manual save on files and send
G40 A2 game: Lemming vs Alsch91
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I disagree that Axis needs a bid. Sealion is very much a possibility - the problem is that I made it too easy for you. If I had played UK better, then you would have advanced much slower through Russia. My America play was fine, they just needed more time. I’d be willing to try again, as either side. I’d be fine with playing Allies again; I can show you what I mean with UK. Germany can still take London, it’s just much harder.
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Would you have a side preference? Actually I have a couple ideas for both sides. Though if I were to play Allies, I’d definitely want to redo what I did with UK. I’d show you how much UK can hurt Sealion.
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No real pref, I lost a few allies game once sea lion happened, as US just couldn’t seem to rescue London in time. I’ll try axis then and you can show me how to defend sea lion better :) Am out now, will post G1 in this thread later tonight.
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Sounds good; I’ll check in later tonight. I might be able to put up R1 right after you post G1, if you want to get J1 going as well. No pressure though.
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New game alpha +2 Lemming (Axis) vs Alsch91 (Allies) testing Sea Lion defense :)
Here goes…Germany1.
Buy 3TT, 1Des (29) save 1.Combat Move:
2SS z103 & z108 >> z110
1Fig, 2Tac Wgr >> z110
1Fig Hol >> z110
1Sbr Ger >> z110
Scramble?1SS z117 >> z106
AttRolls: 1@2; Total Hits: 01@2: (4)
DefRolls: 1@2; Total Hits: 01@2: (4)
1BB, 1Cru z113 >> z112
1Fig Hun >> z112
AttRolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (2)
DefRolls: 2@3; Total Hits: 22@3: (3, 1)
2SS z118 & z124 >> z111
1Fig, 1Tac Wgr >> z111
1Fig Nor >> z111
Scramble?1Tac Pol >> Fra
1Tac Ger >> Fra
3Inf, 1Art, 4Mech Wgr >> Fra
2Arm Sgr >> Fra
1Inf, 1Art, 1Arm Hol >> Fra
AttRolls: 6@1 4@2 3@3 2@4; Total Hits: 66@1: (1, 2, 4, 6, 2, 4)4@2: (2, 3, 1, 5)3@3: (1, 5, 5)2@4: (3, 2)
DefRolls: 9@2 2@3 1@3; Total Hits: 39@2: (5, 3, 2, 6, 3, 4, 5, 3, 5)2@3: (2, 1)1@3: (4)
3Inf, 1Art, 2Arm Hol >> Wfr
AttRolls: 2@1 2@2 2@3; Total Hits: 42@1: (1, 2)2@2: (6, 1)2@3: (3, 2)
DefRolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (2)
6Inf, 2Art Sgr >> Yugo
2Inf, 1Arm Hun >> Yugo
1Inf, 1Arm Rom >> Yugo
1Arm Pol >> Yugo
AttRolls: 7@1 4@2 3@3; Total Hits: 27@1: (4, 6, 3, 2, 6, 2, 1)4@2: (3, 4, 5, 5)3@3: (5, 4, 1)
DefRolls: 5@2; Total Hits: 25@2: (3, 2, 4, 1, 4)
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z112 R2:
AttRolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
DefRolls: 1@3; Total Hits: 01@3: (4)
z106 R2 first hit counts
AttRolls: 3@2; Total Hits: 33@2: (1, 1, 1)
DefRolls: 3@2; Total Hits: 23@2: (1, 3, 2)
Fra R2
AttRolls: 3@1 4@2 3@3 2@4; Total Hits: 33@1: (6, 2, 3)4@2: (6, 1, 3, 3)3@3: (4, 6, 3)2@4: (6, 3)
DefRolls: 3@2 2@3 1@4; Total Hits: 13@2: (1, 6, 6)2@3: (4, 4)1@4: (6)
Yugo R2
AttRolls: 5@1 4@2 3@3; Total Hits: 25@1: (5, 3, 3, 4, 3)4@2: (3, 2, 4, 3)3@3: (3, 4, 6)
DefRolls: 3@2; Total Hits: 13@2: (4, 4, 1)
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z112 R3
AttRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
DefRolls: 1@3; Total Hits: 01@3: (5)
Fra R3
AttRolls: 2@1 4@2 3@3 2@4; Total Hits: 42@1: (2, 1)4@2: (4, 4, 5, 6)3@3: (3, 6, 3)2@4: (6, 1)
DefRolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (2)
Yugo R3
AttRolls: 4@1 4@2 3@3; Total Hits: 44@1: (6, 4, 2, 1)4@2: (2, 4, 5, 1)3@3: (5, 3, 5)
DefRolls: 1@2; Total Hits: 01@2: (3)
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let me know if you want to scramble. Axis dice seems to favor land and not sea, but think I kept the good odds precisely for the scramble battles…
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No scrambles.
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z111
AttRolls: 2@2 2@3 1@4; Total Hits: 42@2: (6, 2)2@3: (3, 3)1@4: (2)
DefRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)
z112
AttRolls: 2@2 2@3 3@4; Total Hits: 12@2: (5, 4)2@3: (6, 5)3@4: (3, 6, 5)
DefRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5)
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z112 R2:
AttRolls: 2@2 2@3 3@4; Total Hits: 42@2: (6, 3)2@3: (3, 3)3@4: (3, 5, 2)
DefRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
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Non-combat
2Tac Fra >> Sita
2Fig, 1Tac z111 >> Wgr
2Fig, 2Tac, 1Sbr z110 >> Wgr
2Inf Nor >> Fin
1Inf Rom >> Bul
1AA Ger >> Pol
1AA Wgr >> Ger
2Inf Den >> Wgr
1Inf, 3Art Ger >> Wgr
1Inf z113 >z112Place 1TT, 1Des z112
2TT z113Collect 51+19+1saved=71IPCs
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R1
37 IPCs
11 Inf (33)
1 Art (4)0 Remaining
No combat
Non-coms on mapPlace
2 Inf, 1 Art Nov
3 Inf Sukr
6 Inf RusCollect 37 IPCs
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J1
Purchase: 26 IPC 3Tpt=21 save 5
Combat Move:
Jeh to Cha: 1Inf
Sha to Anh: 1InfKwa to Yun: 3Inf, 1Art
Jap to Yun: 2SBr
Ksu to Yun: 1Ftr, 1Tac
AttRolls: 2@1 2@2 1@3 3@4; Total Hits: 62@1: (1, 3)2@2: (6, 1)1@3: (1)3@4: (1, 2, 4)
DefRolls: 4@2; Total Hits: 34@2: (2, 2, 1, 4)
Ksi to Hun: 3Inf, 1Art
For to Hun: 1Ftr
Man to Hun: 2Ftr, 2Tac
AttRolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (2, 6)2@2: (3, 3)3@3: (3, 6, 1)2@4: (1, 5)
DefRolls: 2@2; Total Hits: 12@2: (1, 6)
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US1
52 IPCs
1 BB (20)
2 CV (32)0 Remaining
1 DD SZ 35 to SZ 49
1 SS SZ 35 to SZ 23
1 Fig Phi to Gua
Fleet SZ 26 to SZ 10, take 2 Inf Haw to Wus
2 Fig Haw to Wus
1 Inf, 1 Mech Wus to Cus
1 Fig Wus to Eus
1 Fig, 1 Tac SZ 10 to Wus
1 Strat, 1 Inf Cus to Eus
1 CA SZ 101 to SZ 11Place 1 BB, 2 CV SZ 10
Collect 52 IPCs
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China 1
12 IPCs
4 Inf, save 0
Combat
2 Inf Kwe to Yun (1 Art)
1 Fig Sze to YunRolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
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Yun lwol
1 Fig Yun to Sze
2 Inf Sui to ShePlace
3 Inf Sze
1 Inf SheCollect 9 + 6 = 15 IPCs
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UK 1
London has 28 IPCs
9 Inf (27)
save 1Calcutta has 17 IPCs
1 Inf (3)
2 Art (8)
1 Arm (6)
save 0No combat
Non-combat
1 TT SZ 106 to SZ 109, take 1 Inf, 1 Arm Que to UK
1 Inf, 1 Art Ont to Que
1 TT sZ 109 to SZ 106
1 Inf, 1 Fig Sco to UK
1 DD SZ 109 to SZ 104
1 Fig Gib to UK
1 CA SZ 91 to SZ 92
1 DD SZ 71 to SZ 83
1 CV, 1 CA, 1 TT SZ 98 to SZ 92, take 1 Arm Alx, 1 Inf Mal to Gib
1 Fig Mal to Gib
1 Tac SZ 98 to Gib
1 DD SZ 98 to SZ 94
2 Inf, 1 Art Alx to Egy
1 Inf Sud to Egy
2 Inf Saf to Rho
1 TT SZ 39 to SZ 80, take 1 Art Ind to Cpr (activate)
1 Inf Wind to Epr (activate)
1 BB SZ 37 to SZ 39
6 Inf, 1 AA gun Ind to Bur
1 Fig Bur to Ind
3 Inf Malay to ShnPlace
9 Inf London
1 Inf, 2 Art, 1 Arm CalcuttaLondon collects
30 + 5 NO + 1 leftover = 36 IPCsCalcutta collects
17 IPCs