Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsG40 A2 game: Lemming vs Alsch91
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UK 4
London has 27 IPCs
3 Inf (9)
2 DD (16)save 2
Calcutta has 23 IPCs
2 Mech (8)
5 Inf (15)save 0
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Forgot 1 US non-com: 1 Inf Cus to Wus
Combat
1 Inf Ksi to Ksu (mt)
2 Inf Bur to Yun
2 Fig, 1 Tac Ind to Yun1 Inf Tang to Ken (mt)
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Ksu lwol
Ken lwolYunnan
Attack (2 Inf, 2 Fig, 1 Tac)
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (4, 6)2@3: (3, 1)1@4: (3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
Yun lwol
Non-coms
2 Fig, 1 Tac Yun to Ind
2 Inf, 1 Arm Sia to Shn
3 Inf Bur to Shn
4 Inf Ind to Bur
1 TT SZ 71 to SZ 80, take
1 Inf, 1 Art Saf to Cpr
1 Inf, 1 Art Irq to Cpr
1 DD SZ 39 to SZ 76
1 Inf Ken to ConPlace
2 DD SZ 106
3 Inf Cpr
2 Mech, -
Oops
2 Mech, 5 Inf Ind
London collects
26 - 6 + 2 saved = 22 IPCsCalcutta collects
15 IPCs -
Anzac 4
33 IPCs :-o
1 TT (7)
1 DD (8)
1 CV (16)save 2
Combat
1 DD SZ 52 to SZ 49 (TT destroyed)
Non-coms
1 Inf Shn to Mal
1 Inf Dgu to Ngu
3 SS SZ 62 to SZ 52Place
1 TT, 1 DD, 1 CV SZ 62Collect
21 + 2 saved = 23 IPCs -
Italy4
Buy 2Inf, 2Arm (18), 4Inf, 1Art (16)Combat
2SS, 2Des, 2Cru, 1BB z98 >> z76
Att
Rolls: 4@2, 2@3 1@4; Total Hits: 24@2,: (6, 2, 6, 5)2@3: (6, 3)1@4: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (6)2Inf Syr >> Irq
2Tac Sita >> Irq
Att
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 4)2@3: (4, 2)
Def
Rolls: 1@2; Total Hits: 11@2: (1)1Inf Fea >> Con
1Arm Egy >> Con
Att
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (3) -
Con R2:
Att
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (5) -
Con R3:
Att
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (6) -
Con R4:
Att
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
noncombat as per map.
Place all in Nita.
Collect 42IPCs.
Map. -
Yikes I completely forgot about Pol. Hope you don’t mind 1’ll just go in with 1Inf, 2Fig
Att
Rolls: 1@1 2@3; Total Hits: 01@1: (6)2@3: (6, 6)
Def
Rolls: 1@2; Total Hits: 01@2: (4) -
R2 Att
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 5)
Def
Rolls: 1@2; Total Hits: 01@2: (4) -
Ignore that. I realized I have no Inf. It’s ok I’ll take with Ger.
Ok if I skip French? -
Shouldn’t be a problem, go ahead.
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Ger5.
Buy 10Inf, 2TT, 2SS spend 56.Combat:
1Inf, 1Arm Nig >> Fca
Att
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
Def
Rolls: 1@2; Total Hits: 01@2: (6)1Arm blitz Fea >> Rho
1Arm blitz Fea >> Tang
1Inf load 1TT z82 >> z70 unload Swf1Arm biltz Fea >> Ken
1Fig, 1Tac z82 >> Ken
Att
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 2)1@4: (3)
Def
Rolls: 1@2; Total Hits: 01@2: (3)2Inf Ger >> Pol
2Fig HUn >> Pol
2Tac Wgr >> Pol
Att
Rolls: 2@1 2@3 2@4; Total Hits: 12@1: (2, 3)2@3: (6, 5)2@4: (4, 6)
Def
Rolls: 1@2; Total Hits: 01@2: (5) -
non-combat on map.
Place 3Inf in Wgr, 7Inf in Ger, 2TT, 2SS in z112.
Collect 63IPCs.
Map. -
sorry 1ItalianInf stays on Ger TT in z98.
Use this version. -
Can I clarify on the rules for Soviet DOW on Japan? Can Soviet step into China say Kansu without DOW?
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No, I can’t go into China and stay neutral.
On the Pacific map, Russia is still considered to be a neutral power.





