Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsG40 A2 game: Lemming vs Alsch91
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Oh and 1 Inf Kan to Sui (mt)
Sui lwol
She lwol1 Fig She to Kan
Place
2 Inf KanCollect
5 IPCs -
UK 5
London has 22 IPCs
1 CV (16)
save 6
Calcutta has 15 IPCs
5 Inf (15)
save 0
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Combat
4 Inf Bur to Yun
15 Inf, 2 Art, 1 Arm Shn to Yun1 TT SZ 39 to SZ 36, take
2 Inf Ind to Kwa
1 Fig, 1 Tac Ind to Kwa1 TT SZ 39 to SZ 43, take
2 Inf Ind to Bor
1 CA, 1 BB SZ 39 to SZ 43 for bombard3 Inf, 1 Art Cpr to Irq
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Yunnan
Attack (19 Inf, 2 Art, 1 Arm)
Rolls: 17@1 4@2 1@3; Total Hits: 017@1: (4, 4, 4, 3, 6, 3, 3, 2, 3, 2, 2, 5, 6, 5, 3, 6, 5)4@2: (4, 5, 5, 3)1@3: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Kwangsi
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 3)1@3: (3)1@4: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Borneo
Attack (2 Inf, 1 CA, 1 BB)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 6)1@3: (2)1@4: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Kwa lwlo 1 Inf
Bor lwolAlso… Yunnan…
If that were some big Russian battle I’d throw in the towel right now. :lol:R2
Rolls: 17@1 4@2 1@3; Total Hits: 417@1: (4, 2, 2, 2, 1, 4, 5, 3, 2, 4, 4, 4, 2, 1, 5, 3, 4)4@2: (5, 3, 2, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Yun lwol
Iraq
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 4)2@2: (2, 1)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Irq twlo 1 Inf
Non-coms
1 Fig, 1 Tac Kwa to Sia
1 AA gun Shn to Yun
1 Inf Cpr to Npr
1 TT SZ 80 to SZ 39, take 1 Art Cpr to IndPlace
1 CV SZ 106
5 Inf IndLondon collects
19 - 4 + 6 saved = 21 IPCsCalcutta collects
15 IPCs -
Anzac 5
23 IPCs
1 DD (8)
1 Fig (10)
1 Art (4)save 1
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You know, we seem to create extreme luck together. Definitely low luck next game? :-)
Anyhow, I’ve been meaning to ask, why not buy more trannies for US? 3 turns ago would have scared the shit outta me and my planned Washington invasion had to be aborted because I didn’t see the airbase coming.
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Woops change that Fig purchase to a Tac
save 0
Combat
1 SS SZ 54 to SZ 43 (TT destroyed)
Non-coms
6 Inf, 1 Art, 1 Arm, 3 Fig, 1 AA gun Que to Nsw
2 SS SZ 54 to SZ 37
1 Inf Mal to ShnPlace
1 Art, 1 Tac Nsw
1 DD SZ 62Collect
19 - 2 = 17 IPCs -
China is all kinds of screwed :cry:
But showdown in NSW!!! -
Transports in the Atlantic or Pacific?
In the Pacific, the two that US starts with is usually enough, since small-scale island hopping is all that’s really necessary.
Warships are more useful in the Pacific.As far as a low-luck game, I don’t really know. I agree we’ve had some reeeaally weird dice, but low-luck is just kind of boring, if you ask me. Having huge swings in the dice sucks, I agree, but the average amount of randomness is kinda a part of the game. If you’d really like, though, we could try low luck next time.
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By the way it’s been fun watching your German and Italian naval moves.
Since we’re not on an actual board, it gets tough sometimes to see - large scale - where they can go. Each turn they’re doing something different. :lol: -
I’m a navy kinda guy as you can prob tell :lol:
you got me beat on land though, your Soviets are a real pain squatting in East Pol.
I still think a few more trannies in pacific would have kept me honest. It gives you the ability to strike multiple places at once, which is scary. Your fleet is pretty much indestructible as is. In the atlantic, you could have kept my Ger and Italian navies pinned down in Gibraltar if you put some fleet and transports there too. -
I might grab one or two more transports in the Pacific in the next couple rounds, but I needed to be sure that my navy could stand up to when I get closer to Asia and will be vulnerable to both your navy and your giant airforce.
And in the Atlantic, once I saw you really wanted to try Sealion (especially since we had already discussed it) I figured Russia would be able to hold you off long enough to justify not putting stuff in the Atlantic for a while. Even though you diverted those Sealion resources elsewhere, I think I was still pretty correct in that assumption.
Russia won’t be taking Berlin, but it’ll be several rounds before Moscow’s in any sort of trouble. -
Italy5
Buy 6Inf(18), 2Arm(12), 1Tac(11) save 1.
Combat:
2Inf, 2Fig Hun >> Rom
1Inf Yugo >> Rom
1Tac Syr >> Rom
Att
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 2, 6)2@3: (6, 4)1@4: (3)
Def
Rolls: 3@2; Total Hits: 03@2: (4, 6, 6)1Inf, 2Arm, 1Tac Syr >> Irq
2Inf, 1Arm Trj >> Irq
1TT load 1Inf, 1Art (Bso) z76 >> z80 unload Irq
1Cru z76 >> z80 bombard Irq
Att
Rolls: 3@1 2@2 4@3 1@4; Total Hits: 53@1: (1, 6, 5)2@2: (4, 2)4@3: (1, 6, 3, 1)1@4: (5)
Def
Rolls: 3@2; Total Hits: 33@2: (2, 1, 2)1TT load 1Inf, 1Art z81 >> z80 unload Cpr
1Cru, 1BB z76 >> z80 bombard Cpr
Att
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 1)1@3: (4)1@4: (1)
Def
Rolls: 1@2; Total Hits: 01@2: (4)1TT load 1Inf, 1Art z81 >> z79 unload Wind
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Ouch in Iraq!!!
Rom R2
Att
Rolls: 3@1 2@3 1@4; Total Hits: 33@1: (1, 2, 1)2@3: (5, 5)1@4: (4)
Def
Rolls: 1@2; Total Hits: 11@2: (1) -
non-combat as per map.
Place 1Tac in Sita, 6Inf and 2Arm in Nita.
Collect 48+1=49IPCs.
map -
France does nothing.
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Germany6.
Buy 10Art (40), 1SS (6), 1Arm(6), 1Fig(10) save 1Combat:
3Arm Trj >> Npr
Att
Rolls: 3@3; Total Hits: 03@3: (6, 5, 4)
Def
Rolls: 1@2; Total Hits: 01@2: (3)1TT load 1Inf (Swf) z70 >> z72 unload (Mad)





