Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsG40 A2 game: Lemming vs Alsch91
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Sorry my bad I should get my eyes checked. 65 ipcs guess I’ll get 7mech n 6arm I guess, sticking to the spirit of the purchase. Saved 1 so this turn get 78Ipcs.
Place 6mech 4arm in Rom, rest in ger. Ok?
Not at my laptop now, can adjust on map for me? Thanks -
Sure thing.
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R5
39 IPCs
2 Arm (12)
9 Inf (27)0 Remaining
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Combat
1 Inf Bry to Sukr
1 Fig Rus to Sukr1 Inf Tim to Kan (mt)
1 Inf Bry to Nukr
1 Fig, 1 Tac Rus to Nukr -
Kan lwol
Sukr
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4)Nukr
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (5)1@4: (1)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Sukr lwol
Nukr
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Non-combat
13 Inf, 1 AA gun Tim to Nov
2 Inf Cau to Npr
2 Arm Vol to Npr
1 Arm Vol to Nov
1 Arm Rus to Nov
1 Inf Rus to Volo
1 Inf Bry to Bel
1 Fig, 1 Tac Nukr to Rus
1 Fig Sukr to RusPlace
2 Inf, 1 Arm Vol
7 Inf, 1 Arm RusCollect
27 IPCs -
Jap5
Buy 1Arm,1Mech,1Inf (13), 1MinFac (12), 2Des (16), 5SS (30)Combat
1SS, 1Fig, 1Tac z6 >> z25
Att
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (3)
Def
Rolls: 1@2; Total Hits: 01@2: (3)1Des z6 >> z18
1Fig, 1Tac z35 >> z18
Att
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (2)1@4: (6)
Def
Rolls: 1@1; Total Hits: 01@1: (5)1SS z6 >> z22
1Fig, 1Tac z35 >> z22
Att
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (2)1@4: (2)
Def
Rolls: 1@2; Total Hits: 01@2: (6)1SS z6 >> z23
1Fig, 1Tac Jap >> z23
Att
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (2)
Def
Rolls: 1@2; Total Hits: 01@2: (5)1SS z56 >> z62
Att
Rolls: 1@2; Total Hits: 01@2: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (3)1Inf Sib >> Sfe
2Inf Yun >> Shn
2Fig z37 >> Shn
Att
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 1)2@3: (5, 6)
Def
Rolls: 2@2; Total Hits: 12@2: (2, 6)1Inf, 1Art, 1Arm Yun >> Sze
2Inf, 1Mech She >> Sze
2Sbr Ksu >> Sze
Att
Rolls: 3@1 2@2 1@3 2@4; Total Hits: 23@1: (2, 4, 3)2@2: (6, 3)1@3: (2)2@4: (1, 5)
Def
Rolls: 3@2; Total Hits: 23@2: (1, 3, 2)2Inf, 2Art She >> Sik
2Fig, 2Tac Kwe >> Sik1Inf She >> Kan
1Fig, 1Tac Kwe >> Kan
Att
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (1)
Def
Rolls: 1@2; Total Hits: 01@2: (6) -
z62 R2:
Att
Rolls: 1@2; Total Hits: 01@2: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (6)Shn R2:
Att
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 4)
Def
Rolls: 1@2; Total Hits: 01@2: (4)Sze R2:
Att
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (1)2@2: (6, 6)1@3: (5)2@4: (1, 3)
Def
Rolls: 1@2; Total Hits: 01@2: (6)Sik:
Att :4@2 2@3 2@4:
Def :3@2: -
z62 R3:
Att
Rolls: 1@2; Total Hits: 01@2: (3)
Def
Rolls: 1@2; Total Hits: 01@2: (5)Sik:
Att
Rolls: 4@2 2@3 2@4; Total Hits: 44@2: (6, 1, 6, 3)2@3: (3, 2)2@4: (6, 1)
Def
Rolls: 3@2; Total Hits: 13@2: (2, 3, 4) -
z62:
Att
Rolls: 5@2; Total Hits: 25@2: (2, 3, 2, 3, 5)
Def
Rolls: 5@2; Total Hits: 45@2: (1, 1, 2, 5, 1) -
Non-combat
2Sbr Sze >> Ksu
1Fig, 1Tac Kan >> She
2Fig, 2Tac Sik >> She
2Fig Shn >> z35
1Fig, 1Tac z25 >> z6
1Fig, 1Tac z23 >> z6
1Fig, 1Tac z22 >> z35
1Fig, 1Tac z18 >> z351Inf, 1AA She >> Sik
1Inf Ksu >> Ksi
1Mech,1Arm Ksu >> Kwe
2TT z35 >> z21 load 1Inf >> z6 unload Kor
2TT load 4Inf z6 >> z35&z36 unload Fic&Phi
1Des z6 >> z17
2SS z6 >> z35
1TT, 1BB z37 >> z35Place
2Des, 5SS in z6
1Inf, 1Mech, 1arm in Ksu
1MinFac in MalCollect 73IPCs.
Map -
Can I check how many VCs Germany/Italy needs to win in Eur side?
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You need 8, have 7.
Frankly I can tell I’m not going to be able to hold off that 8th one long enough. The luck on UK1 didn’t help, but I probably shouldn’t have gone with Taranto. I wanted to see the result of just giving up London, while crippling Italy. However I really only accomplished the first one. In the time since we started this one I’ve done a bunch of research/testing, though.
So I conceed this match, good job. If you’d like a rematch, I’d certainly be down for that. -
Axis seems too strong w alpha2? Sea lion is a distinct possibility and very tough to defend. You did almost 100% strategy yet hardly made a dent on Japan although I’m starting to sweat. Have you seen allies recover from sea lion? Starting to think that’s a myth…
Perhaps UK needs a bid say 8?
Could try a new game switching sides? -
I disagree that Axis needs a bid. Sealion is very much a possibility - the problem is that I made it too easy for you. If I had played UK better, then you would have advanced much slower through Russia. My America play was fine, they just needed more time. I’d be willing to try again, as either side. I’d be fine with playing Allies again; I can show you what I mean with UK. Germany can still take London, it’s just much harder.
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Would you have a side preference? Actually I have a couple ideas for both sides. Though if I were to play Allies, I’d definitely want to redo what I did with UK. I’d show you how much UK can hurt Sealion.
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No real pref, I lost a few allies game once sea lion happened, as US just couldn’t seem to rescue London in time. I’ll try axis then and you can show me how to defend sea lion better :) Am out now, will post G1 in this thread later tonight.
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Sounds good; I’ll check in later tonight. I might be able to put up R1 right after you post G1, if you want to get J1 going as well. No pressure though.
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New game alpha +2 Lemming (Axis) vs Alsch91 (Allies) testing Sea Lion defense :)
Here goes…Germany1.
Buy 3TT, 1Des (29) save 1.Combat Move:
2SS z103 & z108 >> z110
1Fig, 2Tac Wgr >> z110
1Fig Hol >> z110
1Sbr Ger >> z110
Scramble?1SS z117 >> z106
Att
Rolls: 1@2; Total Hits: 01@2: (4)
Def
Rolls: 1@2; Total Hits: 01@2: (4)1BB, 1Cru z113 >> z112
1Fig Hun >> z112
Att
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (2)
Def
Rolls: 2@3; Total Hits: 22@3: (3, 1)2SS z118 & z124 >> z111
1Fig, 1Tac Wgr >> z111
1Fig Nor >> z111
Scramble?1Tac Pol >> Fra
1Tac Ger >> Fra
3Inf, 1Art, 4Mech Wgr >> Fra
2Arm Sgr >> Fra
1Inf, 1Art, 1Arm Hol >> Fra
Att
Rolls: 6@1 4@2 3@3 2@4; Total Hits: 66@1: (1, 2, 4, 6, 2, 4)4@2: (2, 3, 1, 5)3@3: (1, 5, 5)2@4: (3, 2)
Def
Rolls: 9@2 2@3 1@3; Total Hits: 39@2: (5, 3, 2, 6, 3, 4, 5, 3, 5)2@3: (2, 1)1@3: (4)3Inf, 1Art, 2Arm Hol >> Wfr
Att
Rolls: 2@1 2@2 2@3; Total Hits: 42@1: (1, 2)2@2: (6, 1)2@3: (3, 2)
Def
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (2)6Inf, 2Art Sgr >> Yugo
2Inf, 1Arm Hun >> Yugo
1Inf, 1Arm Rom >> Yugo
1Arm Pol >> Yugo
Att
Rolls: 7@1 4@2 3@3; Total Hits: 27@1: (4, 6, 3, 2, 6, 2, 1)4@2: (3, 4, 5, 5)3@3: (5, 4, 1)
Def
Rolls: 5@2; Total Hits: 25@2: (3, 2, 4, 1, 4)





