The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
anyone wanna play a game.(global, 1940, alpha2)
i’ll play the axis.
sneak attacks:
sz112 Rolls: 1@2; Total Hits: 01@2: (5)
sz110 Rolls: 2@2; Total Hits: 12@2: (6, 2)
your defensive aa facility shots
on the tac Rolls: 1@1; Total Hits: 11@1: (1)
on the sbr :aaa 1@1:
i guess the attack on sbr di8dnt work so here goes again Rolls: 1@1; Total Hits: 01@1: (4)
Btw, you might want to start a new thread after you finish G1, just in case this one gets deleted or moved to the find players forum.
so in sz 110 there was one sneak. im assuming that you want to damage the battleship.
other attacks are Rolls: 2@3 2@4; Total Hits: 42@3: (1, 3)2@4: (3, 3)
the defenders in sz 110 Rolls: 1@4 1@3; Total Hits: 21@4: (4)1@3: (2)
the sbr on the facilityRolls: 1@6; Total Hits: 11@6: (2)it will damaged however much the number is plus 2
in sz112 there isRolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (6)
defenders Rolls: 2@3; Total Hits: 22@3: (1, 3)
sz 109: Rolls: 2@2; Total Hits: 12@2: (5, 2)
defenders Rolls: 1@2 4@4; Total Hits: 11@2: (6)4@4: (6, 6, 6, 3)
normandy: Rolls: 2@1 4@2 1@3; Total Hits: 22@1: (2, 5)4@2: (2, 3, 5, 2)1@3: (5)
defenders: Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 4)1@3: (2)1@4: (5)
france:Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (3, 2)2@2: (1, 6)3@3: (4, 5, 1)2@4: (6, 3)
defenders Rolls: 9@2 2@3 1@4; Total Hits: 19@2: (6, 6, 3, 3, 4, 4, 3, 4, 4)2@3: (3, 6)1@4: (5)
so france: Rolls: 4@1 2@3; Total Hits: 34@1: (1, 2, 1, 6)2@3: (3, 6)
defenders: Rolls: 2@2; Total Hits: 02@2: (3, 6)
yugoslavia: Rolls: 7@1 4@2 2@3; Total Hits: 37@1: (1, 2, 3, 3, 2, 2, 6)4@2: (6, 3, 6, 2)2@3: (2, 5)
defenders:Rolls: 5@2; Total Hits: 35@2: (5, 5, 2, 2, 2)
so what order do you want to lose everything in?? look over the die rolls, and tell me for each one
For these turns, I’ll take casualties in order of hitting power.
*this turn i mean
usually that’s how I go, unless there’s a carrier or multinational forces involved
is this even for sz109, we both got one hit, and the destroyer has less hitting power than the fighters but they cant hit the sub, so the trns would die.
I will still lose the dest and trans, ending combat.
Thanks for checking though, I could see someone making the opposite choice.
ok round 2:
sz112: Rolls: 2@3 1@4; Total Hits: 32@3: (1, 2)1@4: (3)
defenders Rolls: 2@3; Total Hits: 22@3: (3, 1)
normandyRolls: 1@1 4@2 1@3; Total Hits: 11@1: (3)4@2: (6, 5, 1, 5)1@3: (5)
defenders Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)
france Rolls: 1@1 2@2 2@3 2@4; Total Hits: 11@1: (2)2@2: (3, 5)2@3: (5, 2)2@4: (6, 5)
de3fenders: Rolls: 6@2 2@3 1@4; Total Hits: 56@2: (1, 2, 1, 3, 1, 6)2@3: (4, 1)1@4: (5)
yugoslaviaRolls: 4@1 4@2 2@3; Total Hits: 14@1: (4, 4, 6, 5)4@2: (6, 3, 5, 3)2@3: (2, 4)
defendsRolls: 3@2; Total Hits: 13@2: (3, 1, 3)
round 3:
normandy: Rolls: 4@2 1@3; Total Hits: 04@2: (6, 6, 5, 6)1@3: (5)
Rolls: 1@4; Total Hits: 11@4: (1)
retreating from france with 2 tacs
yugoslavia: Rolls: 3@1 4@2 2@3; Total Hits: 33@1: (2, 4, 4)4@2: (2, 5, 3, 5)2@3: (2, 2)
defence: Rolls: 1@2; Total Hits: 11@2: (2)
round 4
normandy:Rolls: 3@2 1@3; Total Hits: 13@2: (5, 3, 5)1@3: (1)
defense Rolls: 1@4; Total Hits: 01@4: (6)
I don’t know if you meant to strafe Paris to let Italy take it, but I think enough French units survived to make an Italian attack doomed.
Do you want to keep playing even if Paris doesn’t fall in I1?
i think im done with this game, but ill play another game. this time i wanna play the allies, ive played the axis too much lately.
alright, I’ll start one up tomorrow if that’s cool
ok, just one condition. DONT SUCK!! jk, you can if you want. im not that good either.
started a new thread