@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
if you think it can still turn, then it’s good to see how it pans out. I’ve never actually taken Moscow, with you having more than 70 over troops amassed I’m starting to think London is the easier fight.
I’m curious what US is going to do anyway…
Agree that Alpha3 is somewhat of a letdown, maybe let’s wait for the dust on that to settle first. I’m already trying a coupla A3 games and frankly I think the only big impact is the airbase in Gibraltar.
So let’s just continue a coupla more rounds?
Guess we could give it a shot.
US 9
62 IPCs
9 SS (54)
1 DD (8)
save 0
Combat
1 Mech Smx to Pan (mt)
5 CA, 2 BB, 4 TT SZ 63 to SZ 61, take
4 Inf, 2 Art, 1 Arm Nze to Sau
8 Fig, 2 Tac SZ 63 to Sau
1 SS SZ 63 to SZ 31 (TT destroyed)
Pan lwol
SZ 31 cwol
Sau
Attack (4 Inf, 2 Art, 1 Arm, 5 CA, 2 BB, 8 Fig, 2 Tac)
Rolls: 2@1 4@2 14@3 4@4; Total Hits: 82@1: (4, 6)4@2: (5, 4, 6, 6)14@3: (4, 2, 4, 6, 5, 3, 6, 5, 6, 4, 1, 3, 2, 4)4@4: (6, 3, 3, 1)
Defense (6 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 7@2 2@3 1@4; Total Hits: 57@2: (1, 6, 5, 3, 5, 2, 1)2@3: (2, 2)1@4: (5)
:x
R2
Attack (1 Art, 1 Arm, 8 Fig, 2 Tac)
Rolls: 1@2 9@3 2@4; Total Hits: 71@2: (2)9@3: (6, 6, 3, 1, 6, 2, 6, 3, 1)2@4: (2, 6)
Defense (1 Fig, 1 Tac)
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
Sau lwlo 4 Inf, 1 Art, 1 Fig
Forgot to declare -
2 SS SZ 62 to SZ 54
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
Dammit, and 1 DD SZ 26 to SZ 10, 1 Strat Wus to SZ 10
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6)
Rolls: 1@1; Total Hits: 01@1: (4)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
Rolls: 1@1; Total Hits: 01@1: (5)
SZ 10 cwol
SZ 54 cwlo 1 SS
Non-coms
1 DD SZ 26 to SZ 16
1 Strat SZ 10 to Haw
2 SS SZ 63 to SZ 62
1 DD SZ 63 to SZ 46
Remaining Fleet SZ 63 to SZ 61
7 Fig, 2 Tac Sau to SZ 61
1 Mech Smx to Cus
1 SS SZ 101 to SZ 90
Place
9 SS, 1 DD SZ 101
Collect
53 + 20 NO = 73 IPCs
China 9
10 IPCs
3 Inf, save 1
Combat
1 Inf Hop to Cha (mt)
2 Inf Sze to Yun
1 Fig Hop to Yun
2 Inf Hop to Anh
Cha lwol
Anh (10 rounds, will retreat if hit first)
Rolls: 10@1; Total Hits: 110@1: (4, 4, 1, 6, 3, 6, 2, 4, 3, 5)
Rolls: 10@1; Total Hits: 310@1: (4, 1, 2, 4, 5, 1, 6, 3, 1, 2)
Rolls: 10@2; Total Hits: 410@2: (2, 2, 1, 3, 6, 6, 2, 6, 6, 6)
Yunnan
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (3)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 03@2: (6, 3, 5)
Retreat from Anh, lose 1 Inf
Yun R2
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
I’m sure I’ll regret this, but R3
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Christ I knew it.
God dammit, 1/9 chance, and it happened in my last game too.
Yun hwlo 2 Inf, 1 Fig.
Non-coms
2 Inf She to Sze
Place
1 Inf Sze
2 Inf Hop
Collect
9 + 1 leftover = 10 IPCs
UK 9
London has 21
1 Fig (10)
1 Tac (11)
save 0
Calcutta has 4 IPCs
1 Inf, save 1
Combat
2 Inf Shn to Fic
1 Fig Ind to Fic
1 Inf Shn to Mal (mt)
1 Inf, 1 Tac Shn to Yun
1 Fig Ind to Yun
1 Inf Shn to Sia (mt)
Sia twol
Mal lwol
Yun
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (6)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
Fic
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
Alright all this is getting really annoying, your lone infantry have rolled incredibly all game.
Yun cwlo 1 Inf
Fic lwlo 1 Inf
Non-coms
1 Fig, 1 Tac Yun to Ind
11 Inf, 1 Art, 2 Mech, 1 Arm Ind to Bur
1 Inf Wind to Ind
1 Fig Fic to Bur
1 Fig Bgu to Eus
Place
1 Fig, 1 Tac UK
1 Inf Ind
London collects
15 - 8 = 7 IPCs
Calcutta collects
13 - 8 + 1 leftover = 6 IPCs
Anzac moves 1 Inf Bur to Ind
Ita9
50IPCs buy 8Inf(24), 1Des, 1CV (24) save 2.
Combat:
2Inf, 2Fig, 4Tac Npr >> Cau
Att
Rolls: 2@1 4@3 2@4; Total Hits: 32@1: (1, 6)4@3: (4, 3, 6, 6)2@4: (6, 3)
Def
Rolls: 1@2; Total Hits: 01@2: (3)