@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseG40 A2 game: Lemming vs Alsch91
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Oh and 1 Inf Kan to Sui (mt)
Sui lwol
She lwol1 Fig She to Kan
Place
2 Inf KanCollect
5 IPCs -
UK 5
London has 22 IPCs
1 CV (16)
save 6
Calcutta has 15 IPCs
5 Inf (15)
save 0
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Combat
4 Inf Bur to Yun
15 Inf, 2 Art, 1 Arm Shn to Yun1 TT SZ 39 to SZ 36, take
2 Inf Ind to Kwa
1 Fig, 1 Tac Ind to Kwa1 TT SZ 39 to SZ 43, take
2 Inf Ind to Bor
1 CA, 1 BB SZ 39 to SZ 43 for bombard3 Inf, 1 Art Cpr to Irq
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Yunnan
Attack (19 Inf, 2 Art, 1 Arm)
Rolls: 17@1 4@2 1@3; Total Hits: 017@1: (4, 4, 4, 3, 6, 3, 3, 2, 3, 2, 2, 5, 6, 5, 3, 6, 5)4@2: (4, 5, 5, 3)1@3: (5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
Kwangsi
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 3)1@3: (3)1@4: (2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Borneo
Attack (2 Inf, 1 CA, 1 BB)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 6)1@3: (2)1@4: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
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Kwa lwlo 1 Inf
Bor lwolAlso… Yunnan…
If that were some big Russian battle I’d throw in the towel right now. :lol:R2
Rolls: 17@1 4@2 1@3; Total Hits: 417@1: (4, 2, 2, 2, 1, 4, 5, 3, 2, 4, 4, 4, 2, 1, 5, 3, 4)4@2: (5, 3, 2, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
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Yun lwol
Iraq
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 4)2@2: (2, 1)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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Irq twlo 1 Inf
Non-coms
1 Fig, 1 Tac Kwa to Sia
1 AA gun Shn to Yun
1 Inf Cpr to Npr
1 TT SZ 80 to SZ 39, take 1 Art Cpr to IndPlace
1 CV SZ 106
5 Inf IndLondon collects
19 - 4 + 6 saved = 21 IPCsCalcutta collects
15 IPCs -
Anzac 5
23 IPCs
1 DD (8)
1 Fig (10)
1 Art (4)save 1
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You know, we seem to create extreme luck together. Definitely low luck next game? :-)
Anyhow, I’ve been meaning to ask, why not buy more trannies for US? 3 turns ago would have scared the shit outta me and my planned Washington invasion had to be aborted because I didn’t see the airbase coming.
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Woops change that Fig purchase to a Tac
save 0
Combat
1 SS SZ 54 to SZ 43 (TT destroyed)
Non-coms
6 Inf, 1 Art, 1 Arm, 3 Fig, 1 AA gun Que to Nsw
2 SS SZ 54 to SZ 37
1 Inf Mal to ShnPlace
1 Art, 1 Tac Nsw
1 DD SZ 62Collect
19 - 2 = 17 IPCs -
China is all kinds of screwed :cry:
But showdown in NSW!!! -
Transports in the Atlantic or Pacific?
In the Pacific, the two that US starts with is usually enough, since small-scale island hopping is all that’s really necessary.
Warships are more useful in the Pacific.As far as a low-luck game, I don’t really know. I agree we’ve had some reeeaally weird dice, but low-luck is just kind of boring, if you ask me. Having huge swings in the dice sucks, I agree, but the average amount of randomness is kinda a part of the game. If you’d really like, though, we could try low luck next time.
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By the way it’s been fun watching your German and Italian naval moves.
Since we’re not on an actual board, it gets tough sometimes to see - large scale - where they can go. Each turn they’re doing something different. :lol: -
I’m a navy kinda guy as you can prob tell :lol:
you got me beat on land though, your Soviets are a real pain squatting in East Pol.
I still think a few more trannies in pacific would have kept me honest. It gives you the ability to strike multiple places at once, which is scary. Your fleet is pretty much indestructible as is. In the atlantic, you could have kept my Ger and Italian navies pinned down in Gibraltar if you put some fleet and transports there too. -
I might grab one or two more transports in the Pacific in the next couple rounds, but I needed to be sure that my navy could stand up to when I get closer to Asia and will be vulnerable to both your navy and your giant airforce.
And in the Atlantic, once I saw you really wanted to try Sealion (especially since we had already discussed it) I figured Russia would be able to hold you off long enough to justify not putting stuff in the Atlantic for a while. Even though you diverted those Sealion resources elsewhere, I think I was still pretty correct in that assumption.
Russia won’t be taking Berlin, but it’ll be several rounds before Moscow’s in any sort of trouble. -
Italy5
Buy 6Inf(18), 2Arm(12), 1Tac(11) save 1.
Combat:
2Inf, 2Fig Hun >> Rom
1Inf Yugo >> Rom
1Tac Syr >> Rom
AttRolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 2, 6)2@3: (6, 4)1@4: (3)
DefRolls: 3@2; Total Hits: 03@2: (4, 6, 6)
1Inf, 2Arm, 1Tac Syr >> Irq
2Inf, 1Arm Trj >> Irq
1TT load 1Inf, 1Art (Bso) z76 >> z80 unload Irq
1Cru z76 >> z80 bombard Irq
AttRolls: 3@1 2@2 4@3 1@4; Total Hits: 53@1: (1, 6, 5)2@2: (4, 2)4@3: (1, 6, 3, 1)1@4: (5)
DefRolls: 3@2; Total Hits: 33@2: (2, 1, 2)
1TT load 1Inf, 1Art z81 >> z80 unload Cpr
1Cru, 1BB z76 >> z80 bombard Cpr
AttRolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 1)1@3: (4)1@4: (1)
DefRolls: 1@2; Total Hits: 01@2: (4)
1TT load 1Inf, 1Art z81 >> z79 unload Wind
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Ouch in Iraq!!!
Rom R2
AttRolls: 3@1 2@3 1@4; Total Hits: 33@1: (1, 2, 1)2@3: (5, 5)1@4: (4)
DefRolls: 1@2; Total Hits: 11@2: (1)
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non-combat as per map.
Place 1Tac in Sita, 6Inf and 2Arm in Nita.
Collect 48+1=49IPCs.
map -
France does nothing.
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Germany6.
Buy 10Art (40), 1SS (6), 1Arm(6), 1Fig(10) save 1Combat:
3Arm Trj >> Npr
AttRolls: 3@3; Total Hits: 03@3: (6, 5, 4)
DefRolls: 1@2; Total Hits: 01@2: (3)
1TT load 1Inf (Swf) z70 >> z72 unload (Mad)