Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJim010 vs Alsch91 Alpha2+ Global
-
SZ 45 cwol
Non-combat
1 DD SZ 62 to SZ 54
Place
1 CA, 1 DD SZ 62
1 Art NswCollect 14 + 10 NO = 24 IPCs
-
Italy
CM
Nit to Sit
1 inf, 2 artAlex to sz95
2 fht, 1 tacsz97 to sz95
2 sb, 2 CA, 1 BBsz96 to sz95
1 DDAlex to sz94
1 fhtsz97 to sz96
1 sb -
Battle of sz96
1 sb, 1 fht vs 1 DDatt
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)def
Rolls: 1@2; Total Hits: 01@2: (5) -
Battle of sz95
2 sb, 1 DD, 2 CA, 1 BB, 2 fht, 1 tac vs 1 CV, 2 CA, 2 fht, 3 TTatt
sb
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Need to know where the hit goes.
-
Hmm….
lose CA. -
sz95 1
att
Rolls: 1@2 4@3 2@4; Total Hits: 11@2: (5)4@3: (2, 5, 6, 4)2@4: (6, 5) -
……
I am sorry.
-
All I need is 1 more battle to look like this and I surrender.
What gets hit?
-
Lose other CA.
-
def
Rolls: 1@2 1@3 2@4; Total Hits: 41@2: (2)1@3: (3)2@4: (2, 4) -
facepalm
-
I give up.
-
You wanna call this game, I assume?
-
You played very well, and capitalized well on areas that I couldn’t make happen, for sure, but I am getting too frustrated with this game.
I’d be up for a rematch, but I just can’t keep this going. To be honest, I can see I am already outnumbered in Russia, and my plan for Japan isn’t going to manifest itself in time to pull this off. I got outplayed.
-
And I was so excited to declare war on Japan with France… :lol:
I understand completely, it’s tough to play when that happens.
I was quite interested to see how things were going to turn out, I’ve never played with a balls-to-the-wall kill Russia strat like that.
I feel like things were going to go very very badly for Japan almost immediately, though.
Only very small sub investments by US would be needed for the rest of the game, it seemed.
-
My plan was simple: Sacrifice Japan in order to go after russia. The key would have been the Japanese airforce would need to fly over Moscow at some point and hit it, even if it was suicide. The idea was that the planes would reduce the Russian stack by 6 - 8 units - enough to hit Moscow, but I can’t even get close to Moscow now.
Plus, I should have stuck to the plane and not hit Burma and just bypassed Yun in order to get to the frontier fast.
-
That’s cool, I sorta noticed something was up when your carriers were all empty :lol:
But Japan would get neutralized by US/ANZAC so insanely quickly that Germany would suddenly face 80% of USA steaming towards France.
It’s a pretty cool counter for the 100% Pac-Strat though.
Honestly I’ve never had to face Japan as Russia before, I was curious how I’d handle it.
I figured 3-4 tanks would be enough, along with that initial mountain of infantry. -
I thought it was worth a try. Needs tweaking.
Did you want another go? Low Luck even?
-
I’ll be down for another game in a day or two, I want to see if I can finish this wave of games I’ve got going.
While I understand why you say it, :lol: I prefer standard luck options.
Just seems more….“legitimate” to me.





