Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Nze lwol
SZ 1
Attack (1 DD)
Rolls: 10@2; Total Hits: 310@2: (6, 4, 6, 2, 1, 3, 4, 5, 6, 1)
Defense (1 SS)
Rolls: 10@1; Total Hits: 210@1: (4, 1, 3, 4, 4, 1, 2, 6, 6, 4)
Smx
Attack (2 Mech, 1 Strat)
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 3)1@4: (5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 25
Attack (1 SS, 1 DD)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
:roll: Naturally
Smx R2
Rolls: 2@1 1@4; Total Hits: 02@1: (4, 3)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
SZ 25
Rolls: 10@2; Total Hits: 210@2: (6, 3, 2, 6, 5, 5, 3, 4, 4, 2)
Rolls: 10@2; Total Hits: 310@2: (5, 4, 4, 1, 2, 2, 5, 6, 3, 5)
SZ 1 hwol
SZ 25 cwlo 1 SS
Smx R3
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 1)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Smx lwol
Non-coms
1 Inf, 2 Mech, 1 AA gun Eus to Cus
1 Strat Smx to Wus
5 SS SZ 26 to SZ 63
2 SS SZ 23 to SZ 64
Remaining fleet SZ 23 to SZ 63
1 DD SZ 10 to SZ 26
1 DD SZ 30 to SZ 26
Place
1 DD, 1 SS 4 Fig SZ 101
2 Inf, 1 Art, 1 Arm Cus
Collect
51 + 15 NO - 4 = 62 IPCs
China 8
8 IPCs
2 Inf, save 2
Combat
None
Non-coms
7 Inf, 1 Fig She to Hop
1 Inf Sik to Sze
2 Inf Tsi to She
Place
1 Inf Hop
1 Inf Sze
Collect
8 + 2 leftover = 10 IPCs
UK 8
London has 18 IPCs
save 18
Calcutta has 4 IPCs
1 Inf, save 1
Combat
5 Fig, 2 Tac UK to SZ 91
2 Inf Ind to Wind
1 Fig Ind to Wind
2 Inf Bur to Yun
1 Fig Ind to Yun
1 Tac Ind to SZ 42 (TT destroyed)
SZ 42 cwol
SZ 91
Attack (5 Fig, 2 Tac)
Rolls: 5@3 2@4; Total Hits: 55@3: (5, 1, 1, 6, 1)2@4: (4, 3)
Defense (1 DD, 1 CA, 1 CV, 1 Fig, 1 Tac)
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 3)2@3: (3, 2)1@4: (3)
Wind
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Yun
Attack (2 Inf, 1 Fig)
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 1)1@3: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
I realize I was a bit hasty in rolling that 91 battle, but no biggie.
I’ll assume you’ll leave for fighter for last.
SZ 91 R2
(2 Fig, 2 Tac)
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 2)2@4: (2, 5)
(1 Fig)
Rolls: 1@4; Total Hits: 01@4: (5)
Yun lwol
Wind R2
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ 91 cwlo 3 Fig
Wind lwol
Non-coms
2 Tac SZ 91 to Frg
1 Fig SZ 91 to Brg
1 Fig SZ 91 to Sur
15 Inf, 2 Art, 1 AA gun Bur to Shn
1 Tac SZ 42 to Shn
1 Fig Yun to Ind
1 Fig Wind to Ind
Place
1 Inf Ind
London collects
15 - 12 + 18 leftover = 21 IPCs
Calcutta collects
7 - 4 + 1 leftover = 4 IPCs
Anzac moves 1 Inf Shn to Bur
Done
Oh and please move 1 TT SZ 73 to SZ 71, thanks.
I never realized you could have attacked z91 and have a landing space! That’s both German fleet lost, some 200IPCs worth down the drain.
Sigh, this is the hardest rookie lesson I’ve learnt about the map ever :-(
Major major blunder, turns the game completely around.
Italy8
49IPCs buy 6Inf(18), 3Fig(30) save 1.
Combat:
2Inf Epl >> Nukr
1Tac Sita >> Nukr
AttRolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)
DefRolls: 1@2; Total Hits: 01@2: (6)
3Mech, 3Arm Epl >> Nov
AttRolls: 3@1 3@3; Total Hits: 23@1: (6, 2, 5)3@3: (1, 1, 5)
DefRolls: 1@2; Total Hits: 11@2: (1)
Nukr R2:
AttRolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)
DefRolls: 1@2; Total Hits: 11@2: (1)
OOps realised I can’t hit Nukr with the Tac.
Go in with 3Inf, 2Art instead re-roll combat:
AttRolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 3, 1, 4)
DefRolls: 1@2; Total Hits: 01@2: (3)
Screw that. I’ll redo my entire move later.
Ok. Italy8
49IPCs buy 6Inf(18), 3Fig(30) save 1
Combat:
3Arm, 3Mech Epl >> Nov
AttRolls: 3@1 3@3; Total Hits: 23@1: (3, 2, 3)3@3: (2, 1, 5)
DefRolls: 1@2; Total Hits: 01@2: (4)
3Inf, 2Art Epl >> Bes
AttRolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 3, 2, 6)
DefRolls: 1@2; Total Hits: 01@2: (5)
Non-combat as per map
Place 3Inf in Irq and Cpr each, 3Fig in Sita.
Collect 49+1=50IPCs.
Germany9
77IPCs buy 10SS(60), 2Inf,1Art(10), 1Arm(6) save 1
Combat:
1Inf, 1Fig, 1Tac Epl >> Bel
AttRolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (5)1@4: (4)
DefRolls: 1@2; Total Hits: 01@2: (4)
2Inf, 1Fig, 1Tac Epl >> Nukr
AttRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 1)1@3: (6)1@4: (1)
DefRolls: 1@2; Total Hits: 11@2: (1)
2Mech, 1Sbr Epl >> Sukr
AttRolls: 2@1 1@4; Total Hits: 12@1: (6, 6)1@4: (2)
DefRolls: 1@2; Total Hits: 01@2: (6)
2Inf, 1Arm, 1Tac >> Fgr
AttRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 5)1@3: (5)1@4: (5)
DefRolls: 2@3; Total Hits: 02@3: (4, 4)
2Inf 1Fig >> Sur
AttRolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (5)
DefRolls: 1@4; Total Hits: 11@4: (2)