Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJim010 vs Alsch91 Alpha2+ Global
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SZ 45 cwol
Non-combat
1 DD SZ 62 to SZ 54
Place
1 CA, 1 DD SZ 62
1 Art NswCollect 14 + 10 NO = 24 IPCs
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Italy
CM
Nit to Sit
1 inf, 2 artAlex to sz95
2 fht, 1 tacsz97 to sz95
2 sb, 2 CA, 1 BBsz96 to sz95
1 DDAlex to sz94
1 fhtsz97 to sz96
1 sb -
Battle of sz96
1 sb, 1 fht vs 1 DDatt
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)def
Rolls: 1@2; Total Hits: 01@2: (5) -
Battle of sz95
2 sb, 1 DD, 2 CA, 1 BB, 2 fht, 1 tac vs 1 CV, 2 CA, 2 fht, 3 TTatt
sb
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Need to know where the hit goes.
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Hmm….
lose CA. -
sz95 1
att
Rolls: 1@2 4@3 2@4; Total Hits: 11@2: (5)4@3: (2, 5, 6, 4)2@4: (6, 5) -
……
I am sorry.
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All I need is 1 more battle to look like this and I surrender.
What gets hit?
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Lose other CA.
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def
Rolls: 1@2 1@3 2@4; Total Hits: 41@2: (2)1@3: (3)2@4: (2, 4) -
facepalm
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I give up.
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You wanna call this game, I assume?
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You played very well, and capitalized well on areas that I couldn’t make happen, for sure, but I am getting too frustrated with this game.
I’d be up for a rematch, but I just can’t keep this going. To be honest, I can see I am already outnumbered in Russia, and my plan for Japan isn’t going to manifest itself in time to pull this off. I got outplayed.
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And I was so excited to declare war on Japan with France… :lol:
I understand completely, it’s tough to play when that happens.
I was quite interested to see how things were going to turn out, I’ve never played with a balls-to-the-wall kill Russia strat like that.
I feel like things were going to go very very badly for Japan almost immediately, though.
Only very small sub investments by US would be needed for the rest of the game, it seemed.
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My plan was simple: Sacrifice Japan in order to go after russia. The key would have been the Japanese airforce would need to fly over Moscow at some point and hit it, even if it was suicide. The idea was that the planes would reduce the Russian stack by 6 - 8 units - enough to hit Moscow, but I can’t even get close to Moscow now.
Plus, I should have stuck to the plane and not hit Burma and just bypassed Yun in order to get to the frontier fast.
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That’s cool, I sorta noticed something was up when your carriers were all empty :lol:
But Japan would get neutralized by US/ANZAC so insanely quickly that Germany would suddenly face 80% of USA steaming towards France.
It’s a pretty cool counter for the 100% Pac-Strat though.
Honestly I’ve never had to face Japan as Russia before, I was curious how I’d handle it.
I figured 3-4 tanks would be enough, along with that initial mountain of infantry. -
I thought it was worth a try. Needs tweaking.
Did you want another go? Low Luck even?
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I’ll be down for another game in a day or two, I want to see if I can finish this wave of games I’ve got going.
While I understand why you say it, :lol: I prefer standard luck options.
Just seems more….“legitimate” to me.





