G40 A2 game: Lemming vs Alsch91


  • Ahahah, nice little switch around.
    I guess that’s what you get when you can’t look at the whole board at once.
    This’ll be different.  :-D

    R3

    37 IPCs

    6 Art (24)
    2 Arm (12)

    save 1

    No Combat

    Non-coms

    1 Inf, 1 AA gun Bel to Nov
    1 Inf Bel to Bal
    1 Inf Sukr to Bes
    19 Inf, 3 Art, Bel to Epl
    9 Inf, 1 Art, 1 AA gun Nukr to Epl
    1 Inf, 1 Art Sukr to Nukr
    8 Inf Bry to Bel
    3 Arm Rus to Bel
    2 Mech, 2 Arm Volo to Bel
    2 Fig, 1 Tac Rus to Nov
    6 Inf Yen to Tim
    12 Inf, 1 AA gun Yak to Yen

    Place
    3 Art Nov
    3 Art Sukr
    2 Arm Rus

    Collect
    37 + 1 saved = 38 IPCs

    Lem vs Alsch R3.AAM


  • Your soviet moves are scary good. Prob fall flat on my face and lose Berlin. But what the heck, worth a try  :-)
    Anyway, you proved your point that sea lion can be made too painful. between Egypt and London, guess I’d rather lose Egypt any day. Thanks for showing me how to defend Sea Lion well. A key deterrent is an offensive Soviet stance too, which is clear from your purchases.

    Will play J3 later when I’m back.


  • Japan3
    Buy 1TT, 1Inf, 2SS, 1Des, 1CV

    Combat:
    1Inf Sui >> She

    3Inf Hun >>Yun
    2Strat, 3Fig, 2Tac Kwa >> Yun
    AttDiceRolls: 3@1 3@3 4@4; Total Hits: 73@1: (1, 6, 2)3@3: (1, 2, 2)4@4: (1, 3, 3, 6)
    DefDiceRolls: 3@2; Total Hits: 13@2: (3, 1, 6)

    6Inf, 2Art, 1Fig, 1Tac Anh >> Kwe
    2Inf, 2Art Hop >> Kwe
    AttDiceRolls: 4@1 8@2 1@3 1@4; Total Hits: 64@1: (6, 1, 1, 2)8@2: (5, 2, 5, 3, 3, 5, 2, 2)1@3: (3)1@4: (6)
    DefDiceRolls: 3@2; Total Hits: 03@2: (5, 6, 5)


  • non-combat as per map (nothing surprising I guess).
    Place all purchases in Jap, z6
    Map.

    Lem vs Alsch J3.AAM


  • US 3

    Roosevelt pooping himself  :lol:

    53 IPCs

    1 Air base (15)
    2 Fig (20)
    3 SS (18)

    save 0

    No combat

    Non-coms

    3 Fig SZ 26 to Cus
    Remaining fleet SZ 26 to SZ 10,
    take 3 Inf, 1 Art Haw to Wus
    1 Tac Haw to SZ 10
    1 DD SZ 25 to SZ 12
    2 Inf, 1 Art Eus to Cus
    1 TT SZ 101 to SZ 121
    1 Strat Haw to Cus

    Place
    1 Airbase Cus
    2 Fig Eus
    3 SS SZ 101

    DoW on All Axis powers

    Collect 52 + 25 NO = 77 IPCs

    bring it on….


  • China 3

    13 IPCs

    4 Inf
    save 1

    Combat

    3 Inf Sze to Yun
    1 Fig SZe to Yun

    3 Inf Tsi to She


  • Yunnan

    Attack (3 Inf, 1 Fig)
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (5, 1, 6)1@3: (6)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    Shensi

    Attack (3 Inf)
    DiceRolls: 3@1; Total Hits: 03@1: (6, 2, 5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Yunnan R2

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Shensi R2

    DiceRolls: 3@1; Total Hits: 13@1: (5, 6, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Yunnan lwlo 1 Inf
    Shensi lwol

    Non-coms

    4 Inf Sze to Sik
    1 Fig Yun to Sik

    Place
    4 Inf Tsi

    Collect
    6 + 6 NO + 1 saved = 13 IPCs


  • UK 3

    London has 29 IPCs

    1 mIC (12)
    1 TT (7)
    1 Inf (3)
    1 Art (4)

    save 3

    Calcutta has 19 IPCs

    1 TT (7)
    4 Inf (12)

    save 0


  • DoW on Japan!

    Combat

    1 Inf Shn to Sia
    1 Inf Fic to Sia
    1 Arm Bur to Sia

    1 Inf Hon to Ksi (mt)


  • Ksi lwol

    Siam

    Attack (2 Inf, 1 Arm)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (1)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • R2

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • R3

    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Siam twol

    Non-coms

    10 Inf, 2 Art, 1 AA gun Bur to Shn
    5 Inf Ind to Bur
    2 Fig, 1 Tac Cpr to Ind
    2 Inf Rho to Tang
    1 BB, 1 CA, 1 TT SZ 80 to SZ 39

    Place
    1 mIC Cpr
    1 TT SZ 71
    1 Inf, 1 Art Saf
    1 TT SZ 39
    4 Inf Ind

    London collects
    30 - 3 = 27 IPCs

    Calcutta collects
    18 + 5 NO = 23 IPCs


  • Anzac 3

    18 IPCs

    3 SS (18)

    save 0

    No combat

    Non-coms

    1 TT SZ 41 to SZ 44, take 1 Inf Sum to Cel
    1 TT SZ 62 to SZ 45, take 1 Inf Nsw to Dgu
    1 Inf Mal to Shn
    6 Inf, 1 Art, 1 Arm, 3 Fig, 1 AA gun Nsw to Que
    1 CA SZ 62 to SZ 54

    Place
    3 SS SZ 62

    Collect
    21 + 10 NO + 2 saved (forgot this ) = 33 IPCs

    Lem vs Alsch Aus3.AAM


  • Not sure if I uploaded the right map - here it is.

    Lem vs Alsch Aus3.AAM


  • @Lemming:

    Your soviet moves are scary good. Prob fall flat on my face and lose Berlin. But what the heck, worth a try  :-)
    Anyway, you proved your point that sea lion can be made too painful. between Egypt and London, guess I’d rather lose Egypt any day. Thanks for showing me how to defend Sea Lion well. A key deterrent is an offensive Soviet stance too, which is clear from your purchases.

    By the way, thanks.  :lol:
    It’s pretty typical for Russia to be on the offense for a round or two if Germany transports away a significant part of its army.  And yes, UK can make Sealion quite painful, and more or less stop a G3 Sealion.  However, if Germany commits to a G4 Sealion, then UK really can’t stop it.  The payoff is that Russia is even scarier.


  • Couple DoW updates.

    Lem vs Alsch Aus3.AAM


  • Italy3.
    Buy 2Inf, 1Arm, 1Mech, 1Tac (27) save 1

    Combat:

    1Art, 1Arm Alx >> Egy
    2Inf, 1Art Sud >> Egy
    with bombard 1BB 2Cru
    AttDiceRolls: 4@2 3@3 1@4; Total Hits: 34@2: (2, 1, 6, 5)3@3: (6, 6, 3)1@4: (5)
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    1TT load 1Inf Gib, 1Art Tun z92 >> z98 unload Trj
    1TT z98 load 2Inf Gre >> z98 unload Syr
    1TT z98 load 1Inf 1Arm Gre >> z98 unload Trj
    1TT z95 load 1Inf, 1Art Nita >> z98 unload Trj

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