G40 A2 game: Lemming vs Alsch91


  • I disagree that Axis needs a bid.  Sealion is very much a possibility - the problem is that I made it too easy for you.  If I had played UK better, then you would have advanced much slower through Russia.  My America play was fine, they just needed more time.  I’d be willing to try again, as either side.  I’d be fine with playing Allies again; I can show you what I mean with UK.  Germany can still take London, it’s just much harder.


  • Would you have a side preference?  Actually I have a couple ideas for both sides.  Though if I were to play Allies, I’d definitely want to redo what I did with UK.  I’d show you how much UK can hurt Sealion.


  • No real pref, I lost a few allies game once sea lion happened, as US just couldn’t seem to rescue London in time.  I’ll try axis then and you can show me how to defend sea lion better :) Am out now, will post G1 in this thread later tonight.


  • Sounds good; I’ll check in later tonight.  I might be able to put up R1 right after you post G1, if you want to get J1 going as well.  No pressure though.


  • New game alpha +2 Lemming (Axis) vs Alsch91 (Allies) testing Sea Lion defense :)
    Here goes…

    Germany1.
    Buy 3TT, 1Des (29) save 1.

    Combat Move:
    2SS z103 & z108 >> z110
    1Fig, 2Tac Wgr >> z110
    1Fig Hol >> z110
    1Sbr Ger >> z110
    Scramble?

    1SS z117 >> z106
    AttDiceRolls: 1@2; Total Hits: 01@2: (4)
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    1BB, 1Cru z113 >> z112
    1Fig Hun >> z112
    AttDiceRolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (2)
    DefDiceRolls: 2@3; Total Hits: 22@3: (3, 1)

    2SS z118 & z124 >> z111
    1Fig, 1Tac Wgr >> z111
    1Fig Nor >> z111
    Scramble?

    1Tac Pol >> Fra
    1Tac Ger >> Fra
    3Inf, 1Art, 4Mech Wgr >> Fra
    2Arm Sgr >> Fra
    1Inf, 1Art, 1Arm Hol >> Fra
    AttDiceRolls: 6@1 4@2 3@3 2@4; Total Hits: 66@1: (1, 2, 4, 6, 2, 4)4@2: (2, 3, 1, 5)3@3: (1, 5, 5)2@4: (3, 2)
    DefDiceRolls: 9@2 2@3 1@3; Total Hits: 39@2: (5, 3, 2, 6, 3, 4, 5, 3, 5)2@3: (2, 1)1@3: (4)

    3Inf, 1Art, 2Arm Hol >> Wfr
    AttDiceRolls: 2@1 2@2 2@3; Total Hits: 42@1: (1, 2)2@2: (6, 1)2@3: (3, 2)
    DefDiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (2)

    6Inf, 2Art Sgr >> Yugo
    2Inf, 1Arm Hun >> Yugo
    1Inf, 1Arm Rom >> Yugo
    1Arm Pol >> Yugo
    AttDiceRolls: 7@1 4@2 3@3; Total Hits: 27@1: (4, 6, 3, 2, 6, 2, 1)4@2: (3, 4, 5, 5)3@3: (5, 4, 1)
    DefDiceRolls: 5@2; Total Hits: 25@2: (3, 2, 4, 1, 4)


  • z112 R2:
    AttDiceRolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
    DefDiceRolls: 1@3; Total Hits: 01@3: (4)

    z106 R2 first hit counts
    AttDiceRolls: 3@2; Total Hits: 33@2: (1, 1, 1)
    DefDiceRolls: 3@2; Total Hits: 23@2: (1, 3, 2)

    Fra R2
    AttDiceRolls: 3@1 4@2 3@3 2@4; Total Hits: 33@1: (6, 2, 3)4@2: (6, 1, 3, 3)3@3: (4, 6, 3)2@4: (6, 3)
    DefDiceRolls: 3@2 2@3 1@4; Total Hits: 13@2: (1, 6, 6)2@3: (4, 4)1@4: (6)

    Yugo R2
    AttDiceRolls: 5@1 4@2 3@3; Total Hits: 25@1: (5, 3, 3, 4, 3)4@2: (3, 2, 4, 3)3@3: (3, 4, 6)
    DefDiceRolls: 3@2; Total Hits: 13@2: (4, 4, 1)


  • z112 R3
    AttDiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
    DefDiceRolls: 1@3; Total Hits: 01@3: (5)

    Fra R3
    AttDiceRolls: 2@1 4@2 3@3 2@4; Total Hits: 42@1: (2, 1)4@2: (4, 4, 5, 6)3@3: (3, 6, 3)2@4: (6, 1)
    DefDiceRolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (2)

    Yugo R3
    AttDiceRolls: 4@1 4@2 3@3; Total Hits: 44@1: (6, 4, 2, 1)4@2: (2, 4, 5, 1)3@3: (5, 3, 5)
    DefDiceRolls: 1@2; Total Hits: 01@2: (3)


  • let me know if you want to scramble. Axis dice seems to favor land and not sea, but think I kept the good odds precisely for the scramble battles…


  • No scrambles.


  • z111
    AttDiceRolls: 2@2 2@3 1@4; Total Hits: 42@2: (6, 2)2@3: (3, 3)1@4: (2)
    DefDiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)

    z112
    AttDiceRolls: 2@2 2@3 3@4; Total Hits: 12@2: (5, 4)2@3: (6, 5)3@4: (3, 6, 5)
    DefDiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5)


  • z112 R2:
    AttDiceRolls: 2@2 2@3 3@4; Total Hits: 42@2: (6, 3)2@3: (3, 3)3@4: (3, 5, 2)
    DefDiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)


  • Non-combat
    2Tac Fra >> Sita
    2Fig, 1Tac z111 >> Wgr
    2Fig, 2Tac, 1Sbr z110 >> Wgr
    2Inf Nor >> Fin
    1Inf Rom >> Bul
    1AA Ger >> Pol
    1AA Wgr >> Ger
    2Inf Den >> Wgr
    1Inf, 3Art Ger >> Wgr
    1Inf z113 >z112

    Place 1TT, 1Des z112
    2TT z113

    Collect 51+19+1saved=71IPCs



  • R1

    37 IPCs

    11 Inf (33)
    1 Art (4)

    0 Remaining

    No combat
    Non-coms on map

    Place
    2 Inf, 1 Art Nov
    3 Inf Sukr
    6 Inf Rus

    Collect 37 IPCs

    Lem vs Alsch 01bR.AAM


  • J1

    Purchase: 26 IPC 3Tpt=21 save 5

    Combat Move:
    Jeh to Cha: 1Inf
    Sha to Anh: 1Inf

    Kwa to Yun: 3Inf, 1Art
    Jap to Yun: 2SBr
    Ksu to Yun: 1Ftr, 1Tac
    AttDiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 62@1: (1, 3)2@2: (6, 1)1@3: (1)3@4: (1, 2, 4)
    DefDiceRolls: 4@2; Total Hits: 34@2: (2, 2, 1, 4)

    Ksi to Hun: 3Inf, 1Art
    For to Hun: 1Ftr
    Man to Hun: 2Ftr, 2Tac
    AttDiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (2, 6)2@2: (3, 3)3@3: (3, 6, 1)2@4: (1, 5)
    DefDiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • Non-combat as map.
    Place 3TT in z6
    Collect 40+5saved=45 IPCs

    Map.

    Lem vs Alsch J1.AAM


  • US1

    52 IPCs

    1 BB (20)
    2 CV (32)

    0 Remaining

    1 DD SZ 35 to SZ 49
    1 SS SZ 35 to SZ 23
    1 Fig Phi to Gua
    Fleet SZ 26 to SZ 10, take 2 Inf Haw to Wus
    2 Fig Haw to Wus
    1 Inf, 1 Mech Wus to Cus
    1 Fig Wus to Eus
    1 Fig, 1 Tac SZ 10 to Wus
    1 Strat, 1 Inf Cus to Eus
    1 CA SZ 101 to SZ 11

    Place 1 BB, 2 CV SZ 10

    Collect 52 IPCs


  • China 1

    12 IPCs

    4 Inf, save 0

    Combat

    2 Inf Kwe to Yun (1 Art)
    1 Fig Sze to Yun

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Yun lwol

    1 Fig Yun to Sze
    2 Inf Sui to She

    Place
    3 Inf Sze
    1 Inf She

    Collect 9 + 6 = 15 IPCs


  • UK 1

    London has 28 IPCs

    9 Inf (27)
    save 1

    Calcutta has 17 IPCs

    1 Inf (3)
    2 Art (8)
    1 Arm (6)
    save 0

    No combat

    Non-combat

    1 TT SZ 106 to SZ 109, take 1 Inf, 1 Arm Que to UK
    1 Inf, 1 Art Ont to Que
    1 TT sZ 109 to SZ 106
    1 Inf, 1 Fig Sco to UK
    1 DD SZ 109 to SZ 104
    1 Fig Gib to UK
    1 CA SZ 91 to SZ 92
    1 DD SZ 71 to SZ 83
    1 CV, 1 CA, 1 TT SZ 98 to SZ 92, take 1 Arm Alx, 1 Inf Mal to Gib
    1 Fig Mal to Gib
    1 Tac SZ 98 to Gib
    1 DD SZ 98 to SZ 94
    2 Inf, 1 Art Alx to Egy
    1 Inf Sud to Egy
    2 Inf Saf to Rho
    1 TT SZ 39 to SZ 80, take 1 Art Ind to Cpr (activate)
    1 Inf Wind to Epr (activate)
    1 BB SZ 37 to SZ 39
    6 Inf, 1 AA gun Ind to Bur
    1 Fig Bur to Ind
    3 Inf Malay to Shn

    Place
    9 Inf London
    1 Inf, 2 Art, 1 Arm Calcutta

    London collects
    30 + 5 NO + 1 leftover = 36 IPCs

    Calcutta collects
    17 IPCs

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