Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsG40 A2 game: Lemming vs Alsch91
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Att
Rolls: 3@3; Total Hits: 23@3: (5, 1, 3)
Def
Rolls: 1@2; Total Hits: 01@2: (4) -
Will also land a TT with 1Inf, 1Arm z98 >> z80 in Epr.
Non-combat as per map.
Place 10 Art (Ger), 1Arm, 1Tac (Wgr), 1SS (z112).
Collect 66IPCs. -
Sorry refer to this map, adjusted IPCs.
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R6
43 IPCs
4 Art (16)
9 Inf (27)save 0
Combat
2 Inf Epl to Pol
1 Fig, 1 Tac Epl to Pol3 Inf Epl to Rom
1 Fig Epl to Rom
1 Fig Rus to Rom1 SS SZ 87 to SZ 92 (TT destroyed)
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Poland
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 6)1@3: (5)1@4: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Romania
Attack (3 Inf, 2 Fig)
Rolls: 3@1 2@3; Total Hits: 23@1: (6, 5, 5)2@3: (3, 3)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Poland twol
Romania twol
SZ 92 cwolNon-coms
1 Fig, 1 Tac Pol to Epl
2 Fig Rom to Epl
2 Mech Bel to Epl
2 Inf, 1 Art Sukr to Nukr
3 Art Nov to Bel
6 Inf Sam to Vol
12 Inf, 1 AA gun Novo to Kaz
2 Inf Rus to Bry
3 Inf Vol to CauPlace
3 Art Vol
2 Inf, 1 Art Sukr
3 Inf Nov
5 Inf RusCollect
42 + 6 NO = 48 IPCs -
how does your sub go through to the Medit sea? I’m still holding Gibraltar right?
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Ah I see.
Enemy subs can always pass through Gibraltar.
Since you didn’t know that, it would would be fine if you’d like to move those German transports to a less vulnerable place.
I’d like to change that sub move, though. -
Thanks. I don’t seem to know alot of sub rules! Will park them In sz95 w the Italian transport then. I’ll wait for my German fleet to come back. Feel free to change your sub movement.
By the way, can I check if subs block destroyer movement?
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Is there a thread with all the global rules explained? V confused having to read rules in so many places.
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Not a problem. Subs do not block the movement of Destroyers, or any other ship for that matter.
The only thing that subs block is transports trying to attempt an amphibious assault, if they do not have an escort.
Other than that, all ships can pass or stop on top of subs with no issue.This is a good thread from Larry’s site that answers some big FAQs.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=39&t=4278In addition this site has a thread for any Global Rules questions.
http://www.axisandallies.org/forums/index.php?topic=24408.0 -
German transports moved to 95, and the Russian sub goes from
SZ 87 to SZ 90. -
Japan6
Buy 3Inf(9), 2Inf(6), 2Des(16), 4SS(18) save 1.
Combat
4TT load 6Inf, 1Art, 1Arm from Car z33 >> z62 unload NSW
1TT load 1Inf, 1Art from NZ z63 >> z62 unload NSW
3Fig, 3Tac z54 >> NSW
3Fig, 1Tac z63 >> NSW1BB, 1CV z63 >> z62
1SS z49 >> z622Art, 1Fig, 1Tac Kwe >> She
2Fig, 2Tac Hun >> She3SS, 1Des, 2Cru, 1BB z33 >> z43
2Strat Hun >> z431Fig Hun >> z36 remove TT
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z62:
Att
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
Def
Rolls: 1@2; Total Hits: 11@2: (2)She:
Att
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (4, 1)3@3: (4, 1, 5)3@4: (3, 2, 5)
Def
Rolls: 2@2; Total Hits: 12@2: (1, 3)z43 with 3 sneaks:
Att
Rolls: 3@2 1@2 2@3 3@4; Total Hits: 43@2: (6, 2, 1)1@2: (1)2@3: (4, 6)3@4: (5, 2, 5)
Def
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (2)1@4: (6) -
NSW:
AA fire
Rolls: 4@1 6@1; Total Hits: 14@1: (6, 1, 2, 2)6@1: (5, 5, 2, 6, 5, 3) -
Att
Rolls: 5@1 4@2 7@3 3@4; Total Hits: 115@1: (1, 5, 6, 2, 1)4@2: (4, 3, 5, 2)7@3: (3, 2, 1, 1, 4, 3, 2)3@4: (3, 5, 3)
Def
Rolls: 8@2 2@3 3@4; Total Hits: 48@2: (3, 3, 2, 5, 6, 5, 2, 1)2@3: (5, 4)3@4: (5, 1, 5) -
NSW R2:
Att
Rolls: 1@1 4@2 7@3 3@4; Total Hits: 11@1: (5)4@2: (5, 6, 5, 4)7@3: (4, 4, 5, 5, 4, 2, 6)3@4: (6, 6, 6)
Def
Rolls: 2@4; Total Hits: 22@4: (3, 2) -
NSW R3:
Att
Rolls: 3@2 7@3 3@4; Total Hits: 83@2: (3, 2, 3)7@3: (3, 1, 5, 3, 5, 5, 3)3@4: (2, 1, 3)
Def
Rolls: 1@4; Total Hits: 11@4: (4) -
Non-combat as per map.
Place 3Inf in Hon, rest all in Jap and z6.
Collect 57+1+17=75IPCs.
map -
Looks like race is on for India…





