@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 A2 game: Lemming vs Alsch91
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 Japan8 
 57IPCs buy 1TT, 2Inf(13), 3Inf(9), 3Inf(9), 1Des, 3SS(26) spend all.Combat: 1Arm Nte blitz Wau >> Sau 
 1Inf Fic >> Sia1TT load 1Art z42 >> z43 unload Bor 
 1TT load 1Inf z54 >> z43 unload Bor
 2Tac, 4Fig Phi >> Bor
 Att Rolls: 2@2 4@3 2@4; Total Hits: 32@2: (3, 5)4@3: (1, 2, 5, 6)2@4: (5, 3) Rolls: 2@2 4@3 2@4; Total Hits: 32@2: (3, 5)4@3: (1, 2, 5, 6)2@4: (5, 3)
 Def Rolls: 2@2; Total Hits: 02@2: (5, 4) Rolls: 2@2; Total Hits: 02@2: (5, 4)1TT load 2Inf z36 >> z44 unload Cel 
 1Fig, 1Tac Phi >> Cel
 Att Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 4)1@3: (2)1@4: (2) Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 4)1@3: (2)1@4: (2)
 Def Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)1Inf Cha >> Hop 
 1Fig, 1Tac Anh >> Hop
 Att Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (4) Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (4)
 Def Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)2Inf Kwa >> Yun 
 1Fig, 1Tac Hun >> Yun
 2Sbr Hon >> Yun
 Att Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (5, 3)1@3: (3)3@4: (1, 6, 4) Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (5, 3)1@3: (3)3@4: (1, 6, 4)
 Def Rolls: 2@2; Total Hits: 12@2: (2, 6) Rolls: 2@2; Total Hits: 12@2: (2, 6)1SS, 1Des z6 >> z25 
 Att Rolls: 2@2; Total Hits: 12@2: (3, 1) Rolls: 2@2; Total Hits: 12@2: (3, 1)
 Def Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 NOn-combat as per map. 
 Place 3Inf Hon, 3Inf NSW, rest in Jap and z6.
 Collect 65IPCs.
 Map.
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 I realize now that I made a couple small but important tactical errors with America in Round 3. They may have cost me the game, but we’ll see. US 8 70 IPCs 2 Inf (6) 
 1 Art (4)
 1 Arm (6)
 4 Fig (40)
 1 DD (8)
 1 SS (6)save 0 
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 Combat 1 DD SZ 10 to SZ 1 1 SS SZ 26 to SZ 25 
 1 DD SZ 10 to SZ 252 TT SZ 26 to SZ 63, take 1 Inf, 1 Art, 1 Arm Haw to Nze (mt) 
 2 TT SZ 23 to SZ 63, take 3 Inf, 1 Art Sol to Nze2 Mech Eus to Smx 
 1 Strat Haw to Smx
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 Nze lwol SZ 1 Attack (1 DD) 
  Rolls: 10@2; Total Hits: 310@2: (6, 4, 6, 2, 1, 3, 4, 5, 6, 1) Rolls: 10@2; Total Hits: 310@2: (6, 4, 6, 2, 1, 3, 4, 5, 6, 1)Defense (1 SS) 
  Rolls: 10@1; Total Hits: 210@1: (4, 1, 3, 4, 4, 1, 2, 6, 6, 4) Rolls: 10@1; Total Hits: 210@1: (4, 1, 3, 4, 4, 1, 2, 6, 6, 4)Smx Attack (2 Mech, 1 Strat) 
  Rolls: 2@1 1@4; Total Hits: 02@1: (6, 3)1@4: (5) Rolls: 2@1 1@4; Total Hits: 02@1: (6, 3)1@4: (5)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)SZ 25 Attack (1 SS, 1 DD) 
  Rolls: 2@2; Total Hits: 02@2: (6, 5) Rolls: 2@2; Total Hits: 02@2: (6, 5)Defense (1 DD) 
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 :roll: Naturally Smx R2 
  Rolls: 2@1 1@4; Total Hits: 02@1: (4, 3)1@4: (6) Rolls: 2@1 1@4; Total Hits: 02@1: (4, 3)1@4: (6)
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)SZ 25 
  Rolls: 10@2; Total Hits: 210@2: (6, 3, 2, 6, 5, 5, 3, 4, 4, 2) Rolls: 10@2; Total Hits: 210@2: (6, 3, 2, 6, 5, 5, 3, 4, 4, 2)
  Rolls: 10@2; Total Hits: 310@2: (5, 4, 4, 1, 2, 2, 5, 6, 3, 5) Rolls: 10@2; Total Hits: 310@2: (5, 4, 4, 1, 2, 2, 5, 6, 3, 5)
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 SZ 1 hwol 
 SZ 25 cwlo 1 SSSmx R3 
  Rolls: 2@1 1@4; Total Hits: 12@1: (3, 1)1@4: (6) Rolls: 2@1 1@4; Total Hits: 12@1: (3, 1)1@4: (6)
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Smx lwol Non-coms 1 Inf, 2 Mech, 1 AA gun Eus to Cus 
 1 Strat Smx to Wus
 5 SS SZ 26 to SZ 63
 2 SS SZ 23 to SZ 64
 Remaining fleet SZ 23 to SZ 63
 1 DD SZ 10 to SZ 26
 1 DD SZ 30 to SZ 26Place 
 1 DD, 1 SS 4 Fig SZ 101
 2 Inf, 1 Art, 1 Arm CusCollect 
 51 + 15 NO - 4 = 62 IPCs
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 China 8 8 IPCs 2 Inf, save 2 Combat 
 NoneNon-coms 7 Inf, 1 Fig She to Hop 
 1 Inf Sik to Sze
 2 Inf Tsi to ShePlace 
 1 Inf Hop
 1 Inf SzeCollect 
 8 + 2 leftover = 10 IPCs
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 UK 8 London has 18 IPCs save 18 Calcutta has 4 IPCs 1 Inf, save 1 
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 Combat 5 Fig, 2 Tac UK to SZ 91 2 Inf Ind to Wind 
 1 Fig Ind to Wind2 Inf Bur to Yun 
 1 Fig Ind to Yun1 Tac Ind to SZ 42 (TT destroyed) 
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 SZ 42 cwol SZ 91 Attack (5 Fig, 2 Tac) 
  Rolls: 5@3 2@4; Total Hits: 55@3: (5, 1, 1, 6, 1)2@4: (4, 3) Rolls: 5@3 2@4; Total Hits: 55@3: (5, 1, 1, 6, 1)2@4: (4, 3)Defense (1 DD, 1 CA, 1 CV, 1 Fig, 1 Tac) 
  Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 3)2@3: (3, 2)1@4: (3) Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 3)2@3: (3, 2)1@4: (3)Wind Attack (2 Inf, 1 Fig) 
  Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6) Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)Yun Attack (2 Inf, 1 Fig) 
  Rolls: 2@2 1@3; Total Hits: 22@2: (4, 1)1@3: (1) Rolls: 2@2 1@3; Total Hits: 22@2: (4, 1)1@3: (1)Defense (1 Inf) 
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 I realize I was a bit hasty in rolling that 91 battle, but no biggie. 
 I’ll assume you’ll leave for fighter for last.SZ 91 R2 
 (2 Fig, 2 Tac)
  Rolls: 2@2 2@4; Total Hits: 32@2: (2, 2)2@4: (2, 5) Rolls: 2@2 2@4; Total Hits: 32@2: (2, 2)2@4: (2, 5)(1 Fig) 
  Rolls: 1@4; Total Hits: 01@4: (5) Rolls: 1@4; Total Hits: 01@4: (5)Yun lwol Wind R2 
  Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (1) Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (1)
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 SZ 91 cwlo 3 Fig 
 Wind lwolNon-coms 2 Tac SZ 91 to Frg 
 1 Fig SZ 91 to Brg
 1 Fig SZ 91 to Sur
 15 Inf, 2 Art, 1 AA gun Bur to Shn
 1 Tac SZ 42 to Shn
 1 Fig Yun to Ind
 1 Fig Wind to IndPlace 
 1 Inf IndLondon collects 
 15 - 12 + 18 leftover = 21 IPCsCalcutta collects 
 7 - 4 + 1 leftover = 4 IPCsAnzac moves 1 Inf Shn to Bur 
 Done
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 Oh and please move 1 TT SZ 73 to SZ 71, thanks. 
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 I never realized you could have attacked z91 and have a landing space! That’s both German fleet lost, some 200IPCs worth down the drain. 
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 Sigh, this is the hardest rookie lesson I’ve learnt about the map ever :-( 
 Major major blunder, turns the game completely around.
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 Italy8 
 49IPCs buy 6Inf(18), 3Fig(30) save 1.Combat: 2Inf Epl >> Nukr 
 1Tac Sita >> Nukr
 Att Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6) Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)
 Def Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)3Mech, 3Arm Epl >> Nov 
 Att Rolls: 3@1 3@3; Total Hits: 23@1: (6, 2, 5)3@3: (1, 1, 5) Rolls: 3@1 3@3; Total Hits: 23@1: (6, 2, 5)3@3: (1, 1, 5)
 Def Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Nukr R2: 
 Att Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1) Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)
 Def Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 OOps realised I can’t hit Nukr with the Tac. Go in with 3Inf, 2Art instead re-roll combat: 
 Att Rolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 3, 1, 4) Rolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 3, 1, 4)
 Def Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)



 
		 
		






