@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseG40 A2 game: Lemming vs Alsch91
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att
Rolls: 1@2; Total Hits: 11@2: (1)
defRolls: 1@2; Total Hits: 01@2: (3)
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Yugo:
attRolls: 7@1 4@2 3@3; Total Hits: 37@1: (2, 2, 5, 1, 6, 3, 6)4@2: (5, 2, 4, 6)3@3: (4, 4, 1)
defRolls: 5@2; Total Hits: 45@2: (5, 2, 2, 2, 2)
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Ouch
Att lost 4Inf contRolls: 3@1 4@2 3@3; Total Hits: 53@1: (6, 1, 1)4@2: (6, 1, 4, 1)3@3: (2, 6, 6)
Def lost 3InfRolls: 2@2; Total Hits: 02@2: (5, 4)
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Fra:
AttRolls: 7@1 2@2 5@3 1@4; Total Hits: 27@1: (6, 2, 6, 3, 4, 6, 6)2@2: (2, 3)5@3: (4, 3, 4, 5, 4)1@4: (6)
DefRolls: 8@2 2@3 1@4; Total Hits: 58@2: (1, 2, 1, 2, 6, 4, 3, 3)2@3: (1, 6)1@4: (6)
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Ouch!!
Att lost 4Inf 1MechRolls: 2@1 2@2 5@3 1@4; Total Hits: 62@1: (3, 2)2@2: (2, 6)5@3: (1, 2, 5, 3, 2)1@4: (3)
Def lost 2InfRolls: 6@2 2@3 1@4; Total Hits: 36@2: (1, 3, 2, 3, 3, 6)2@3: (4, 6)1@4: (1)
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att lost another 3Mech
Rolls: 1@2 5@3 1@4; Total Hits: 21@2: (3)5@3: (6, 3, 5, 5, 4)1@4: (4)
def lost another 4Inf, 2ArtRolls: 2@3 1@4; Total Hits: 12@3: (1, 5)1@4: (5)
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Att lost another 1Art
Rolls: 5@3 1@4; Total Hits: 35@3: (6, 1, 3, 6, 5)1@4: (4)
Def lost another 2TkRolls: 1@4; Total Hits: 11@4: (1)
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Att lost another 1 Tk total left (4Tk, 1Tac).
Wfr:
AttRolls: 1@1 4@2 1@3; Total Hits: 31@1: (2)4@2: (1, 3, 3, 2)1@3: (2)
DefRolls: 2@2 1@3 1@4; Total Hits: 32@2: (5, 1)1@3: (3)1@4: (3)
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Att lost 3Inf
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (6)
Def lost 2Inf, 1TkRolls: 1@4; Total Hits: 01@4: (6)
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Scramble 1 Fig from Sco to SZ 111.
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z111:
attRolls: 2@2 1@3 1@4; Total Hits: 32@2: (6, 1)1@3: (2)1@4: (2)
defRolls: 1@2 2@4; Total Hits: 21@2: (4)2@4: (1, 3)
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Att lost 2Sub
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)
Def lost 1Des, 1BBRolls: 1@4; Total Hits: 11@4: (3)
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Att lost another 1Ftr.
z110:
Att with sneak subsRolls: 2@2 2@3 3@4; Total Hits: 62@2: (3, 1)2@3: (1, 1)3@4: (4, 3, 3)
Def no scrambleRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
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Att lost 1Sub.
NCM:
1Ftr from Wfr and 1Tac from Fra land in SIta.
All the rest of planes land in Wgr.
z113 to z112: 1TT.
Nor to Fin: 1Inf.
Den to Wgr: 2Inf.
Ger to Pol: 7Inf, 1AA.Sorry how do you adjust IPCs?
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You just add/delete those little flag icons in the upper left.
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Place 3Tt,1Des in z112.
Collect Income 41+10NO+19Fra+1unspent=71.Not sure I understand, I adjust IPCs on the map and the upper left and where do I reflect cash?
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Use the flags from where you get all the units - the flags used to mark territory.
And add them to the flag with the number next to it in the upper left. -
Map. PlĀ correct me if Iām wrong.
Sorry, first time ABattlemap user, Iām a FTF usually. -
Itās 2am here so gonna turn in if youāre busy with other gamesā¦
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No problem, go ahead.