@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseG40 A2 game: Lemming vs Alsch91
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Yeah I agree, it’s pretty much not going to swing back towards Allies quickly enough, I think.
I think US will be able to revive UK quickly, with a tank or two swinging through Africa, but it probably won’t be enough.
My mistake was in moving both US transports towards Alaska once US was at war. I should’ve brought one or just taken it back through Canada, and then taken back Hawaii instantly and immediately started putting the pressure on Japan. For the Europe map to be salvagable, Japan would have to be a lot lower than it currently is now.No problem.
I’m curious about Alpha 3, but frankly am not sure what to do about it right now.
I think many of the changes ended up making the game tilted toward the Allies. Although Larry has made a handful of drastic pro-Axis changes recently. I don’t really know, but I think that the game isn’t any closer than Alpha 2 was. I guess it’d be fun to give A3 a shot, but I’ll leave it up to you. -
if you think it can still turn, then it’s good to see how it pans out. I’ve never actually taken Moscow, with you having more than 70 over troops amassed I’m starting to think London is the easier fight.
I’m curious what US is going to do anyway…
Agree that Alpha3 is somewhat of a letdown, maybe let’s wait for the dust on that to settle first. I’m already trying a coupla A3 games and frankly I think the only big impact is the airbase in Gibraltar. -
So let’s just continue a coupla more rounds?
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Guess we could give it a shot.
US 9
62 IPCs
9 SS (54)
1 DD (8)save 0
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Combat
1 Mech Smx to Pan (mt)
5 CA, 2 BB, 4 TT SZ 63 to SZ 61, take
4 Inf, 2 Art, 1 Arm Nze to Sau
8 Fig, 2 Tac SZ 63 to Sau1 SS SZ 63 to SZ 31 (TT destroyed)
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Pan lwol
SZ 31 cwolSau
Attack (4 Inf, 2 Art, 1 Arm, 5 CA, 2 BB, 8 Fig, 2 Tac)
Rolls: 2@1 4@2 14@3 4@4; Total Hits: 82@1: (4, 6)4@2: (5, 4, 6, 6)14@3: (4, 2, 4, 6, 5, 3, 6, 5, 6, 4, 1, 3, 2, 4)4@4: (6, 3, 3, 1)
Defense (6 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 7@2 2@3 1@4; Total Hits: 57@2: (1, 6, 5, 3, 5, 2, 1)2@3: (2, 2)1@4: (5)
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:x
R2
Attack (1 Art, 1 Arm, 8 Fig, 2 Tac)
Rolls: 1@2 9@3 2@4; Total Hits: 71@2: (2)9@3: (6, 6, 3, 1, 6, 2, 6, 3, 1)2@4: (2, 6)
Defense (1 Fig, 1 Tac)
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
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Sau lwlo 4 Inf, 1 Art, 1 Fig
Forgot to declare -
2 SS SZ 62 to SZ 54Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
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Dammit, and 1 DD SZ 26 to SZ 10, 1 Strat Wus to SZ 10
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6)
Rolls: 1@1; Total Hits: 01@1: (4)
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Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
Rolls: 1@1; Total Hits: 01@1: (5)
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SZ 10 cwol
SZ 54 cwlo 1 SSNon-coms
1 DD SZ 26 to SZ 16
1 Strat SZ 10 to Haw
2 SS SZ 63 to SZ 62
1 DD SZ 63 to SZ 46
Remaining Fleet SZ 63 to SZ 61
7 Fig, 2 Tac Sau to SZ 61
1 Mech Smx to Cus
1 SS SZ 101 to SZ 90Place
9 SS, 1 DD SZ 101Collect
53 + 20 NO = 73 IPCs -
China 9
10 IPCs
3 Inf, save 1
Combat
1 Inf Hop to Cha (mt)
2 Inf Sze to Yun
1 Fig Hop to Yun2 Inf Hop to Anh
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Cha lwol
Anh (10 rounds, will retreat if hit first)
Rolls: 10@1; Total Hits: 110@1: (4, 4, 1, 6, 3, 6, 2, 4, 3, 5)
Rolls: 10@1; Total Hits: 310@1: (4, 1, 2, 4, 5, 1, 6, 3, 1, 2)
Rolls: 10@2; Total Hits: 410@2: (2, 2, 1, 3, 6, 6, 2, 6, 6, 6)
Yunnan
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (3)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 03@2: (6, 3, 5)
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Retreat from Anh, lose 1 Inf
Yun R2
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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I’m sure I’ll regret this, but R3
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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Christ I knew it.
God dammit, 1/9 chance, and it happened in my last game too.
Yun hwlo 2 Inf, 1 Fig.
Non-coms
2 Inf She to SzePlace
1 Inf Sze
2 Inf HopCollect
9 + 1 leftover = 10 IPCs -
UK 9
London has 21
1 Fig (10)
1 Tac (11)save 0
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Calcutta has 4 IPCs
1 Inf, save 1
Combat
2 Inf Shn to Fic
1 Fig Ind to Fic1 Inf Shn to Mal (mt)
1 Inf, 1 Tac Shn to Yun
1 Fig Ind to Yun1 Inf Shn to Sia (mt)
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Sia twol
Mal lwolYun
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (6)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
Fic
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
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Alright all this is getting really annoying, your lone infantry have rolled incredibly all game.
Yun cwlo 1 Inf
Fic lwlo 1 InfNon-coms
1 Fig, 1 Tac Yun to Ind
11 Inf, 1 Art, 2 Mech, 1 Arm Ind to Bur
1 Inf Wind to Ind
1 Fig Fic to Bur
1 Fig Bgu to EusPlace
1 Fig, 1 Tac UK
1 Inf IndLondon collects
15 - 8 = 7 IPCsCalcutta collects
13 - 8 + 1 leftover = 6 IPCsAnzac moves 1 Inf Bur to Ind