Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJim010 vs Alsch91 Alpha2+ Global
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NCM
sz98 to sz97
1 BB, 2 CA, 3 TTsz93 to sz97
1 sbsz98 to sz96
1 DDEgy to Alex
3 fht, 1 tacNit to Sit
2 infSfr to Nit
1 inf, 2 art, 1 AATun to Lib
1 artPlace
sz97
2 sbCollect
$17 + $1 = $18
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$ mistake. Natural $16 + $1 + $5 bonus = $22
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Germany
Buys
1 airbase, 5 art, 2 mec, 2 tank, 1 inf
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CM
Kar to Lenin
4 infVyb to Lenin
1 infBal to Bel
1 infBal to Lenin
5 infHun to Epl
1 infGer to Epl
5 tanks, 5 mec -
Battle of Lenin
10 inf vs 1 infatt
Rolls: 10@1; Total Hits: 110@1: (2, 3, 3, 6, 5, 1, 3, 2, 4, 4)def
Rolls: 1@2; Total Hits: 01@2: (3) -
Battle of Epl
1 inf, 5 mec, 5 tanks vs 1 infatt
Rolls: 6@1 5@3; Total Hits: 46@1: (6, 4, 6, 4, 5, 4)5@3: (6, 3, 3, 1, 1)def
Rolls: 1@2; Total Hits: 11@2: (1) -
NCM
sz112 to sz125
2 sbsz127 to sz125
3 TT, 1 CA, 1 BB, 1 CA, 1 tacBal to Lenin
8 inf, 2 artBal to Epl
1 AAPol to Epl
1 art, 3 tanksHun to Epl
1 infRom to Epl
3 infWge to Pol
2 tanksGer to Pol
5 infWfr to Fra
2 inf, 1 art -
I need permission to change a buy. I tought I needed the airbase, but I don’t. Can I change the airbase for something else? I thought I should ask as this is out of order.
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Yeah, go ahead, no problem.
I was curious as to what it was for.
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I thought I would need to put it in Yugo and land 3 german planes on it along with 3 planes in Sit to defend against your UK attack, but turns out I don’t need to scramble 6 planes, as 3 is enough.
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I’ll take 2 tanks and 1 inf.
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Ah, okay. That makes sense.
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Wge to Sit
3 fhtGreece to sz97
1 infGreece to Bul
1 infAlex to Egy
1 fht, 1 tacWge to Egy
3 tacParis to Wge
1 infGer to Egy
1 bmbPlace
Ger
2 inf, 5 art, 3 tanksWge
2 mec, 1 tankCollect
$57 -
Map.
Stretched tight as a drum.
Glad I didn’t have to go with that airbase, as it would have been a 1 time use only.
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R3
38 IPCs
3 Arm (18)
4 Inf (12)
2 Art (8)0 Remaining
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Combat
1 Inf Arch to Bel
2 Fig, 1 Tac Bry to Bel -
Bel
Attack (1 Inf, 2 Fig, 1 Tac)
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (2)2@3: (2, 2)1@4: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Bel twol
Non-com
18 Inf, 1 AA gun Yak to Yen
8 Inf, 1 Art, 1 AA gun Arch to Smo
1 AA gun Smo to Bry
1 Inf Nukr to Bes
6 Inf, 1 Art Nukr to Bry
1 Inf, 2 Art Sukr to Bry
1 Arm Rus to Bry
1 Arm Vol to Bry
4 Inf, 5 Art Rus to Smo
2 Fig, 1 Art Bel to SmoPlace
1 Inf, 1 Art, 1 Arm Sukr
3 Inf, 1 Art, 2 Arm RusCollect
27 IPCs





