
Italy1
Buy 1SS save 4.
Combat:
2Inf, 1Arm Alb >> Gre
1Tac, 1Fig, 1Arm, 5Inf load 3 TT in z97 Nita & Sita >> Gre
Att
Rolls: 5@1 2@2 3@3 1@4; Total Hits: 35@1: (1, 2, 4, 2, 2)2@2: (6, 5)3@3: (5, 4, 3)1@4: (3)
Def
Rolls: 4@2; Total Hits: 14@2: (6, 6, 5, 1)2Inf, 1Art Nita >> Sfr
1Fig Sita >> Sfr
Att
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (5, 4)1@3: (1)
Def
Rolls: 2@2; Total Hits: 02@2: (5, 4)3Inf, 1Art, 1Mech, 1Arm Tob >> Als
Att
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (6, 5, 1)2@2: (4, 6)1@3: (6)
Def
Rolls: 1@2; Total Hits: 11@2: (2)Whole Italian fleet >> z94
Att
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (6, 1, 3)2@3: (6, 3)1@4: (1)
Def
Rolls: 1@2; Total Hits: 11@2: (1) -
Alx taken lost 1Inf.
z94 won BB took 1hit.Sfr R2:
Att
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (5, 1)1@3: (1)
Def
Rolls: 1@2; Total Hits: 01@2: (3)Gre R2:
Att
Rolls: 4@1 2@2 3@3 1@4; Total Hits: 24@1: (4, 4, 3, 4)2@2: (6, 3)3@3: (1, 1, 5)1@4: (6)
Def
Rolls: 1@2; Total Hits: 01@2: (4) -
Non-combat planes land in Sita.
Place 1SS in z97.
Collect 15+4saved=19IPCs
Map. -
F1
No combat
1 Inf Alg to Mor
1 Inf Tun to Alg
1 Inf Fea to Fca
1 Inf Syr to Trj
1 DD SZ 72 to SZ 79
1 CA, 1 DD SZ 93 to SZ 91 -
Sorry, for Italians I forgot about Afr, ok if I move all troops to Ken, and adjust IPC up by 1? Don’t think it has any impact on French, but feel free to adjust if necessary.
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Not a problem at all.
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Actually the French DD convoys Kenya, so Italy still only has 19 IPCs.
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Of course…will just follow the map. Idea is not to waste a turn moving those troops
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Germany2
Buy 6TT (42), 1CV (16), 2SS (12) save 1.
Combat:
1SS z111 >> z1091SS z111 >> z104
1Fig, 1Tac, 1Strat Wgr >> z104
Att
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (6)1@3: (6)2@4: (2, 6)
Def
Rolls: 1@2; Total Hits: 01@2: (5)





