G40 A2 game: Lemming vs Alsch91


  • thanks.
    I’ll just redo that specific one so you can keep all the rest of the fantastic hits. Am thinking next game I’ll play low luck…

    2Inf, 1Fig, 1Tac Kwe >> She
    1Fig Hun >> She
    AttDiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (6, 1)2@3: (1, 4)1@4: (1)
    DefDiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    2Inf Kwe >> Yun
    2Fig, 2Tac Hun >> Yun
    AttDiceRolls: 2@1 2@3 2@4; Total Hits: 22@1: (5, 6)2@3: (3, 3)2@4: (6, 6)
    DefDiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Non-combat as per map.
    Place MinFac in Hon, 4Inf in Jap, 2TT, 1SS, 1Des in z6.
    Collect 56IPCs.
    Map.

    Lem vs Alsch J5.AAM


  • sorry, forgot to land 2 planes off Que. Pl see this map instead.

    Lem vs Alsch J5.AAM


  • I was just about to ask.

    US 5

    67 IPCs

    4 DD (28)
    6 SS (36)

    save 3


  • Ug putting those transports up there was awfully dumb of me.  :roll:

    No Combat

    Non-coms
    2 TT SZ 1 to SZ 10, take
    2 Inf, 1 Art Ala to Wus
    2 SS SZ 64 to SZ 10
    1 SS SZ 101 to SZ 11
    1 TT SZ 106 to SZ 101
    All land Cus to Eus

    Place
    4 DD, 6 SS SZ 10

    Collect
    49 + 15 NO + 3 saved = 67 IPCs


  • China 5

    6 IPCs
    2 Inf, save 0

    Combat

    2 Inf Tsi to She
    1 Fig Kan to She

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Oh and 1 Inf Kan to Sui (mt)

    Sui lwol
    She lwol

    1 Fig She to Kan

    Place
    2 Inf Kan

    Collect
    5 IPCs


  • UK 5

    London has 22 IPCs

    1 CV (16)

    save 6

    Calcutta has 15 IPCs

    5 Inf (15)

    save 0


  • Combat

    4 Inf Bur to Yun
    15 Inf, 2 Art, 1 Arm Shn to Yun

    1 TT SZ 39 to SZ 36, take
    2 Inf Ind to Kwa
    1 Fig, 1 Tac Ind to Kwa

    1 TT SZ 39 to SZ 43, take
    2 Inf Ind to Bor
    1 CA, 1 BB SZ 39 to SZ 43 for bombard

    3 Inf, 1 Art Cpr to Irq


  • Yunnan

    Attack (19 Inf, 2 Art, 1 Arm)
    DiceRolls: 17@1 4@2 1@3; Total Hits: 017@1: (4, 4, 4, 3, 6, 3, 3, 2, 3, 2, 2, 5, 6, 5, 3, 6, 5)4@2: (4, 5, 5, 3)1@3: (5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Kwangsi

    Attack (2 Inf, 1 Fig, 1 Tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 3)1@3: (3)1@4: (2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Borneo

    Attack (2 Inf, 1 CA, 1 BB)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 6)1@3: (2)1@4: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Kwa lwlo 1 Inf
    Bor lwol

    Also… Yunnan…
    If that were some big Russian battle I’d throw in the towel right now.  :lol:

    R2

    DiceRolls: 17@1 4@2 1@3; Total Hits: 417@1: (4, 2, 2, 2, 1, 4, 5, 3, 2, 4, 4, 4, 2, 1, 5, 3, 4)4@2: (5, 3, 2, 1)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Yun lwol

    Iraq

    Attack (3 Inf, 1 Art)
    DiceRolls: 2@1 2@2; Total Hits: 22@1: (2, 4)2@2: (2, 1)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • Irq twlo 1 Inf

    Non-coms

    1 Fig, 1 Tac Kwa to Sia
    1 AA gun Shn to Yun
    1 Inf Cpr to Npr
    1 TT SZ 80 to SZ 39, take 1 Art Cpr to Ind

    Place
    1 CV SZ 106
    5 Inf Ind

    London collects
    19 - 4 + 6 saved = 21 IPCs

    Calcutta collects
    15 IPCs


  • Anzac 5

    23 IPCs

    1 DD (8)
    1 Fig (10)
    1 Art (4)

    save 1


  • You know, we seem to create extreme luck together. Definitely low luck next game?  :-)

    Anyhow, I’ve been meaning to ask, why not buy more trannies for US? 3 turns ago would have scared the shit outta me and my planned Washington invasion had to be aborted because I didn’t see the airbase coming.


  • Woops change that Fig purchase to a Tac

    save 0

    Combat

    1 SS SZ 54 to SZ 43 (TT destroyed)

    Non-coms

    6 Inf, 1 Art, 1 Arm, 3 Fig, 1 AA gun Que to Nsw
    2 SS SZ 54 to SZ 37
    1 Inf Mal to Shn

    Place
    1 Art, 1 Tac Nsw
    1 DD SZ 62

    Collect
    19 - 2 = 17 IPCs

    Lem vs Alsch Aus5.AAM


  • China is all kinds of screwed  :cry:
    But showdown in NSW!!!


  • Transports in the Atlantic or Pacific?
    In the Pacific, the two that US starts with is usually enough, since small-scale island hopping is all that’s really necessary.
    Warships are more useful in the Pacific.

    As far as a low-luck game, I don’t really know.  I agree we’ve had some reeeaally weird dice, but low-luck is just kind of boring, if you ask me.  Having huge swings in the dice sucks, I agree, but the average amount of randomness is kinda a part of the game.  If you’d really like, though, we could try low luck next time.


  • By the way it’s been fun watching your German and Italian naval moves.
    Since we’re not on an actual board, it gets tough sometimes to see - large scale - where they can go.  Each turn they’re doing something different.  :lol:


  • I’m a navy kinda guy as you can prob tell :lol:
    you got me beat on land though, your Soviets are a real pain squatting in East Pol.
    I still think a few more trannies in pacific would have kept me honest. It gives you the ability to strike multiple places at once, which is scary. Your fleet is pretty much indestructible as is. In the atlantic, you could have kept my Ger and Italian navies pinned down in Gibraltar if you put some fleet and transports there too.

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