@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseG40 A2 game: Lemming vs Alsch91
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SZ 42 cwol
SZ 91
Attack (5 Fig, 2 Tac)
Rolls: 5@3 2@4; Total Hits: 55@3: (5, 1, 1, 6, 1)2@4: (4, 3)
Defense (1 DD, 1 CA, 1 CV, 1 Fig, 1 Tac)
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 3)2@3: (3, 2)1@4: (3)
Wind
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Yun
Attack (2 Inf, 1 Fig)
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 1)1@3: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
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I realize I was a bit hasty in rolling that 91 battle, but no biggie.
I’ll assume you’ll leave for fighter for last.SZ 91 R2
(2 Fig, 2 Tac)
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 2)2@4: (2, 5)
(1 Fig)
Rolls: 1@4; Total Hits: 01@4: (5)
Yun lwol
Wind R2
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
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SZ 91 cwlo 3 Fig
Wind lwolNon-coms
2 Tac SZ 91 to Frg
1 Fig SZ 91 to Brg
1 Fig SZ 91 to Sur
15 Inf, 2 Art, 1 AA gun Bur to Shn
1 Tac SZ 42 to Shn
1 Fig Yun to Ind
1 Fig Wind to IndPlace
1 Inf IndLondon collects
15 - 12 + 18 leftover = 21 IPCsCalcutta collects
7 - 4 + 1 leftover = 4 IPCsAnzac moves 1 Inf Shn to Bur
Done -
Oh and please move 1 TT SZ 73 to SZ 71, thanks.
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I never realized you could have attacked z91 and have a landing space! That’s both German fleet lost, some 200IPCs worth down the drain.
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Sigh, this is the hardest rookie lesson I’ve learnt about the map ever :-(
Major major blunder, turns the game completely around. -
Italy8
49IPCs buy 6Inf(18), 3Fig(30) save 1.Combat:
2Inf Epl >> Nukr
1Tac Sita >> Nukr
AttRolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)
DefRolls: 1@2; Total Hits: 01@2: (6)
3Mech, 3Arm Epl >> Nov
AttRolls: 3@1 3@3; Total Hits: 23@1: (6, 2, 5)3@3: (1, 1, 5)
DefRolls: 1@2; Total Hits: 11@2: (1)
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Nukr R2:
AttRolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)
DefRolls: 1@2; Total Hits: 11@2: (1)
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OOps realised I can’t hit Nukr with the Tac.
Go in with 3Inf, 2Art instead re-roll combat:
AttRolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 3, 1, 4)
DefRolls: 1@2; Total Hits: 01@2: (3)
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Screw that. I’ll redo my entire move later.
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Ok. Italy8
49IPCs buy 6Inf(18), 3Fig(30) save 1Combat:
3Arm, 3Mech Epl >> Nov
AttRolls: 3@1 3@3; Total Hits: 23@1: (3, 2, 3)3@3: (2, 1, 5)
DefRolls: 1@2; Total Hits: 01@2: (4)
3Inf, 2Art Epl >> Bes
AttRolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 3, 2, 6)
DefRolls: 1@2; Total Hits: 01@2: (5)
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Non-combat as per map
Place 3Inf in Irq and Cpr each, 3Fig in Sita.
Collect 49+1=50IPCs.Germany9
77IPCs buy 10SS(60), 2Inf,1Art(10), 1Arm(6) save 1Combat:
1Inf, 1Fig, 1Tac Epl >> Bel
AttRolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (5)1@4: (4)
DefRolls: 1@2; Total Hits: 01@2: (4)
2Inf, 1Fig, 1Tac Epl >> Nukr
AttRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 1)1@3: (6)1@4: (1)
DefRolls: 1@2; Total Hits: 11@2: (1)
2Mech, 1Sbr Epl >> Sukr
AttRolls: 2@1 1@4; Total Hits: 12@1: (6, 6)1@4: (2)
DefRolls: 1@2; Total Hits: 01@2: (6)
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2Inf, 1Arm, 1Tac >> Fgr
AttRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 5)1@3: (5)1@4: (5)
DefRolls: 2@3; Total Hits: 02@3: (4, 4)
2Inf 1Fig >> Sur
AttRolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (5)
DefRolls: 1@4; Total Hits: 11@4: (2)
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Fgr R2:
AttRolls: 2@1 1@3 1@4; Total Hits: 42@1: (1, 1)1@3: (2)1@4: (2)
DefRolls: 2@3; Total Hits: 02@3: (6, 4)
Sur R2:
AttRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
DefRolls: 1@4; Total Hits: 01@4: (5)
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Sur R3:
AttRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
DefRolls: 1@4; Total Hits: 11@4: (3)
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non-combat as per map.
Place 1Inf, 1Art Saf, 10SS z110, 1Arm Ger save 4.
Collect 86+4=90IPCs.
Map. -
R 9
34 IPCs
10 Inf (30)
1 Art (4)save 0
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Combat
1 Inf Arch to Bel
1 Fig Bry to Bel1 Inf Bry to Nukr
1 Fig Bry to Nukr2 Inf Bry to Sukr
1 Fig, 1 Tac Bry to Sukr1 SS SZ 101 to SZ 88 (4 TT destroyed)
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Bel
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Sukr
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 2)1@3: (3)1@4: (2)
Defense (2 Mech)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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……
The dice have just never been very good to the Russians this game.Bel hwol
Nukr cwlo 1 Inf
Sukr cwlo 2 InfNon-coms
4 Inf Arch to Volo
2 Inf, 1 AA gun Arch to Smo
21 Inf, 3 Art, 1 AA gun Cau to Vol
2 Mech, 1 Arm Ros to Sam
5 Inf, 3 Art Rus to Bry
1 Fig Bel to Rus
1 Fig Nukr to Rus
1 Fig, 1 Tac Sukr to RusPlace
9 Inf, 1 Art Rus
1 Inf VolCollect
27 IPCsStupid dice.