@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
Germany2
Buy 6TT (42), 1CV (16), 2SS (12) save 1.
Combat:
1SS z111 >> z109
1SS z111 >> z104
1Fig, 1Tac, 1Strat Wgr >> z104
Att
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (6)1@3: (6)2@4: (2, 6)
Def
Rolls: 1@2; Total Hits: 01@2: (5)
Non-combat
1Fig, 1Tac z104 >> z112
1Strat z104 >> Wgr
2Tac Sita >> Wgr
1Inf Yugo >> z97 load Ita TT
1Inf, 1Art Wfr >> Hol
2Arm Wfr >> Wgr
2Mech Fra >> Yugo
2Art, 3Arm Fra >> Wgr
3Arm Yugo >> Wgr
5Inf, 2Art Yugo >> Hun
5Inf Bul >> Rom
6Inf Ger >> Wgr
1AA Ger >> Hun
Place 6TT, 1CV, 2SS z112
R2
37 IPCs
5 Inf (15)
1 Art (4)
3 Arm (18)
Save 0
No combat
Non-coms
3 Inf Sukr to Nukr
1 Inf, 1 Art Bry to Bel
7 Inf, 1 Art Nov to Bel
6 Inf Rus to Bry
2 Inf Ros to Bry
1 AA gun Bry to Nukr
1 SS SZ 111 to SZ 105
6 Inf Yak to Yen
12 Inf, 1 AA gun Bur to Yak
2 Inf, 2 Arm Bry to Volo
Place
3 Inf Nov
2 Inf, 1 Art Sukr
3 Arm Rus
Collect 37 IPCs
Japan3
Buy 2TT (14), 1CV (16), 2SS (12) save 3.
Combat
1Inf Cha >> Sui
1Inf Anh >> Hop
1Inf Anh >> Kwe
2Inf Hun >> Yun
1Inf, 2Strat, 4Fig, 3Tac Kwa >> Yun
Att
Rolls: 3@1 4@3 5@4; Total Hits: 53@1: (5, 6, 5)4@3: (6, 1, 5, 1)5@4: (2, 3, 5, 3, 5)
Def
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Non-combat see map.
Place 2SS, 1CV, 2TT in z6.
Collect 43+3saved=46IPCs
Map.
US 2
52 IPCs
1 CV (16)
1 Tac (11)
2 CA (24)
save 1
No combat
Non-com
1 SS SZ 23 to SZ 26
1 DD SZ 49 to SZ 26
1 Fig Gua to SZ 26
2 Fig Eus to SZ 26
1 Strat Eus to Haw
1 CA SZ 11 to SZ 26
1 DD SZ 10 to SZ 25
Remaining fleet SZ 10 to SZ 26, take 3 Inf, 1 Art Wus to Haw
3 Fig Wus to SZ 26
1 Tac Wus to Haw
Place
1 CV, 2 CA SZ 10
1 Tac Eus
Collect
52 + 1 saved = 53 IPCs
China 2
12 IPCs
4 Inf
Combat
4 Inf, 1 Fig Sze to Yun
2 Inf She to Kwe
1 Inf Sze to Kwe
Yunnan
Attack (4 Inf, 1 Fig)
Rolls: 4@1 1@3; Total Hits: 24@1: (3, 6, 1, 1)1@3: (5)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 3)
Kweichow
Attack (3 Inf)
Rolls: 3@1; Total Hits: 13@1: (5, 1, 5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Kwe lwol
Yun R2
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 6, 5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
Yun lwlo 1 Inf
Made a mistake in my purchase, had 15 IPCs.
So 5 Inf.
Non-combat
2 Inf She to Tsi
1 Fig Yun to Sze
Place
1 Inf Tsi
4 Inf Sze
Collect
7 + 6 NO = 13 IPCs
UK 2
London has 36 IPCs
8 Inf (24)
2 Arm (12)
save 0
Calcutta has 17 IPCs
5 Inf (15)
save 2
Combat
4 Inf, 2 Art, 1 Mech Egy to Alx
2 Inf, 1 Art Cpr to Irq
1 Inf Epr to Irq
2 Fig, 1 Tac Ind to Irq
1 BB, 1 CA SZ 39 to SZ 80 for bombard
Alexandria
Attack (4 Inf, 2 Art, 1 Mech)
Rolls: 3@1 4@2; Total Hits: 23@1: (5, 5, 6)4@2: (5, 1, 5, 1)
Defense (2 Inf, 1 Art, 1 Mech, 1 Arm)
Rolls: 4@2 1@3; Total Hits: 24@2: (4, 2, 5, 5)1@3: (3)
Iraq
Attack (3 Inf, 1 Art, 2 Fig, 1 Tac, 1 BB, 1 CA)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 62@1: (5, 3)2@2: (4, 1)3@3: (1, 2, 3)2@4: (2, 1)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 23@2: (3, 1, 2)
Iraq twlo 2 Inf
Alx R2
Rolls: 1@1 4@2; Total Hits: 21@1: (2)4@2: (2, 5, 5, 2)
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (6)
R3
Rolls: 4@2; Total Hits: 14@2: (4, 4, 4, 1)
Rolls: 1@3; Total Hits: 01@3: (6)
Alexandria lwlo 3 Inf.
Non-combat
2 Fig, 1 Tac Irq to Cpr
1 TT SZ 106 to SZ 109, take 1 Inf, 1 Art Que to UK
1 TT SZ 92 to SZ 109, take 1 Inf, 1 Arm Gib to UK
1 Fig, 1 Tac Gib to UK
1 CV, 2 CA SZ 92 to SZ 91
1 DD SZ 83 to SZÂ 91
1 Inf, 2 Art, 1 Arm Ind to Bur
1 Inf Shn to Fic
1 Inf Shn to Bur
Place
8 Inf, 2 Arm London
5 Inf Calcutta
London collects
31 - 2 = 29 IPCs
Calcutta collects
17 + 2 saved = 19 IPCs
Anzac 2
14 IPCs
1 Arm (6)
2 Inf (6)
save 2
No combat
Non-coms
1 TT SZ 42 to SZ 41, take 1 Inf Jav to Sum
1 TT SZ 62 - 63 - 62, take 1 Inf Nze to Nsw
Place
2 Inf, 1 Arm Nsw
Collect 18 + 2 saved = 20 IPCs
I thought with the new rules, transports are not allowed to unload in a SZ with submarine unless escorted by surface warship? Talking about the 2TT in z109.
Just to clarify as it makes a huge diff for sea lion.
Oh I see.
Unescorted tranports can’t do amphibious assaults if there’s a sub.
In non-combat, I can ignore subs as much as I want.