@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
Att lost 3Inf
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (6)
Def lost 2Inf, 1Tk
Rolls: 1@4; Total Hits: 01@4: (6)
Scramble 1 Fig from Sco to SZ 111.
z111:
att
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (6, 1)1@3: (2)1@4: (2)
def
Rolls: 1@2 2@4; Total Hits: 21@2: (4)2@4: (1, 3)
Att lost 2Sub
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)
Def lost 1Des, 1BB
Rolls: 1@4; Total Hits: 11@4: (3)
Att lost another 1Ftr.
z110:
Att with sneak subs
Rolls: 2@2 2@3 3@4; Total Hits: 62@2: (3, 1)2@3: (1, 1)3@4: (4, 3, 3)
Def no scramble
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
Att lost 1Sub.
NCM:
1Ftr from Wfr and 1Tac from Fra land in SIta.
All the rest of planes land in Wgr.
z113 to z112: 1TT.
Nor to Fin: 1Inf.
Den to Wgr: 2Inf.
Ger to Pol: 7Inf, 1AA.
Sorry how do you adjust IPCs?
You just add/delete those little flag icons in the upper left.
Place 3Tt,1Des in z112.
Collect Income 41+10NO+19Fra+1unspent=71.
Not sure I understand, I adjust IPCs on the map and the upper left and where do I reflect cash?
Use the flags from where you get all the units - the flags used to mark territory.
And add them to the flag with the number next to it in the upper left.
Map. Pl correct me if I’m wrong.
Sorry, first time ABattlemap user, I’m a FTF usually.
It’s 2am here so gonna turn in if you’re busy with other games…
No problem, go ahead.
catch you tomorrow then. enjoy your other game.
R1
37 IPCs
11 Inf (33)
1 Art (4)
0 Remaining
Combat
none
Non-combat
2 Inf Bes to Nukr
3 Inf Sukr to Nukr
2 Inf Epl to Bel
3 Inf Bal to Bel
1 Inf Arch to Bel
6 Inf, 1 Art, 1 Fig, 1 AA gun Nov to Bel
3 Inf Vyb to Nov
2 Inf Kar to Nov
2 Inf Cau to Ros
1 Mech, 1 Arm Vol to Bry
1 Inf, 1 Art, 1 Mech, 1 Arm, 1 AA gun Rus to Bry
1 Fig, 1 Tac Rus to Bel
6 Inf, 1 AA gun Sak to Bury
6 Inf Amu to Bury
1 SS SZ 127 to SZ 111
1 BB SZ 115 to SZ 114
J1
Purchase: 26 IPC 3Tpt=21 save 5
Combat Move:
Jeh to Cha: 1Inf
Sha to Anh: 1Inf
Kwa to Yun: 3Inf, 1Art
Jap to Yun: 2SBr
Ksu to Yun: 1Ftr, 1Tac
Ksi to Hun: 3Inf, 1Art
For to Hun: 1Ftr
Man to Hun: 2Ftr, 2Tac
Combat
Yun:
att
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (4, 4)2@2: (6, 4)1@3: (6)3@4: (2, 3, 6)
def
Rolls: 4@2; Total Hits: 04@2: (6, 3, 4, 6)
att
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (5, 5)2@2: (3, 3)1@3: (6)3@4: (3, 5, 1)
def lost 2Inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Hun:
att
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (6, 5)2@2: (3, 1)3@3: (5, 5, 2)2@4: (3, 3)
def
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Non-combat move:
All combat planes land in Kwa
Jap to Kwa: 2Ftr, 2Tac
Oki and Kor Ftrs fly to Jeh
Jeh to Cha: 1Inf, 1Art
Sha to Anh: 2Inf, 1Art
Ksu to Anh: 3Inf, 1Art
Man to Jeh: 4Inf, 1AA
Man to Anh: 1Mech
Kor to Man: 4Inf
z19 to z36: 1BB, 1Des, 1SS
z20 to z36: 1Cru
z6 to z36: 2AC, 2Ftr, 2Tac, 1SS
z6 to z33: 1BB, 1Cru, 2Des
z19 to z36: 1Tpt pick up 1Inf from Oki and 1Art from Man, unload in Kwa
z20 to z20: 1Tpt pick up 2Inf from Man, unload in Ksi
Place 3Tpt in z6
Collect 30+10NO+5Unspent=45 IPCs total