Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsG40 A2 game: Lemming vs Alsch91
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US 3
Roosevelt pooping himself :lol:
53 IPCs
1 Air base (15)
2 Fig (20)
3 SS (18)save 0
No combat
Non-coms
3 Fig SZ 26 to Cus
Remaining fleet SZ 26 to SZ 10,
take 3 Inf, 1 Art Haw to Wus
1 Tac Haw to SZ 10
1 DD SZ 25 to SZ 12
2 Inf, 1 Art Eus to Cus
1 TT SZ 101 to SZ 121
1 Strat Haw to CusPlace
1 Airbase Cus
2 Fig Eus
3 SS SZ 101DoW on All Axis powers
Collect 52 + 25 NO = 77 IPCs
bring it on….
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China 3
13 IPCs
4 Inf
save 1Combat
3 Inf Sze to Yun
1 Fig SZe to Yun3 Inf Tsi to She
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Yunnan
Attack (3 Inf, 1 Fig)
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 1, 6)1@3: (6)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (2, 5)Shensi
Attack (3 Inf)
Rolls: 3@1; Total Hits: 03@1: (6, 2, 5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
Yunnan R2
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4)Shensi R2
Rolls: 3@1; Total Hits: 13@1: (5, 6, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Yunnan lwlo 1 Inf
Shensi lwolNon-coms
4 Inf Sze to Sik
1 Fig Yun to SikPlace
4 Inf TsiCollect
6 + 6 NO + 1 saved = 13 IPCs -
UK 3
London has 29 IPCs
1 mIC (12)
1 TT (7)
1 Inf (3)
1 Art (4)save 3
Calcutta has 19 IPCs
1 TT (7)
4 Inf (12)save 0
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DoW on Japan!
Combat
1 Inf Shn to Sia
1 Inf Fic to Sia
1 Arm Bur to Sia1 Inf Hon to Ksi (mt)
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Ksi lwol
Siam
Attack (2 Inf, 1 Arm)
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (1)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
R2
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
R3
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Siam twol
Non-coms
10 Inf, 2 Art, 1 AA gun Bur to Shn
5 Inf Ind to Bur
2 Fig, 1 Tac Cpr to Ind
2 Inf Rho to Tang
1 BB, 1 CA, 1 TT SZ 80 to SZ 39Place
1 mIC Cpr
1 TT SZ 71
1 Inf, 1 Art Saf
1 TT SZ 39
4 Inf IndLondon collects
30 - 3 = 27 IPCsCalcutta collects
18 + 5 NO = 23 IPCs -
Anzac 3
18 IPCs
3 SS (18)
save 0
No combat
Non-coms
1 TT SZ 41 to SZ 44, take 1 Inf Sum to Cel
1 TT SZ 62 to SZ 45, take 1 Inf Nsw to Dgu
1 Inf Mal to Shn
6 Inf, 1 Art, 1 Arm, 3 Fig, 1 AA gun Nsw to Que
1 CA SZ 62 to SZ 54Place
3 SS SZ 62Collect
21 + 10 NO + 2 saved (forgot this ) = 33 IPCs -
Not sure if I uploaded the right map - here it is.
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Your soviet moves are scary good. Prob fall flat on my face and lose Berlin. But what the heck, worth a try :-)
Anyway, you proved your point that sea lion can be made too painful. between Egypt and London, guess I’d rather lose Egypt any day. Thanks for showing me how to defend Sea Lion well. A key deterrent is an offensive Soviet stance too, which is clear from your purchases.By the way, thanks. :lol:
It’s pretty typical for Russia to be on the offense for a round or two if Germany transports away a significant part of its army. And yes, UK can make Sealion quite painful, and more or less stop a G3 Sealion. However, if Germany commits to a G4 Sealion, then UK really can’t stop it. The payoff is that Russia is even scarier. -
Couple DoW updates.
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Italy3.
Buy 2Inf, 1Arm, 1Mech, 1Tac (27) save 1Combat:
1Art, 1Arm Alx >> Egy
2Inf, 1Art Sud >> Egy
with bombard 1BB 2Cru
Att
Rolls: 4@2 3@3 1@4; Total Hits: 34@2: (2, 1, 6, 5)3@3: (6, 6, 3)1@4: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (4)1TT load 1Inf Gib, 1Art Tun z92 >> z98 unload Trj
1TT z98 load 2Inf Gre >> z98 unload Syr
1TT z98 load 1Inf 1Arm Gre >> z98 unload Trj
1TT z95 load 1Inf, 1Art Nita >> z98 unload Trj -
The only combat I’ll be doing with france is
3 Inf Mor to Alg.So go ahead w/ Germany after that small battle.
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Non-combat as per map.
Place all land troops in Nita, 1Tac in Sita.
Collect 33+1saved=34 IPCs
Map. -
I would have gone for Roosevelt, but it’s down to dumb luck. So let’s just skip that…
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You wanna do France? 2Inf in Alg, so don’t think you want to attack Mor.





