@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 A2 game: Lemming vs Alsch91
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 Non-combat 
 2Sbr Sze >> Ksu
 1Fig, 1Tac Kan >> She
 2Fig, 2Tac Sik >> She
 2Fig Shn >> z35
 1Fig, 1Tac z25 >> z6
 1Fig, 1Tac z23 >> z6
 1Fig, 1Tac z22 >> z35
 1Fig, 1Tac z18 >> z351Inf, 1AA She >> Sik 
 1Inf Ksu >> Ksi
 1Mech,1Arm Ksu >> Kwe
 2TT z35 >> z21 load 1Inf >> z6 unload Kor
 2TT load 4Inf z6 >> z35&z36 unload Fic&Phi
 1Des z6 >> z17
 2SS z6 >> z35
 1TT, 1BB z37 >> z35Place 
 2Des, 5SS in z6
 1Inf, 1Mech, 1arm in Ksu
 1MinFac in MalCollect 73IPCs. 
 Map
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 Can I check how many VCs Germany/Italy needs to win in Eur side? 
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 You need 8, have 7. Frankly I can tell I’m not going to be able to hold off that 8th one long enough. The luck on UK1 didn’t help, but I probably shouldn’t have gone with Taranto. I wanted to see the result of just giving up London, while crippling Italy. However I really only accomplished the first one. In the time since we started this one I’ve done a bunch of research/testing, though. 
 So I conceed this match, good job. If you’d like a rematch, I’d certainly be down for that.
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 Axis seems too strong w alpha2? Sea lion is a distinct possibility and very tough to defend. You did almost 100% strategy yet hardly made a dent on Japan although I’m starting to sweat. Have you seen allies recover from sea lion? Starting to think that’s a myth… Perhaps UK needs a bid say 8? 
 Could try a new game switching sides?
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 I disagree that Axis needs a bid. Sealion is very much a possibility - the problem is that I made it too easy for you. If I had played UK better, then you would have advanced much slower through Russia. My America play was fine, they just needed more time. I’d be willing to try again, as either side. I’d be fine with playing Allies again; I can show you what I mean with UK. Germany can still take London, it’s just much harder. 
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 Would you have a side preference? Actually I have a couple ideas for both sides. Though if I were to play Allies, I’d definitely want to redo what I did with UK. I’d show you how much UK can hurt Sealion. 
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 No real pref, I lost a few allies game once sea lion happened, as US just couldn’t seem to rescue London in time. I’ll try axis then and you can show me how to defend sea lion better :) Am out now, will post G1 in this thread later tonight. 
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 Sounds good; I’ll check in later tonight. I might be able to put up R1 right after you post G1, if you want to get J1 going as well. No pressure though. 
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 New game alpha +2 Lemming (Axis) vs Alsch91 (Allies) testing Sea Lion defense :) 
 Here goes…Germany1. 
 Buy 3TT, 1Des (29) save 1.Combat Move: 
 2SS z103 & z108 >> z110
 1Fig, 2Tac Wgr >> z110
 1Fig Hol >> z110
 1Sbr Ger >> z110
 Scramble?1SS z117 >> z106 
 Att Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
 Def Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)1BB, 1Cru z113 >> z112 
 1Fig Hun >> z112
 Att Rolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (2) Rolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (2)
 Def Rolls: 2@3; Total Hits: 22@3: (3, 1) Rolls: 2@3; Total Hits: 22@3: (3, 1)2SS z118 & z124 >> z111 
 1Fig, 1Tac Wgr >> z111
 1Fig Nor >> z111
 Scramble?1Tac Pol >> Fra 
 1Tac Ger >> Fra
 3Inf, 1Art, 4Mech Wgr >> Fra
 2Arm Sgr >> Fra
 1Inf, 1Art, 1Arm Hol >> Fra
 Att Rolls: 6@1 4@2 3@3 2@4; Total Hits: 66@1: (1, 2, 4, 6, 2, 4)4@2: (2, 3, 1, 5)3@3: (1, 5, 5)2@4: (3, 2) Rolls: 6@1 4@2 3@3 2@4; Total Hits: 66@1: (1, 2, 4, 6, 2, 4)4@2: (2, 3, 1, 5)3@3: (1, 5, 5)2@4: (3, 2)
 Def Rolls: 9@2 2@3 1@3; Total Hits: 39@2: (5, 3, 2, 6, 3, 4, 5, 3, 5)2@3: (2, 1)1@3: (4) Rolls: 9@2 2@3 1@3; Total Hits: 39@2: (5, 3, 2, 6, 3, 4, 5, 3, 5)2@3: (2, 1)1@3: (4)3Inf, 1Art, 2Arm Hol >> Wfr 
 Att Rolls: 2@1 2@2 2@3; Total Hits: 42@1: (1, 2)2@2: (6, 1)2@3: (3, 2) Rolls: 2@1 2@2 2@3; Total Hits: 42@1: (1, 2)2@2: (6, 1)2@3: (3, 2)
 Def Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (2) Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (2)6Inf, 2Art Sgr >> Yugo 
 2Inf, 1Arm Hun >> Yugo
 1Inf, 1Arm Rom >> Yugo
 1Arm Pol >> Yugo
 Att Rolls: 7@1 4@2 3@3; Total Hits: 27@1: (4, 6, 3, 2, 6, 2, 1)4@2: (3, 4, 5, 5)3@3: (5, 4, 1) Rolls: 7@1 4@2 3@3; Total Hits: 27@1: (4, 6, 3, 2, 6, 2, 1)4@2: (3, 4, 5, 5)3@3: (5, 4, 1)
 Def Rolls: 5@2; Total Hits: 25@2: (3, 2, 4, 1, 4) Rolls: 5@2; Total Hits: 25@2: (3, 2, 4, 1, 4)
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 z112 R2: 
 Att Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6) Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
 Def Rolls: 1@3; Total Hits: 01@3: (4) Rolls: 1@3; Total Hits: 01@3: (4)z106 R2 first hit counts 
 Att Rolls: 3@2; Total Hits: 33@2: (1, 1, 1) Rolls: 3@2; Total Hits: 33@2: (1, 1, 1)
 Def Rolls: 3@2; Total Hits: 23@2: (1, 3, 2) Rolls: 3@2; Total Hits: 23@2: (1, 3, 2)Fra R2 
 Att Rolls: 3@1 4@2 3@3 2@4; Total Hits: 33@1: (6, 2, 3)4@2: (6, 1, 3, 3)3@3: (4, 6, 3)2@4: (6, 3) Rolls: 3@1 4@2 3@3 2@4; Total Hits: 33@1: (6, 2, 3)4@2: (6, 1, 3, 3)3@3: (4, 6, 3)2@4: (6, 3)
 Def Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (1, 6, 6)2@3: (4, 4)1@4: (6) Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (1, 6, 6)2@3: (4, 4)1@4: (6)Yugo R2 
 Att Rolls: 5@1 4@2 3@3; Total Hits: 25@1: (5, 3, 3, 4, 3)4@2: (3, 2, 4, 3)3@3: (3, 4, 6) Rolls: 5@1 4@2 3@3; Total Hits: 25@1: (5, 3, 3, 4, 3)4@2: (3, 2, 4, 3)3@3: (3, 4, 6)
 Def Rolls: 3@2; Total Hits: 13@2: (4, 4, 1) Rolls: 3@2; Total Hits: 13@2: (4, 4, 1)
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 z112 R3 
 Att Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4) Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
 Def Rolls: 1@3; Total Hits: 01@3: (5) Rolls: 1@3; Total Hits: 01@3: (5)Fra R3 
 Att Rolls: 2@1 4@2 3@3 2@4; Total Hits: 42@1: (2, 1)4@2: (4, 4, 5, 6)3@3: (3, 6, 3)2@4: (6, 1) Rolls: 2@1 4@2 3@3 2@4; Total Hits: 42@1: (2, 1)4@2: (4, 4, 5, 6)3@3: (3, 6, 3)2@4: (6, 1)
 Def Rolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (2) Rolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (2)Yugo R3 
 Att Rolls: 4@1 4@2 3@3; Total Hits: 44@1: (6, 4, 2, 1)4@2: (2, 4, 5, 1)3@3: (5, 3, 5) Rolls: 4@1 4@2 3@3; Total Hits: 44@1: (6, 4, 2, 1)4@2: (2, 4, 5, 1)3@3: (5, 3, 5)
 Def Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 let me know if you want to scramble. Axis dice seems to favor land and not sea, but think I kept the good odds precisely for the scramble battles… 
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 No scrambles. 
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 z111 
 Att Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (6, 2)2@3: (3, 3)1@4: (2) Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (6, 2)2@3: (3, 3)1@4: (2)
 Def Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5) Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)z112 
 Att Rolls: 2@2 2@3 3@4; Total Hits: 12@2: (5, 4)2@3: (6, 5)3@4: (3, 6, 5) Rolls: 2@2 2@3 3@4; Total Hits: 12@2: (5, 4)2@3: (6, 5)3@4: (3, 6, 5)
 Def Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5) Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5)
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 z112 R2: 
 Att Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (6, 3)2@3: (3, 3)3@4: (3, 5, 2) Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (6, 3)2@3: (3, 3)3@4: (3, 5, 2)
 Def Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1) Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
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 Non-combat 
 2Tac Fra >> Sita
 2Fig, 1Tac z111 >> Wgr
 2Fig, 2Tac, 1Sbr z110 >> Wgr
 2Inf Nor >> Fin
 1Inf Rom >> Bul
 1AA Ger >> Pol
 1AA Wgr >> Ger
 2Inf Den >> Wgr
 1Inf, 3Art Ger >> Wgr
 1Inf z113 >z112Place 1TT, 1Des z112 
 2TT z113Collect 51+19+1saved=71IPCs 
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 R1 37 IPCs 11 Inf (33) 
 1 Art (4)0 Remaining No combat 
 Non-coms on mapPlace 
 2 Inf, 1 Art Nov
 3 Inf Sukr
 6 Inf RusCollect 37 IPCs 
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 J1 Purchase: 26 IPC 3Tpt=21 save 5 Combat Move: 
 Jeh to Cha: 1Inf
 Sha to Anh: 1InfKwa to Yun: 3Inf, 1Art 
 Jap to Yun: 2SBr
 Ksu to Yun: 1Ftr, 1Tac
 Att Rolls: 2@1 2@2 1@3 3@4; Total Hits: 62@1: (1, 3)2@2: (6, 1)1@3: (1)3@4: (1, 2, 4) Rolls: 2@1 2@2 1@3 3@4; Total Hits: 62@1: (1, 3)2@2: (6, 1)1@3: (1)3@4: (1, 2, 4)
 Def Rolls: 4@2; Total Hits: 34@2: (2, 2, 1, 4) Rolls: 4@2; Total Hits: 34@2: (2, 2, 1, 4)Ksi to Hun: 3Inf, 1Art 
 For to Hun: 1Ftr
 Man to Hun: 2Ftr, 2Tac
 Att Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (2, 6)2@2: (3, 3)3@3: (3, 6, 1)2@4: (1, 5) Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (2, 6)2@2: (3, 3)3@3: (3, 6, 1)2@4: (1, 5)
 Def Rolls: 2@2; Total Hits: 12@2: (1, 6) Rolls: 2@2; Total Hits: 12@2: (1, 6)
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