Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsG40 A2 game: Lemming vs Alsch91
-
Oh and 1 Inf Kan to Sui (mt)
Sui lwol
She lwol1 Fig She to Kan
Place
2 Inf KanCollect
5 IPCs -
UK 5
London has 22 IPCs
1 CV (16)
save 6
Calcutta has 15 IPCs
5 Inf (15)
save 0
-
Combat
4 Inf Bur to Yun
15 Inf, 2 Art, 1 Arm Shn to Yun1 TT SZ 39 to SZ 36, take
2 Inf Ind to Kwa
1 Fig, 1 Tac Ind to Kwa1 TT SZ 39 to SZ 43, take
2 Inf Ind to Bor
1 CA, 1 BB SZ 39 to SZ 43 for bombard3 Inf, 1 Art Cpr to Irq
-
Yunnan
Attack (19 Inf, 2 Art, 1 Arm)
Rolls: 17@1 4@2 1@3; Total Hits: 017@1: (4, 4, 4, 3, 6, 3, 3, 2, 3, 2, 2, 5, 6, 5, 3, 6, 5)4@2: (4, 5, 5, 3)1@3: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Kwangsi
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 3)1@3: (3)1@4: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Borneo
Attack (2 Inf, 1 CA, 1 BB)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 6)1@3: (2)1@4: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Kwa lwlo 1 Inf
Bor lwolAlso… Yunnan…
If that were some big Russian battle I’d throw in the towel right now. :lol:R2
Rolls: 17@1 4@2 1@3; Total Hits: 417@1: (4, 2, 2, 2, 1, 4, 5, 3, 2, 4, 4, 4, 2, 1, 5, 3, 4)4@2: (5, 3, 2, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Yun lwol
Iraq
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 4)2@2: (2, 1)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Irq twlo 1 Inf
Non-coms
1 Fig, 1 Tac Kwa to Sia
1 AA gun Shn to Yun
1 Inf Cpr to Npr
1 TT SZ 80 to SZ 39, take 1 Art Cpr to IndPlace
1 CV SZ 106
5 Inf IndLondon collects
19 - 4 + 6 saved = 21 IPCsCalcutta collects
15 IPCs -
Anzac 5
23 IPCs
1 DD (8)
1 Fig (10)
1 Art (4)save 1
-
You know, we seem to create extreme luck together. Definitely low luck next game? :-)
Anyhow, I’ve been meaning to ask, why not buy more trannies for US? 3 turns ago would have scared the shit outta me and my planned Washington invasion had to be aborted because I didn’t see the airbase coming.
-
Woops change that Fig purchase to a Tac
save 0
Combat
1 SS SZ 54 to SZ 43 (TT destroyed)
Non-coms
6 Inf, 1 Art, 1 Arm, 3 Fig, 1 AA gun Que to Nsw
2 SS SZ 54 to SZ 37
1 Inf Mal to ShnPlace
1 Art, 1 Tac Nsw
1 DD SZ 62Collect
19 - 2 = 17 IPCs -
China is all kinds of screwed :cry:
But showdown in NSW!!! -
Transports in the Atlantic or Pacific?
In the Pacific, the two that US starts with is usually enough, since small-scale island hopping is all that’s really necessary.
Warships are more useful in the Pacific.As far as a low-luck game, I don’t really know. I agree we’ve had some reeeaally weird dice, but low-luck is just kind of boring, if you ask me. Having huge swings in the dice sucks, I agree, but the average amount of randomness is kinda a part of the game. If you’d really like, though, we could try low luck next time.
-
By the way it’s been fun watching your German and Italian naval moves.
Since we’re not on an actual board, it gets tough sometimes to see - large scale - where they can go. Each turn they’re doing something different. :lol: -
I’m a navy kinda guy as you can prob tell :lol:
you got me beat on land though, your Soviets are a real pain squatting in East Pol.
I still think a few more trannies in pacific would have kept me honest. It gives you the ability to strike multiple places at once, which is scary. Your fleet is pretty much indestructible as is. In the atlantic, you could have kept my Ger and Italian navies pinned down in Gibraltar if you put some fleet and transports there too. -
I might grab one or two more transports in the Pacific in the next couple rounds, but I needed to be sure that my navy could stand up to when I get closer to Asia and will be vulnerable to both your navy and your giant airforce.
And in the Atlantic, once I saw you really wanted to try Sealion (especially since we had already discussed it) I figured Russia would be able to hold you off long enough to justify not putting stuff in the Atlantic for a while. Even though you diverted those Sealion resources elsewhere, I think I was still pretty correct in that assumption.
Russia won’t be taking Berlin, but it’ll be several rounds before Moscow’s in any sort of trouble. -
Italy5
Buy 6Inf(18), 2Arm(12), 1Tac(11) save 1.
Combat:
2Inf, 2Fig Hun >> Rom
1Inf Yugo >> Rom
1Tac Syr >> Rom
Att
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 2, 6)2@3: (6, 4)1@4: (3)
Def
Rolls: 3@2; Total Hits: 03@2: (4, 6, 6)1Inf, 2Arm, 1Tac Syr >> Irq
2Inf, 1Arm Trj >> Irq
1TT load 1Inf, 1Art (Bso) z76 >> z80 unload Irq
1Cru z76 >> z80 bombard Irq
Att
Rolls: 3@1 2@2 4@3 1@4; Total Hits: 53@1: (1, 6, 5)2@2: (4, 2)4@3: (1, 6, 3, 1)1@4: (5)
Def
Rolls: 3@2; Total Hits: 33@2: (2, 1, 2)1TT load 1Inf, 1Art z81 >> z80 unload Cpr
1Cru, 1BB z76 >> z80 bombard Cpr
Att
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 1)1@3: (4)1@4: (1)
Def
Rolls: 1@2; Total Hits: 01@2: (4)1TT load 1Inf, 1Art z81 >> z79 unload Wind
-
Ouch in Iraq!!!
Rom R2
Att
Rolls: 3@1 2@3 1@4; Total Hits: 33@1: (1, 2, 1)2@3: (5, 5)1@4: (4)
Def
Rolls: 1@2; Total Hits: 11@2: (1) -
non-combat as per map.
Place 1Tac in Sita, 6Inf and 2Arm in Nita.
Collect 48+1=49IPCs.
map -
France does nothing.
-
Germany6.
Buy 10Art (40), 1SS (6), 1Arm(6), 1Fig(10) save 1Combat:
3Arm Trj >> Npr
Att
Rolls: 3@3; Total Hits: 03@3: (6, 5, 4)
Def
Rolls: 1@2; Total Hits: 01@2: (3)1TT load 1Inf (Swf) z70 >> z72 unload (Mad)





