Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJim010 vs Alsch91 Alpha2+ Global
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I need permission to change a buy. I tought I needed the airbase, but I don’t. Can I change the airbase for something else? I thought I should ask as this is out of order.
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Yeah, go ahead, no problem.
I was curious as to what it was for.
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I thought I would need to put it in Yugo and land 3 german planes on it along with 3 planes in Sit to defend against your UK attack, but turns out I don’t need to scramble 6 planes, as 3 is enough.
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I’ll take 2 tanks and 1 inf.
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Ah, okay. That makes sense.
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Wge to Sit
3 fhtGreece to sz97
1 infGreece to Bul
1 infAlex to Egy
1 fht, 1 tacWge to Egy
3 tacParis to Wge
1 infGer to Egy
1 bmbPlace
Ger
2 inf, 5 art, 3 tanksWge
2 mec, 1 tankCollect
$57 -
Map.
Stretched tight as a drum.
Glad I didn’t have to go with that airbase, as it would have been a 1 time use only.
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R3
38 IPCs
3 Arm (18)
4 Inf (12)
2 Art (8)0 Remaining
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Combat
1 Inf Arch to Bel
2 Fig, 1 Tac Bry to Bel -
Bel
Attack (1 Inf, 2 Fig, 1 Tac)
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (2)2@3: (2, 2)1@4: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Bel twol
Non-com
18 Inf, 1 AA gun Yak to Yen
8 Inf, 1 Art, 1 AA gun Arch to Smo
1 AA gun Smo to Bry
1 Inf Nukr to Bes
6 Inf, 1 Art Nukr to Bry
1 Inf, 2 Art Sukr to Bry
1 Arm Rus to Bry
1 Arm Vol to Bry
4 Inf, 5 Art Rus to Smo
2 Fig, 1 Art Bel to SmoPlace
1 Inf, 1 Art, 1 Arm Sukr
3 Inf, 1 Art, 2 Arm RusCollect
27 IPCs -
Japan
Buys
2 tanks, 4 mec, 2 DD
save $4
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CM
Bur to Yak
11 inf, 1 AA, 1 artSui to Kan
1 inf, 1 artHop to She
1 infKwe to Sze
6 inf, 2 art, 1 tank -
sz6 to sz20
2 TT (load from Jap 2 inf, 2 art - 1 inf 1 art to Hon, 1 inf, 1 art to Ksi)Kwa to Yun
2 inf -
My apologies. Srap the moves I just made, I’m going to be more aggressive.
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Japan
Buys
4 mec, 2 tanks, 1 TT, 1 art, 1 DD
CM
Bury to Yak
11 inf, 1 art, 1 mecSui to Kan
1 infHop to She
1 infKwe to Sze
1 infsz36 to sz38
2 TT (load from Kwa 3 inf, 1 mec to Bur)Kwa to Bur
7 fht, 6 tac, 1 bmbHun to Bur
1 tacKwe to Yun
2 inf, 1 tanksz36 to sz45
1 sbsz6 to sz36
2 TT (load from Jap 2 inf, 2 art - 1 inf 1 art to Hon - 1 inf, 1 art to Ksi)Jap to Ksi
1 bmbKwa to Hon
1 bmb -
Battle of Bur
3 inf, 1 mec, 7 fht, 7 tac, 1 bmb vs 10 inf, 2 artAA
fht tac bmb
Rolls: 7@1 7@1 1@1; Total Hits: 47@1: (3, 1, 3, 1, 5, 2, 3)7@1: (3, 5, 1, 6, 6, 3, 1)1@1: (5) -
Oww …
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Bur 1
att
Rolls: 4@1 5@3 6@4; Total Hits: 54@1: (5, 3, 4, 4)5@3: (5, 2, 1, 5, 5)6@4: (6, 1, 5, 5, 4, 3)def
Rolls: 12@2; Total Hits: 212@2: (4, 3, 4, 5, 2, 5, 5, 4, 6, 4, 5, 1) -
Bur 2
att
Rolls: 2@1 5@3 6@4; Total Hits: 72@1: (5, 1)5@3: (4, 6, 4, 3, 5)6@4: (2, 1, 3, 2, 3, 6)def
Rolls: 7@2; Total Hits: 27@2: (1, 6, 6, 1, 5, 5, 3)





