G40 A2 game: Lemming vs Alsch91


  • Fgr R2:
    AttDiceRolls: 2@1 1@3 1@4; Total Hits: 42@1: (1, 1)1@3: (2)1@4: (2)
    DefDiceRolls: 2@3; Total Hits: 02@3: (6, 4)

    Sur R2:
    AttDiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
    DefDiceRolls: 1@4; Total Hits: 01@4: (5)


  • Sur R3:
    AttDiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
    DefDiceRolls: 1@4; Total Hits: 11@4: (3)


  • non-combat as per map.
    Place 1Inf, 1Art Saf, 10SS z110, 1Arm Ger save 4.
    Collect 86+4=90IPCs.
    Map.

    Lem vs Alsch G9.AAM


  • R 9

    34 IPCs

    10 Inf (30)
    1 Art (4)

    save 0


  • Combat

    1 Inf Arch to Bel
    1 Fig Bry to Bel

    1 Inf Bry to Nukr
    1 Fig Bry to Nukr

    2 Inf Bry to Sukr
    1 Fig, 1 Tac Bry to Sukr

    1 SS SZ 101 to SZ 88 (4 TT destroyed)


  • Bel

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Nukr

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Sukr

    Attack (2 Inf, 1 Fig, 1 Tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 2)1@3: (3)1@4: (2)

    Defense (2 Mech)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • ……
    The dice have just never been very good to the Russians this game.

    Bel hwol
    Nukr cwlo 1 Inf
    Sukr cwlo 2 Inf

    Non-coms

    4 Inf Arch to Volo
    2 Inf, 1 AA gun Arch to Smo
    21 Inf, 3 Art, 1 AA gun Cau to Vol
    2 Mech, 1 Arm Ros to Sam
    5 Inf, 3 Art Rus to Bry
    1 Fig Bel to Rus
    1 Fig Nukr to Rus
    1 Fig, 1 Tac Sukr to Rus

    Place
    9 Inf, 1 Art Rus
    1 Inf Vol

    Collect
    27 IPCs

    Stupid dice.

    Lem vs Alsch R9.AAM


  • Jap9
    65IPCs buys 6Inf(18), 1Art(4), 7SS(42) save 1

    3Inf, 1Fig, 1Tac Kwa >> Yun
    AttDiceRolls: 3@1 1@3 1@4; Total Hits: 23@1: (5, 3, 5)1@3: (1)1@4: (2)
    defDiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    1Inf load z6 >> z31 unload Wak
    1Inf load z43 >> z21 unload Gua

    1SS, 1Des z6 >> z25
    AttDiceRolls: 2@2; Total Hits: 12@2: (2, 4)
    DefDiceRolls: 1@2; Total Hits: 01@2: (3)


  • NC as per map
    Place 3 Inf in NSW, 2Inf, 1Art in Hon, 1Inf in Jap, 7SS in z6
    Collect 65+1=66IPCs
    Map.

    Lem vs Alsch J9.AAM


  • Agree Rus had it real tough on the dice. Still it’ll be a long while before Moscow falls, but do you see yourself reversing the slow descent with Ger economy at 90 and Italy at 50?
    Now that I’ve shored up the Ger navy, I think US is in abit of a fix too between saving Hawaii or liberating NSW.
    Up to you if you wanna cede and start a fresh game on yet another version of Alpha3…


  • Yeah I agree, it’s pretty much not going to swing back towards Allies quickly enough, I think.
    I think US will be able to revive UK quickly, with a tank or two swinging through Africa, but it probably won’t be enough.
    My mistake was in moving both US transports towards Alaska once US was at war.  I should’ve brought one or just taken it back through Canada, and then taken back Hawaii instantly and immediately started putting the pressure on Japan.  For the Europe map to be salvagable, Japan would have to be a lot lower than it currently is now.

    No problem.
    I’m curious about Alpha 3, but frankly am not sure what to do about it right now.
    I think many of the changes ended up making the game tilted toward the Allies.  Although Larry has made a handful of drastic pro-Axis changes recently.  I don’t really know, but I think that the game isn’t any closer than Alpha 2 was.  I guess it’d be fun to give A3 a shot, but I’ll leave it up to you.


  • if you think it can still turn, then it’s good to see how it pans out. I’ve never actually taken Moscow, with you having more than 70 over troops amassed I’m starting to think London is the easier fight.
    I’m curious what US is going to do anyway…
    Agree that Alpha3 is somewhat of a letdown, maybe let’s wait for the dust on that to settle first. I’m already trying a coupla A3 games and frankly I think the only big impact is the airbase in Gibraltar.


  • So let’s just continue a coupla more rounds?


  • Guess we could give it a shot.

    US 9

    62 IPCs

    9 SS (54)
    1 DD (8)

    save 0


  • Combat

    1 Mech Smx to Pan (mt)

    5 CA, 2 BB, 4 TT SZ 63 to SZ 61, take
    4 Inf, 2 Art, 1 Arm Nze to Sau
    8 Fig, 2 Tac SZ 63 to Sau

    1 SS SZ 63 to SZ 31 (TT destroyed)


  • Pan lwol
    SZ 31 cwol

    Sau

    Attack (4 Inf, 2 Art, 1 Arm, 5 CA, 2 BB, 8 Fig, 2 Tac)
    DiceRolls: 2@1 4@2 14@3 4@4; Total Hits: 82@1: (4, 6)4@2: (5, 4, 6, 6)14@3: (4, 2, 4, 6, 5, 3, 6, 5, 6, 4, 1, 3, 2, 4)4@4: (6, 3, 3, 1)

    Defense (6 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
    DiceRolls: 7@2 2@3 1@4; Total Hits: 57@2: (1, 6, 5, 3, 5, 2, 1)2@3: (2, 2)1@4: (5)


  • :x

    R2

    Attack (1 Art, 1 Arm, 8 Fig, 2 Tac)
    DiceRolls: 1@2 9@3 2@4; Total Hits: 71@2: (2)9@3: (6, 6, 3, 1, 6, 2, 6, 3, 1)2@4: (2, 6)

    Defense (1 Fig, 1 Tac)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)


  • Sau lwlo 4 Inf, 1 Art, 1 Fig

    Forgot to declare -
    2 SS SZ 62 to SZ 54

    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Dammit, and 1 DD SZ 26 to SZ 10, 1 Strat Wus to SZ 10
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6)
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
    DiceRolls: 1@1; Total Hits: 01@1: (5)

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