G40 A2 game: Lemming vs Alsch91


  • Yeah I agree, it’s pretty much not going to swing back towards Allies quickly enough, I think.
    I think US will be able to revive UK quickly, with a tank or two swinging through Africa, but it probably won’t be enough.
    My mistake was in moving both US transports towards Alaska once US was at war.  I should’ve brought one or just taken it back through Canada, and then taken back Hawaii instantly and immediately started putting the pressure on Japan.  For the Europe map to be salvagable, Japan would have to be a lot lower than it currently is now.

    No problem.
    I’m curious about Alpha 3, but frankly am not sure what to do about it right now.
    I think many of the changes ended up making the game tilted toward the Allies.  Although Larry has made a handful of drastic pro-Axis changes recently.  I don’t really know, but I think that the game isn’t any closer than Alpha 2 was.  I guess it’d be fun to give A3 a shot, but I’ll leave it up to you.


  • if you think it can still turn, then it’s good to see how it pans out. I’ve never actually taken Moscow, with you having more than 70 over troops amassed I’m starting to think London is the easier fight.
    I’m curious what US is going to do anyway…
    Agree that Alpha3 is somewhat of a letdown, maybe let’s wait for the dust on that to settle first. I’m already trying a coupla A3 games and frankly I think the only big impact is the airbase in Gibraltar.


  • So let’s just continue a coupla more rounds?


  • Guess we could give it a shot.

    US 9

    62 IPCs

    9 SS (54)
    1 DD (8)

    save 0


  • Combat

    1 Mech Smx to Pan (mt)

    5 CA, 2 BB, 4 TT SZ 63 to SZ 61, take
    4 Inf, 2 Art, 1 Arm Nze to Sau
    8 Fig, 2 Tac SZ 63 to Sau

    1 SS SZ 63 to SZ 31 (TT destroyed)


  • Pan lwol
    SZ 31 cwol

    Sau

    Attack (4 Inf, 2 Art, 1 Arm, 5 CA, 2 BB, 8 Fig, 2 Tac)
    DiceRolls: 2@1 4@2 14@3 4@4; Total Hits: 82@1: (4, 6)4@2: (5, 4, 6, 6)14@3: (4, 2, 4, 6, 5, 3, 6, 5, 6, 4, 1, 3, 2, 4)4@4: (6, 3, 3, 1)

    Defense (6 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
    DiceRolls: 7@2 2@3 1@4; Total Hits: 57@2: (1, 6, 5, 3, 5, 2, 1)2@3: (2, 2)1@4: (5)


  • :x

    R2

    Attack (1 Art, 1 Arm, 8 Fig, 2 Tac)
    DiceRolls: 1@2 9@3 2@4; Total Hits: 71@2: (2)9@3: (6, 6, 3, 1, 6, 2, 6, 3, 1)2@4: (2, 6)

    Defense (1 Fig, 1 Tac)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)


  • Sau lwlo 4 Inf, 1 Art, 1 Fig

    Forgot to declare -
    2 SS SZ 62 to SZ 54

    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Dammit, and 1 DD SZ 26 to SZ 10, 1 Strat Wus to SZ 10
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6)
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • SZ 10 cwol
    SZ 54 cwlo 1 SS

    Non-coms

    1 DD SZ 26 to SZ 16
    1 Strat SZ 10 to Haw
    2 SS SZ 63 to SZ 62
    1 DD SZ 63 to SZ 46
    Remaining Fleet SZ 63 to SZ 61
    7 Fig, 2 Tac Sau to SZ 61
    1 Mech Smx to Cus
    1 SS SZ 101 to SZ 90

    Place
    9 SS, 1 DD SZ 101

    Collect
    53 + 20 NO = 73 IPCs


  • China 9

    10 IPCs

    3 Inf, save 1

    Combat

    1 Inf Hop to Cha (mt)

    2 Inf Sze to Yun
    1 Fig Hop to Yun

    2 Inf Hop to Anh


  • Cha lwol

    Anh (10 rounds, will retreat if hit first)
    DiceRolls: 10@1; Total Hits: 110@1: (4, 4, 1, 6, 3, 6, 2, 4, 3, 5)
    DiceRolls: 10@1; Total Hits: 310@1: (4, 1, 2, 4, 5, 1, 6, 3, 1, 2)
    DiceRolls: 10@2; Total Hits: 410@2: (2, 2, 1, 3, 6, 6, 2, 6, 6, 6)

    Yunnan
    Attack (2 Inf, 1 Fig)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (3)

    Defense (3 Inf)
    DiceRolls: 3@2; Total Hits: 03@2: (6, 3, 5)


  • Retreat from Anh, lose 1 Inf

    Yun R2
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • I’m sure I’ll regret this, but R3
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)


  • Christ I knew it.

    God dammit, 1/9 chance, and it happened in my last game too.

    Yun hwlo 2 Inf, 1 Fig.

    Non-coms
    2 Inf She to Sze

    Place

    1 Inf Sze
    2 Inf Hop

    Collect
    9 + 1 leftover = 10 IPCs


  • UK 9

    London has 21
    1 Fig (10)
    1 Tac (11)

    save 0


  • Calcutta has 4 IPCs

    1 Inf, save 1

    Combat

    2 Inf Shn to Fic
    1 Fig Ind to Fic

    1 Inf Shn to Mal (mt)

    1 Inf, 1 Tac Shn to Yun
    1 Fig Ind to Yun

    1 Inf Shn to Sia (mt)


  • Sia twol
    Mal lwol

    Yun
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (6)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Fic
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Alright all this is getting really annoying, your lone infantry have rolled incredibly all game.

    Yun cwlo 1 Inf
    Fic lwlo 1 Inf

    Non-coms

    1 Fig, 1 Tac Yun to Ind
    11 Inf, 1 Art, 2 Mech, 1 Arm Ind to Bur
    1 Inf Wind to Ind
    1 Fig Fic to Bur
    1 Fig Bgu to Eus

    Place
    1 Fig, 1 Tac UK
    1 Inf Ind

    London collects
    15 - 8 = 7 IPCs

    Calcutta collects
    13 - 8 + 1 leftover = 6 IPCs

    Anzac moves 1 Inf Bur to Ind

    Lem vs Alsch Aus9.AAM

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